Should falling damage scale with size
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- Stahlseele
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@tussock
don't dragons have wings that should stop them from falling?
don't dragons have wings that should stop them from falling?
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At first glance... that seems sort of elegant.tussock wrote: Fine: -4 per die. Max 10'.
Dimi: -3 per die. Max 20'.
Tiny: -2 per die. Max 50'.
Small: -1 per die. Max 100'.
Medi: 1d6/10'. Max 200'.
Large: +2 per die. Max 400'.
Huge: +5 per die. Max 600'.
Grg: +10 per die. Max 800'.
Col: +20 per die. Max 1000'.
You're assuming they can use them.Stahlseele wrote:@tussock
don't dragons have wings that should stop them from falling?
* Broken wing
* Bound wings
* Shredded wings (broken v2 I guess)
* Wings cut off (broken v3?)
* Flipped upside down and SUPER PUNCHED INTO THE PLANET!!!!111oneoneleven
Last edited by codeGlaze on Fri Jan 24, 2014 7:06 pm, edited 1 time in total.
Phlebotinum : fleh-bot-ih-nuhm • A glossary of RPG/Dennizen terminology • Favorite replies: [1]
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
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- deaddmwalking
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I'm writing a review of the Dungeoneer's Survival Guide from 1986 (1st edition AD&D). Cyberzombie is largely correct. At least, don't try TOO hard to mix physics, realism and D&D. Accept that some aspects of the game require leaving physics outside crying in the game to be fun...Cyberzombie wrote:Don't try to mix physics, realism and D&D. It never ends well.
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It's less about physics and realism and more about, "wouldn't it be interesting if"? If PCs are flying at this point it wouldn't really affect them, but if there's a bunch of other ground based enemies flailing around, they'd be screwed. Also, if it's in a major settlement, the creature would either have to be lured away, or the settlement would have to be evacuated to avoid casualties.
A simple way to do it..
BRUISED
10 or 15 feet fall: Make a check or take half your max HP in non-lethal damage.
HURT
A 20-foot fall:Make a check or take half your max HP in damage. If this would take you into negative HP, you are DYING.
25, 30 or 35 feet: Make a check or you are DYING instead of HURT
DYING
A 40-foot fall: Make a check or be -1 and dying. This is max falling damage for a tiny or smaller creature.
More than a 40-foot fall? Add your tumble check to the distance you can fall and still be DYING.
DEAD
If you fall farther you are -10 dead.
Works for any size creature
BRUISED
10 or 15 feet fall: Make a check or take half your max HP in non-lethal damage.
HURT
A 20-foot fall:Make a check or take half your max HP in damage. If this would take you into negative HP, you are DYING.
25, 30 or 35 feet: Make a check or you are DYING instead of HURT
DYING
A 40-foot fall: Make a check or be -1 and dying. This is max falling damage for a tiny or smaller creature.
More than a 40-foot fall? Add your tumble check to the distance you can fall and still be DYING.
DEAD
If you fall farther you are -10 dead.
Works for any size creature
Last edited by RobG on Sat Jan 25, 2014 3:43 pm, edited 1 time in total.
Pretty much this.radthemad4 wrote:It's less about physics and realism and more about, "wouldn't it be interesting if"?
Phlebotinum : fleh-bot-ih-nuhm • A glossary of RPG/Dennizen terminology • Favorite replies: [1]
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
- RadiantPhoenix
- Prince
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There's rules for that in various places, but flying creatures can totally fall in 3e because it's not their turn to fly yet. Hell, trip places you prone, prone is defined as being on the ground, and obviously you had to fall there. Handy if you're lost on the elemental plane of air. Not to worry, you can only fall 600' in the first round. Also, being stunned or whatever takes away your move actions, and without actions you don't have a forward speed, and without a forward speed you can fall.Stahlseele wrote:@tussock
don't dragons have wings that should stop them from falling?
These rules could normally be ignored so people don't go insane, but whatever.
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