Make a Doctor prestige class that cures ills by matching them with specially coloured pills.radthemad4 wrote:I'm considering making a 'Mario' class along the lines of the Paper Mario games, with a focus on Jumping and Hammering and maybe some abilities from the other games and Smash Bros. There would be a flower point pool which would be used for special abilities, and you'd get badges as you level, a limited number of equipable badges at a time (based on your badge points which go up as you level), and the option to reselect equipped badges whenever you're able to take 20 on stuff.
Some abilities I'm considering:
I'd try to keep lower level abilities more restricted to avoid dipping.
1) Being able to break bricks and concrete easily.
2) Picking up large objects and people and throwing them
3) Causing damage just by jumping on people, and this would be only be limited by your move distance (you'd get bonuses to speed and jump as you gain levels), so you can jump on one person several times or on several different people, with bonuses for not hitting the ground in between.
4) Throwing hammers, fireballs and iceballs.
5) In higher levels, causing earthquakes with the hammer.
Any suggestions? Also, what would it be called? Also, Maxus's sig would be the flavor text.
So, I've been considering a houserule that says "wealth by level simply describes the value of magic items you can benefit from at once--not including potions (which have their own limit)" as a way to be able to reward characters with huge mountains of wealth and not break the game. Kind of a middle ground between "By god you better adhere to WBL or you fuck your game/players" and Tome's 8 Item Limit, which some people (ie, my players) find arbitrary.
The problem is, this is completely arbitrary, even if it would be better than nothing, and I haven't been able to figure out a flavour for it. Thoughts?