angelfromanotherpin wrote:If you can't find a group, you may have to make one.
virgil wrote:I'm willing to start a group. The question is how to find the gamer for said group.
Since not getting to play as often as we like is something that seems to plague a lot of us (me included), I figured a thread on this sort of thing could be handy.angelfromanotherpin wrote:No, I meant you might have to make the gamers. From non-gamers. Make some friends and see who's up for it.
I initially wanted to play start playing after reading DM of the Rings and Darths and Droids. I got (some of) my friends interested by showing them the Advanced Dungeons and Dragons episode of Community.
Somewhat recently, one of my players actually asked to see the features of his class, so I'd say he's on the right track. Normally none of them give a shit about the rules. They tell me what to do, and I give them options that most closely resemble what they're trying to do ("I kick him in the nuts", "Okay, I'll just interpret that as an unarmed power attack, but your target hasn't drawn his weapon, so that's fine"), and the odds of success (not the exact odds, but phrases like 'that's got a good chance of working','that probably won't work', etc.). This has prompted them to sometimes ask how to make it work if the odds are low, after which I suggest certain feats on level up, picking different classes, equipment, etc. and this has had some success teaching them to play. Sometimes even creating a character can be too intimidating for newcomers (took me around 3 hours the first time making one for a player who was complaining about it taking so long the entire time), so it might help to ask them for a character concept and then build it for them.
So, how did/do you guys go about creating gamers?