Random Casualty wrote:And once your character's acknowledge that it's an automatic miss, you're basicalyl into metagame land,
You can't acknowledge ever that it's an automatic miss. You can acknowledge that after 3 tries, you haven't hit the guy. Hopefully, your character will think something to the effect of "Oh, crap. This isn't working. Let's try something different."
RC wrote:beacuse to your character, there's no reason he shouldn't be able to land a blow there.
No. To the player, there's no reason why he shouldn't be able to hit. In theory, your character would just figure his tactics or style aren't effective for this guy/creature/monster/whatever. There are always tactics that are ineffective against some enemies, and if you don't have that in a game, it totally breaks believe-ability, not to mention stifling player creativity, and leading to really boring encounters.
RC wrote:He'd just think he has super high AC or something.
No he wouldn't. The player might, but for characters there usually isn't a concept of AC, which means that there are myriad other reasons that characters could come up with to explain why they just can't seem to hit their target. Many of them could even be things that haven't been written into the rules of D&D yet - like a melee variation of Wind Wall.
Right now, you are totally metagaming because you are assuming that Ess is talking about one particular thing that you are against. While that might certainly be the case, neither of us honestly know. Until you do, I'd check your answers, if I were you.