Yeah, I paid for a bunch of stuff and then stuck a lesser property on both of my weapons. Though, I paid for the weapons separately.
Grek wrote:My only real problem with the Pathfinder concentration rules is that, with them and the skill compression rules, the Time Mage gets 5 class skills and 6 skill points per level.
Well, yeah, but under Pathfinder your max rank in
all skills is just your level, and then you get +3 to class skills if you've got at least 1 rank in them.
So yeah, cross class ranks, it's sweet. Can never have enough spotters, or Escape Artist or UMD or whatever.
radthemad4 wrote:And also considering merging Bluff and Disguise, Escape Artist and Sleight of Hand, Ride with whatever's higher between Acrobatics or Athletics (Uses STR in this case), and Handle Animal and Diplomacy.
I vote no more skill merging. We've plenty few skills as it is. Also don't scrap Dungeoneering unless you assign it's creature knowlege types to other skills, because it does cover some of the creature types.
Alternate Idea: Forget about all pathfinder skill rules. Use the totally normal d20/SRD/Tome skill list that we're all used to (1sp=1rank, max rank is HD+3 for class skills, half that for cross-class skills, normal Concentration, normal Knowledge, etc), but also give out +1 skill point after each major encounter. Then people can focus on the things they want with their main skill points and still slowly dabble in other things and unlock "trained only" skills and crap.
EDIT: or we could have bonus skill points while using pathfinder rules, just no more skill merging please. Knowledge is fine, since it just makes the GM tell you stuff about the setting (always a plus), other skills getting merged starts to muddle things up more I think.