FIGHTER
Alignment: Any.
Hit Die: d10.
Class Skills (2+Int):
The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (anatomy), Ride (Dex), and Swim (Str).
BAB: High
Saves: Fort High, Ref Low, Will Low
Class Features by Level:
Code: Select all
[br] 1 Bonus feat[br] 2 Bonus feat[br] 3 Bonus feat[br] 4 Bonus feat[br] 5 Bonus feat[br] 6 Bonus feat[br] 7 Bonus feat[br] 8 Bonus feat[br] 9 Bonus feat[br]10 Bonus feat[br]11 Bonus feat, combat focus[br]12 Bonus feat[br]13 Bonus feat, universal proficiency[br]14 Bonus feat, combat specialization[br]15 Bonus feat[br]16 Bonus feat[br]17 Bonus feat, improved combat focus[br]18 Bonus feat[br]19 Bonus feat, skilled wielder[br]20 Bonus feat, improved combat specialization[br]
Class Features
All of the following are class features of the fighter.
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at every fighter level thereafter. These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Combat Focus (Ex): At 11th level, a fighter gains a +1 bonus to all attack rolls. At 17th level, this bonus increases to +2.
Universal Proficiency (Ex): At 13th level, a fighter takes no non-proficiency penalty to attack rolls for wielding a weapon that he is not proficient in.
Combat Specialization (Ex): At 14th level, a fighter gains a +2 bonus on all weapon damage rolls. At 20th level, this bonus increases to +4.
Skilled Wielder (Ex): At 19th level, the penalty a fighter takes for wielding a weapon that is the wrong size for him is reduced by 2 (for example, a Small fighter with this ability takes no penalty for wielding a Medium shortsword.)
Thoughts?
Essence