Pathfinder Is Still Bad
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Deep Magic, is that the BRP book I saw released?
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- Avoraciopoctules
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- Archmage Joda
- Knight
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Since this is the pathfinder thread, I have a couple of bits of pathfinder advice that I would like to solicit.
1) My friends and I recently started a game at level 8, and I had the idea of playing a "Laser" Cleric after seeing the Aasimar feat "Heavenly Radiance". However, I'm not exactly a cleric guru, so I am unsure what some other good spells to prepare for a laser cleric would be. I saw Blinding Ray, but it has a fortitude save, which makes it less useful against just the sort of enemy I'd want to blind, and any more Searing Light beyond the spell-like from the feat seems like a wasted slot.
2) I've been brainstorming and toying with the idea of an illusion using character whose goal/shtick is to become able to blur the lines between reality and illusion (like with using the shadow evocation/conjuration spells, for instance). My initial instinct is to use an Arcane bloodline Sorcerer, but would I be better served going cleric/veiled illusionist for it? I know that wizard could be good, but if arcane I'd rather stick with Sorcerer in this case, I just prefer the spontaneous casting. And I am hesitant to turn to the Arcanist class before the completed Advanced Class Guide comes out.
1) My friends and I recently started a game at level 8, and I had the idea of playing a "Laser" Cleric after seeing the Aasimar feat "Heavenly Radiance". However, I'm not exactly a cleric guru, so I am unsure what some other good spells to prepare for a laser cleric would be. I saw Blinding Ray, but it has a fortitude save, which makes it less useful against just the sort of enemy I'd want to blind, and any more Searing Light beyond the spell-like from the feat seems like a wasted slot.
2) I've been brainstorming and toying with the idea of an illusion using character whose goal/shtick is to become able to blur the lines between reality and illusion (like with using the shadow evocation/conjuration spells, for instance). My initial instinct is to use an Arcane bloodline Sorcerer, but would I be better served going cleric/veiled illusionist for it? I know that wizard could be good, but if arcane I'd rather stick with Sorcerer in this case, I just prefer the spontaneous casting. And I am hesitant to turn to the Arcanist class before the completed Advanced Class Guide comes out.
https://docs.google.com/document/d/1h6- ... edit?hl=enArchmage Joda wrote:Since this is the pathfinder thread, I have a couple of bits of pathfinder advice that I would like to solicit.
1) My friends and I recently started a game at level 8, and I had the idea of playing a "Laser" Cleric after seeing the Aasimar feat "Heavenly Radiance". However, I'm not exactly a cleric guru, so I am unsure what some other good spells to prepare for a laser cleric would be. I saw Blinding Ray, but it has a fortitude save, which makes it less useful against just the sort of enemy I'd want to blind, and any more Searing Light beyond the spell-like from the feat seems like a wasted slot.
Cleric Types -> Casting Cleric
Derp. Sorry, posted while tired. Chaosium did suddenly post a book with the same name, though.Avoraciopoctules wrote:Pathfinder. It's why I posted in the Pathfinder thread. New magic options, including spells and (lame) archetypes, as well as subsystems, expanded Words of Power, and some sample NPCs.
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- CatharzGodfoot
- King
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This is probably old news, but Pathfinder has a 'race builder': http://paizo.com/pathfinderRPG/prd/adva ... ilder.html
I was trying to figure out what 'race points' were for, and based on my googling the race builder is it. The race point costs for abilities were apparently generated by rolling 1d6 for each ability and then subtracting 2.
I was trying to figure out what 'race points' were for, and based on my googling the race builder is it. The race point costs for abilities were apparently generated by rolling 1d6 for each ability and then subtracting 2.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
No, race points are what they are because Goblins have to be a legit race equal to humans.CatharzGodfoot wrote:This is probably old news, but Pathfinder has a 'race builder': http://paizo.com/pathfinderRPG/prd/adva ... ilder.html
I was trying to figure out what 'race points' were for, and based on my googling the race builder is it. The race point costs for abilities were apparently generated by rolling 1d6 for each ability and then subtracting 2.
Yeah, it was mentioned somewhere a hundred pages ago, but basically it was created after the fact to "prove" that Humans and Half-Orcs and Elves are all balanced with each other, because they all use the same number of points.
In the same way that if I buy five apples at a dollar each*, and you buy a mango for five dollars, we both spent the same amount of money on food so neither one of us is going to go hungry before the other one does.
...and in the same way that any "turn D&D into point-buy" project that starts with the assumption of "the core classes are all balanced against each other" is doomed to the kind of failure where feats are worth almost as much as new spell levels (hi, BESMd20!).
In the same way that if I buy five apples at a dollar each*, and you buy a mango for five dollars, we both spent the same amount of money on food so neither one of us is going to go hungry before the other one does.
...and in the same way that any "turn D&D into point-buy" project that starts with the assumption of "the core classes are all balanced against each other" is doomed to the kind of failure where feats are worth almost as much as new spell levels (hi, BESMd20!).
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
- CatharzGodfoot
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Actually, goblins appear to be mis-costed. According to the race builder, small creatures aren't normally any slower than medium creatures.Longes wrote:No, race points are what they are because Goblins have to be a legit race equal to humans.CatharzGodfoot wrote:This is probably old news, but Pathfinder has a 'race builder': http://paizo.com/pathfinderRPG/prd/adva ... ilder.html
I was trying to figure out what 'race points' were for, and based on my googling the race builder is it. The race point costs for abilities were apparently generated by rolling 1d6 for each ability and then subtracting 2.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
My take was that the same 20% of race point abilities would be selected about 80% of the time.CatharzGodfoot wrote:I was trying to figure out what 'race points' were for, and based on my googling the race builder is it. The race point costs for abilities were apparently generated by rolling 1d6 for each ability and then subtracting 2.
Wait a second...I've also noticed that 20% of feats are picked about 80% of the time.
Hang on...I've also also noticed that 20% of spells are picked about 80% of the time.
I think I may be onto something here...
But in Pathfinder's case, that is the result of Something Else...
Last edited by TiaC on Thu Apr 17, 2014 4:02 am, edited 2 times in total.
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- Knight-Baron
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BESMd20: The game system where you get to experience all the flaws of BESM and all the flaws of D&D at the same time.Koumei wrote: ...and in the same way that any "turn D&D into point-buy" project that starts with the assumption of "the core classes are all balanced against each other" is doomed to the kind of failure where feats are worth almost as much as new spell levels (hi, BESMd20!).
I think the race builder is only some kind of very complex joke. "I'm not a powergamer! My aasimaar paladin has more RP than your half-orc barbarian, and I'll prove it! ... Look, my character has 15 RP and yours has 8 RP, hence I'm a better roleplayer than you."
I can't think of any better explanation of the existence of the race builder. I don't think anyone would say "OK, until now the method for race creation was to ass-pull some abilities; but from now, we will ass-pull some random numbers as well as abilities, add those numbers together, and obtain a new number on top of the race. A number that doesn't represent anything sensible, just a random number. This new system is objectively better than the old one, because people love additions. And they love dump-diving into stuff like a race builder."
I can't think of any better explanation of the existence of the race builder. I don't think anyone would say "OK, until now the method for race creation was to ass-pull some abilities; but from now, we will ass-pull some random numbers as well as abilities, add those numbers together, and obtain a new number on top of the race. A number that doesn't represent anything sensible, just a random number. This new system is objectively better than the old one, because people love additions. And they love dump-diving into stuff like a race builder."
The current drama over Courageous weapons on the official forums has been amazing. The enhancement says:
According to SKR, this means it only applies to morale bonuses to saves (and not just to fear). Not errata mind you, this is how he reads it. Now, for 200+ posts, people have been defending his version as the obvious reading that they always used and calling everyone else munchkins and abusers for disagreeing.A courageous weapon fortifies the wielder's courage and morale in battle. The wielder gains a morale bonus on saving throws against fear equal to the weapon's enhancement bonus. In addition, any morale bonus the wielder gains from any other source is increased by half the weapon's enhancement bonus (minimum 1).
- OgreBattle
- King
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When are they going to release a class builder that shows us how how many points of BAB is worth access to the entire divine spellcasting list.
Last edited by OgreBattle on Thu Apr 17, 2014 4:02 pm, edited 1 time in total.
The real question is: why should anyone care?Paizil wrote:The current drama over Courageous weapons on the official forums has been amazing.
Courageous is a shitty enhancement that nobody uses because everyone prefer a straight +1 bonus. Even if it increases every moral bonus, it's still shitty: a +4 courageous weapon is marginally better than a +5 weapon for a barbarian... Except you you have to be level ~12 to afford such a weapon, and you don't play a barbarian at that point: you play a caster instead.
The whole thread about the property is like a discussion about the wine you should select with your vomit cake: normal people don't care because normal people don't eat vomit cake.
Last edited by GâtFromKI on Fri Apr 18, 2014 7:06 am, edited 1 time in total.
- deaddmwalking
- Prince
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I'm not sure. The spell description 'higher viscosity' water. But I don't know that 'Increased Viscosity Water' would be a good spell-name.TiaC wrote:So, I just noticed this spell. Somehow the heavier water makes you sink? Add middle school physics to the list of things PF devs don't understand.
Sticky Water might have been better, but you throw 'sticky' in a spell name and you get all kinds of juvenile reactions.
So, it's a spell that works pretty much like people intend for it to, but it has a stupid name. That's pretty common.
Transmute Water to Semens? At least it would be a thing people actually use, be it for the juvenile reaction.
Seriously. This shit is in competition with spells like Tree Stride and Freedom of Movement... Did anyone think during a game "in this situation, we don't need some kind of teleportation or an immunity to anything hampering our movement; what we really need is the pond being a little bit hard to swim into during the next 10 minutes"?
Seriously. This shit is in competition with spells like Tree Stride and Freedom of Movement... Did anyone think during a game "in this situation, we don't need some kind of teleportation or an immunity to anything hampering our movement; what we really need is the pond being a little bit hard to swim into during the next 10 minutes"?
- deaddmwalking
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Sure, I agree it is both niche and overpriced. But it's not like there aren't other 4th level spells that are stinkers. Ignore the penalties for being middle-aged for 24 hours? That strikes me as rather specific.
The source of the spell is listed as 'Magical Marketplaces' which is supposed to be 14 'shops' to buy magical doodads, so I'm curious as to the context of the spell being presented.
On the one hand, I'd really like to see more 'functional' magic in the game, but on the other hand, it's usually not 'worthwhile' for PC type adventurers. A spell that always gives you a good wind would be great for sailors - it'd be a major boon to international trade. That type of spell would seem appropriate in a lot of high-fantasy settings, but they're usually excluded from the game. Having those of utility spells at a 'low-level' (so they're not costing you your dominate monster) would be a good thing... But again, they're awfully specific, so having them in the Player's Handbook isn't necessarily the best idea.
Since the source of this spell is not 'general', it's really not that big a deal. The SRD will eventually collapse under the weight of the crap that gets published for Pathfinder, but this is a symptom, not a cause.
The source of the spell is listed as 'Magical Marketplaces' which is supposed to be 14 'shops' to buy magical doodads, so I'm curious as to the context of the spell being presented.
On the one hand, I'd really like to see more 'functional' magic in the game, but on the other hand, it's usually not 'worthwhile' for PC type adventurers. A spell that always gives you a good wind would be great for sailors - it'd be a major boon to international trade. That type of spell would seem appropriate in a lot of high-fantasy settings, but they're usually excluded from the game. Having those of utility spells at a 'low-level' (so they're not costing you your dominate monster) would be a good thing... But again, they're awfully specific, so having them in the Player's Handbook isn't necessarily the best idea.
Since the source of this spell is not 'general', it's really not that big a deal. The SRD will eventually collapse under the weight of the crap that gets published for Pathfinder, but this is a symptom, not a cause.
Control weather is a niche spell; PCs can have some utility from it, but it is firstly a NPC spell. Control weather happens to be a level 7 spell, but it is understandable when you look at its area and its duration.
In the other hand, Heavy Water is just a shitty spell, complete with shitty area and shitty duration. It's not comparable with "a spell that always gives you a good wind", but with "a spell that gives you a good wind during the next minute, as long as you don't move more than 50 feet away". That's shit flavored shit. It is not a niche spell because it doesn't even have a niche, there is nothing useful a level 7 druid could do using this spell. This spell doesn't even help you to impress some commoners with your "powerful magic".
Please note that teleport should also be a major boon to international trade. Except it isn't.
In the other hand, Heavy Water is just a shitty spell, complete with shitty area and shitty duration. It's not comparable with "a spell that always gives you a good wind", but with "a spell that gives you a good wind during the next minute, as long as you don't move more than 50 feet away". That's shit flavored shit. It is not a niche spell because it doesn't even have a niche, there is nothing useful a level 7 druid could do using this spell. This spell doesn't even help you to impress some commoners with your "powerful magic".
Please note that teleport should also be a major boon to international trade. Except it isn't.
- angelfromanotherpin
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