I am not convinced there is enough Ranger mojo to merit more than 3 feats. We're back to the title of this thread, what does the ranger do?CatharzGodfoot wrote:I don't think it's justifiable to force a fighter, samurai, barbarian, or rogue to dump a ton of feats so the party can have a ranger. And I don't think it's justifiable to put everything that a ranger is into one or two feats.
It's a conundrum since different people have different expectations for what a ranger is supposed to bring to the game. Given that, it does seem the broadest brush is to give a handful of scaling feat packages which people can grab to get whatever Ranger flavor they desire.
We've seen:
Animal Companion
Tracking
Stealth
Party Stealth
Party Guide
Wilderness Magic
Mobile Combat
Trapper
Archer
Moderate Frontliner
And rarely all of these at once.
But lots of other classes have some of these. There's no need to take tons of packages when you can grab a half-way rangerized class and then get the rest of the way there with a feat or two.
Tome Fighter + Animal Companion + Track makes a fine ranger for me.
There is an exception though. Wilderness magic. The only reason I'd feel like arguing for a Ranger/Warden class would be that there is only one nature caster and the Druid is pretty niche since it comes with animal companion and wildshape hardcoded in along with item and roleplay restrictions.
So yeah, there's conceptual room if someone wanted a nature magic character who wasn't a druid (or nature cleric, which has its own barbs).
Best of all worlds is a sort of bard-casting Ranger and also make feats available for those want to slap just a little bit of that woodsy garnish onto their character.
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Follow-up