Cielingcat at [unixtime wrote:1174007059[/unixtime]]Angels aren't a good PC race, though.
Why not?
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Cielingcat at [unixtime wrote:1174007059[/unixtime]]Angels aren't a good PC race, though.
Catharz at [unixtime wrote:1174015987[/unixtime]]Cielingcat at [unixtime wrote:1174007059[/unixtime]]Angels aren't a good PC race, though.
Why not?
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
The idea is that each of the three chassis (Magic, Skill, and War) is the best at one thing and moderate at the others. Skill is good at Skills, War at BAB, and Magic at saves.
The Necromancer list would give access to the Black Magic ability set, while a Catfolk only gets Red, Green, and Colorless sets to start. Being a Necromancer (or Assassin or Death Knight) is the only way for a Catfolk (or the other 5 races that don't get starter access to Black) to get those abilities at level one, and the only way for anyone to get them at other levels.
FrankTrollman at [unixtime wrote:1174064214[/unixtime]]The idea is that each of the three chassis (Magic, Skill, and War) is the best at one thing and moderate at the others. Skill is good at Skills, War at BAB, and Magic at saves.
See, that doesn't work. Skills are fungible - having less of them doesn't actually make you numerically inferior it just makes you level appropriate at less things. BAB is not fungible, having less of it means that your numerical bonuses actually aren't as good.
In short, you are offering the people a chance at having less level appropriate abilities, or abilities which are less level appropriate. That's broken.
So no, that idea doesn't fly.
See there's no reason to shoehorn people in like this. The Catfolk nature of the character isn't really doing anything. The Necromancer aspect isn't really doing anything either.
If all the classes and races do is juggle mana around, you seriously might as well go classless and just let people do whatever they want with whatever mana they happen to have. The idea of classes providing value by giving players access to a caertain amount of mana that they can reassign every day is not strictly required - but a class has to do something like that for it to have any place in the game at all.
"You got an extra black mana!" isn't worth anything to anyone so long as players get other sources of control on their mana intake. Defining classes as something to spend mana on for versatility or power rather than as one more tertiary mana source is necessary and sufficient to make the classes something that anyone gives a damn about.
-Username17
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
Del Gato wrote:Would you say there was any way to give classes a different chassis without the difficult problem of making certain classes better than others, but only by a little bit?
Could it work if there were only three classes (Magic, Skill, War), and the abilities that you had were defined by which colors of mana you accumulated during your adventurers? So if you got one mana of each color, you could select any color of ability, as long as you had enough mana to get it.
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
Cielingcat at [unixtime wrote:1174156377[/unixtime]]So there is no way to give the War classes a better BAB or the Skill classes more skill points without unbalancing the game?
Hit Die: d8
Class Skills:
Skills/Level: (4 or 6) +Int modifier, x4 at first level
BAB: All full?
Saves: Two Good, one Poor
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
Cielingcat at [unixtime wrote:1174173116[/unixtime]]Alright, with that explained I can accept +1 to all saves on odd (character) levels, and +1 to one save of your choice each level.
Cielingcat at [unixtime wrote:1174173116[/unixtime]]Now, people probably want to go up one level for each adventure, which means the amount of mana you expect to get from taking the place over is the same as the amount you need to level up. But how much should that be? I know I'll be using a linear advancement system, since that's much easier to handle. But I don't know how much stronger people should get each level.
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
technomancer at [unixtime wrote:1175606070[/unixtime]]
It seems to me it's mostly empire building writ in geomancy.
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.