Any questions I'll answer, errors I'll correct if need be, etc, later.
Sig’s Custom Armors
Armor Attributes Per Rank (round down total values)
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[br] Bonus Weight* HP Hardness [br]Soft: +.75 +5 5 2 [br](Padding, leather, plant, cord, poop)[br][br]Medium: +1 +6 10 5 [br](Hide/furs, chain, wood, banded/mixed)[br][br]Hard: +1.25 +7 10 10 [br](Scale, plate, thick steel)[br][br] Skill/Dodge/Conc. Granted User DR[br]Soft -1 per 2 ranks 1 per 4 ranks[br]Medium -3 per 4 ranks 1 per 3 ranks[br]Hard -1 per rank 1 per 2 ranks[br]
* weight in extra pounds
Armor Forms (apply modifiers after ranks are totalled)
Outfit form
Weight: +5
Special: Movement Penalty equal to double the skill penalty, in feet, round down to nearest 5
Solid Shield form
Weight: +1
HP: +5
Special: Reduce Skill/Dodge Penalty by 1, but renders holding hand unusable for most actions
Variant Rules to be used with Sig’s Custom Armors
Skill/Dodge Penalty:
Applied to all full body movement skills when a user does not possess the Armor Training feat.
Regardless of training, this penalty is also reduced by an amount equal to the user’s Strength bonus.
Equipping Armor (Variant Rule of “Donning Armor”, PHB p123):
Placing 1 rank of armor on the body requires 10 move actions and does not provoke while doing so. Shields require 1 move action to equip.
Total actions required to equip armor are reduced by the user’s Base Attack ranks or total Craft (Armorsmithing) modifier, whichever is higher.
Assisting the armor user applies half the helper’s ranks or modifier to the user’s for this purpose, rounded down.
An armor user can spend less time than required to equip each rank of armor to a minimum of 1 move action for each rank.
Hastily equipping any individual rank of armor means that rank is not adjusted well enough to stay on; this is known as to “don hastily”.
Each rank of loose armor falls off, one by one, at the end of any action spent not performing one of the following actions:
- Remain immobile,
- Fix loose armor by investing the rest of the required duration for each rank
- Putting more armor on.
Removing armor is similar to equipping, in reverse, but instead requires 2 move actions for each rank worn.
Shields require 1 move action to place anywhere within reach or a free action to drop straight beneath the user.
Cutting straps or breaking protection to escape quickly will reduce total time down to one move action, but ruins 1d4 ranks of armor worn in the process.
Magical Armor:
When totaling bonuses for multiple ranks of armor, any Enhancement bonuses or other named bonuses to Armor Class do not stack (use highest value).
Special elemental, spell-like ability, movement, and similar properties are effective only if at least half the armor ranks worn have the same type of bonus or identical ability. These also do not stack.
Special Materials:
Each rank of special material armor is priced individually. Defenses such as Damage Reduction from Adamantine stack with any other item-based Damage Reduction, and same with other matching properties.
The benefits are only effective if at least half the armor worn is of the same type, similar to the restrictions on magical armor.
Destroyed Armor:
When a rank of armor takes enough damage to reduce HP to 0, that rank of armor is destroyed.
Armor can be targeted as if an ‘attended object’ for each rank and damaged as items. Any special armor worn provides saves or bonuses against destruction for all armor worn.
Area attacks affect all armor the user wears unless the effect was resisted or dodged.
Destroyed armor is worn until removed and incurs penalties and encumbrance, and provides only half the normal total Armor Class bonus rounded down.
Example Rankings
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[br]Armor Rank Weight/Penalty/DR Example[br] Soft Medium Hard [br]1 5 6 7/-1 Buckler, Light Shield, Helm[br]2 10/-1 12/-1 14/-2/DR1 Leather, Hvy Shield[br]3 15 18/-2/DR1 21/-3 Studded Leather, Hide[br]4 20/-2/DR1 24/-3 28/-4/DR2 Chain Shirt, Scale Mail, Twr Shield[br]5 25 30/-3 35/-5 Chainmail, Breastplate[br]6 30/-3 36/-4/DR2 42/-6/DR3 Splint Mail, Banded Mail[br]7 35 42/-5 49/-7 Half-plate[br]8 40/-4/DR2 48/-6 56/-8/DR4 Full plate[br]9 45 54/-6/DR3 63/-9 [br]10 50/-5 60/-7 70/-10/DR5 [br]
Movement Speed Penalties
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Armor Rank Move Penalty [br] (skill penalty x2) rounded [br]1 (2) 0 [br]2 (4) -5 [br]3 (6) -5 [br]4 (8) -10 [br]5 (10) -10 [br]6 (12) -10 [br]7 (14) -15 [br]8 (16) -15 [br]9 (18) -20 [br]10 (20) -20 [br]
updated: armor type AC bonuses