Lago PARANOIA wrote:As a 2E Eclipse-caste Solar of Ess 4-6, what cross-splat charms should I have my eyes on and what combos should I be putting together that's not from Dragonblooded or Lunar?
Spirit charms. Principle of motion is autowin; the ones that increase your willpower/essence are tasty, and there's one that lets you teleport across creation (Hurry Home, maybe?). You can even find most of them in the core book.
Raksha are deeply weird, but if you're willing to commit to that, they are fairly (ab)useable. Remember that uncapped demesnes count as Wyld (bordermarches, IIRC, but that's still useable). Comboing those with the ignore-all-shaping charm, and Wyld Cauldron, and can make some nasty surprises (and you're going to do that, because clkimbing the crafting trees lets you turn downtime into power).
Sidereals used to have the only remaining scene-length dice adder, which was impressive (blade of the Battle Maiden). Dunno if that got nerfed. Avoidance kata is nice; you can mulligan any encounter (like a retroactive perfect defense).
Undead pets are, as ever, broken and powerful. It doesn't take a lot of tree-climbing to get them either.
I never looked very closely at Infernals, but IIRC their trees are wildly different, and you might be able to use those paths to get the same stuff you would anyway, for less XP.
IIRC your dice caps are technically associated with the specific excellency you're using, not the type of exalt you are. For anyone other than an Eclipse, it doesn't come up, but you can get more favorable caps than other people. It's situational, but occasionally worth noting. Double-check that though.