Sir Mansley curiously inspects the Demon's instrument up close....
You fuel an overwhelming desire to play the instrument. Test your Luck. lf you are Lucky, you manage to tear yourself away and hurriedly leave the room. If you are Unlucky, you can do nothing but play the Pandemonium. . . Your adventure is over; you are trapped in Myurr's tower until you die.
Thanks to the upgrade when we destroyed the Death Stone, our Luck is now at 13, making it impossible for us to be Unlucky.
Listening to the music was the 'right' option here, although not really an essential one. Still, I was hoping you'd gone for it, since the resulting encounter ties in nicely with Sir Mansley's backstory given at the beginning of the book. It also nets us an item that we don't really need, but only because we have another item serves us better.
I'll get back to this after the playthrough is over.
You return to the circular room. Will you now enter the room with the weird clattering, the room with the swishing sounds or the silent room?
Since two of the three doors don't seem to lead to another exit, presumably the silent door will move us forward to the next stage.....
You enter a room that is decorated entirely in red paint, and realize that you have just walked through a Door of Teleportation. Accordingly, you cannot be sure just where the other exits from this chamber will lead. Four such doors can be seen; will you go through the north door (tum to 300), the south door (turn to 199), the east door (turn to 316) or the west door (tum to 42)?
Argh, probably my least favourite part of not only this boo, but in most gamebooks in general: the blind-direction choice maze. The south door (199) actually takes us back to outside the last 3 doors, so we still have a last opportunity to go back out and check out the swishing door again, if you want, which is why I skipped the last round of voting.
Which way?
Adventure Sheet:
Name: Sir Mansley Girthrod
SKILL 11/11 (15/15 when fighting Demons!)
STAMINA 17/19
LUCK 12/13
Evil: 2
Possessions: Nightbane (sword), robes & skull cap, Silver Cross, Potion of Destiny (+4 LUCK), Lantern, Sword of Demon-Slaying (+4 SKILL when fighting Demons)
Talents: Meditation, Sense Demon, Banish Undead, Speak Demon
Provisions: 7
Gold Pieces: 4
No. of Deaths: 4
Misc Notes: 1) Look for the 'Pyramid of Bone', 2) 'The tower and the Eye are your greatest threats. For you to be safe, they must be destroyed. Say "Shagrat" and your way into the tower is assured. But the true path to your destiny lies in the balance, the left balance. Seek the pool', 3)we are disguised as an Orc.