[IC]Back to Basics
Moderator: Moderators
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
After testing the floor with the weight, the skeleton proceeds to the door bangs its bony fist against it; the door opens. The door is unlocked.
[/edit]Flintbeard examines the door. It certainly has a locking mechanism, and there are indications of some sort of weighted mechanism in the walls, but appears to have not been locked. Oddly, the hinges are on the outside, so the door swung open towards the skeleton. Still, Flintbeard detects no traps. He recalls that some religions used weighted mechanisms so that doors would open silently and apparently on their own, as if by magic.
[/edit]Flintbeard examines the door. It certainly has a locking mechanism, and there are indications of some sort of weighted mechanism in the walls, but appears to have not been locked. Oddly, the hinges are on the outside, so the door swung open towards the skeleton. Still, Flintbeard detects no traps. He recalls that some religions used weighted mechanisms so that doors would open silently and apparently on their own, as if by magic.
Last edited by Ancient History on Wed Sep 24, 2014 7:59 pm, edited 1 time in total.
- OgreBattle
- King
- Posts: 6820
- Joined: Sat Sep 03, 2011 9:33 am
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
The door appears to open in the north-west corner of a chamber some fiffteen feet wide and twenty-five feet long. It seems mostly to be filled with funerary goods - statues and models of boats, chariots, slaves, and the like. There is a clearing of sorts on the south wall, like a small shrine; something has been written there in tiles of lapis lazuli, but you cannot make it out from here.
The skeleton stumbles around with the ten-foot pole.
The skeleton stumbles around with the ten-foot pole.
- OgreBattle
- King
- Posts: 6820
- Joined: Sat Sep 03, 2011 9:33 am
Flintbeard makes a history check over the goods to determine their age and value and stonework on the room in general to see if it's newer or older than other parts we've been through.
Afterwards he'll have the skeleton walk up to the shrine, if nothing happens to it Flintbeard will follow up the skeleton's path to stonework/history/trap check it.
Afterwards he'll have the skeleton walk up to the shrine, if nothing happens to it Flintbeard will follow up the skeleton's path to stonework/history/trap check it.
Last edited by OgreBattle on Thu Sep 25, 2014 8:03 pm, edited 1 time in total.
- Darth Rabbitt
- Overlord
- Posts: 8871
- Joined: Thu Feb 05, 2009 8:31 pm
- Location: In "In The Trenches," mostly.
- Contact:
Gilles will Religion check the doors, and then follow Flintbeard. He will then Religion check the goods and then trap check and religion check the shrine (unless Flintbeard already finds traps there. If he doesn't, Gilles intends to double-check.)
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
One by one, the party files into the room, the door propped open with a metal piston.
Flintbeard discovers no traps. The plaster on the walls seems in better repair than in the other rooms, and there is less hint of mold - perhaps the door makes a better seal?
This room, like the others, seems to have been modified from an older construction. What it's original purpose was you don't know, but it seems to have been converted into a storage chamber for grave goods - very typical for princes of the old dynasty, who believed they needed to bring something of their wealth with them into the afterlife (although the magic to do so properly was not discovered until centuries later).Flintbeard makes a history check over the goods to determine their age and value and stonework on the room in general to see if it's newer or older than other parts we've been through.
Afterwards he'll have the skeleton walk up to the shrine, if nothing happens to it Flintbeard will follow up the skeleton's path to stonework/history/trap check it.
Flintbeard discovers no traps. The plaster on the walls seems in better repair than in the other rooms, and there is less hint of mold - perhaps the door makes a better seal?
Gilles finds no traps on the grave-goods. The shrine seems a simple votive affair dedicated to an ancestor spirit, although the message in lapis lazuli is atypical for the period - it appears to be a Drow dialect, very archaic, that will take a few moments to translate. Surprisingly, Gilles determines most of the grave-goods are of Elven manufacture.Gilles will Religion check the doors, and then follow Flintbeard. He will then Religion check the goods and then trap check and religion check the shrine (unless Flintbeard already finds traps there. If he doesn't, Gilles intends to double-check.)
Lucas feels lonely in the corridor as the others go into the room one-by-one.Lucas follows the others, with his lantern. Since he doesn't want to dissolve in a puddle of acid, he waits for them to check the room before joining them at the shrine.
- Darth Rabbitt
- Overlord
- Posts: 8871
- Joined: Thu Feb 05, 2009 8:31 pm
- Location: In "In The Trenches," mostly.
- Contact:
If Gilles is capable of doing so (which I imagine depends on whether or not knowing Drow is enough to be able to read this ancient dialect), he will attempt to decipher the message.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
"Alright, well....at least it's not filling with a deadly gas or anything. I'll see if I can pry it open, meanwhile see if there's any other ways out of here. Maybe there's a clue in that message or a hidden door in the walls"
Atani will see if there is any seam in the exit and if so he'll try to force the door open with brute strength. Failing that he'll help Gilles translate the message. Perhaps elven written in so ancient a time would have different hints remaining in both modern sylvan and drow.
Atani will see if there is any seam in the exit and if so he'll try to force the door open with brute strength. Failing that he'll help Gilles translate the message. Perhaps elven written in so ancient a time would have different hints remaining in both modern sylvan and drow.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
- Sirocco
- Knight-Baron
- Posts: 909
- Joined: Wed May 07, 2014 6:22 am
- Location: Club IMF (Formerly Club Med)
First, prod the door with the 10' pole to see if the trap is spent. Then search for hidden exits, sliding panels etc. EDIT: and stonework traps. Start with the door, then the room.
Last edited by Sirocco on Sat Sep 27, 2014 7:27 pm, edited 1 time in total.
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
- OgreBattle
- King
- Posts: 6820
- Joined: Sat Sep 03, 2011 9:33 am
Flintbeard draws upon his knowledge of stonework, traps, and history to figure the explanation for this kind of trap (how did it know to close after we all waled through, was it pressure plates or what) and maybe get a clue as to what civilization built it.
Flintbeard takes a look through the gave goods to see if anything looks good as a weapon.
Flintbeard takes a look through the gave goods to see if anything looks good as a weapon.
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
Flintbeard can find no trace of a pressure plate - he can only presume that the door was designed to close, lock, and trap to arm automatically, based on the weight-mechanisms he noted earlier. A clever trap, which only closes when the prey is inside the room...but the piston should have kept the door from closing.
Flintbeard can find no weapons amid the grave-goods.
Flintbeard can find no weapons amid the grave-goods.
Shout to see if Lucas can still hear us out in the hall. Instruct the Skeleton how to open and turn the handle in a way that doesn't put it's hand in line with the needle's exit.
If that doesn't work smash the thing with the ball and chain.
If that doesn't work smash the thing with the ball and chain.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm