I would make a distinction between demons suitable for PC use and those suitable only as NPCs. Note: When I say "evil" below, I mean in the humanistic moral sense.Prak wrote:And if your game is about blowing away intelligent face-eating monsters, that works. WoD, however, posits that you play the intelligent face-eating monsters, and thus the better source material is things like Paradise Lost, Hellboy, and seriously Metalocalypse.
PC-suitable demons are those with an approximation of human psychology (generally because they're stuck in human bodies). They are capable of doing things other than furthering the cause of evil. They can aspire to overthrow the godhead for lofty philosophical reasons, they can become tempters and punishers of sinners, they can try to become angels through good deeds, and so on. If they become too emo or jerks or whatever they become evil NPCs.
NPC-only demons are irredeemably evil monsters with no ounce of humanity. They exist to satisfy themselves to the detriment of others, whether as ravenous monsters or cunning lawyers. They tempt, they steal, they lie, etc. These are the demons as generally thought of by most people: generic evil spirits. The traditional evil demons of myth are the antagonists of the demon splat.
I suppose some groups might want to play as irredeemably evil monsters who go around callously manipulating people and making bad stuff happen, but I don't think we need to put any more than a sidebar of detail into that.
Does that sound agreeable?