Let's Play Fighting Fantasy 41: Master of Chaos

Stories about games that you run and/or have played in.

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SlyJohnny
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Post by SlyJohnny »

You mutter a few embarrassed words about not slaying helpless creatures in cold blood, and the Dark Elf nods in agreement. Your surprise that an undoubtedly evil creatures could share your opinion is interrupted as he says, 'I myself am not without honour in such matters. We follow different paths, Man; I serve Evil, and you do not. But, by strange circumstance, I find myself in your debt. Although I may have to kill you in days to come, it will be by a fair fight. As for now, I owe you this -' and he takes from a leather pouch a small golden flask. This is a single Potion of Healing. When you drink it (which you can do at any time except during combats), you will regain 5 STAMINA points. The Dark Elf also points to an intricately decorated Bronze Bracelet left by one of the men. You may take both Potion and Bronze Bracelet add them to your Possessions. The Dark Elf heads for the door. 'One last piece of advice. We have an enemy in common: Vardrath the Necromancer. I shall be dealing with a couple of his thugs tonight. For your part, seek out the Gambling Hall. The Gnomes there are servants of his; they will probably invite you to help them in a little expedition if you show yourself to be friendly towards them. Go with them, and you will meet Vardrath. Kill him. That way, when we meet again, we shall not have that despicable carrion-raiser to deal with afterwards.' Then the Dark Elf is gone, silent and dark as the night itself. You can either head for the Gambling Hall or decide that it is time to call it a day and find somewhere to sleep.
Oh, that mysterious evil dark elf. So dreamy!

Adventure Sheet
Huge Nuge

SKILL 11/11
STAMINA 15/17
LUCK 11/12

Notoriety: 5/8

Skills: Blindsight, Acute Hearing, Tracking, Move Silently

Equipment: 2/12 Provisions
Boots with hidden coin compartments
18gp (including 2 hidden)
Silver Whistle
Backpack
Waterskin
Leather armour and shield
Lantern
Ring of Endurance
Boots of Stealth
Medicinal herbs, 2 bags
Preservative spices, 2 bags
2x Potion of Healing
Bronze Bracelet
SGamerz
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Post by SGamerz »

See? Now we have a reason to go seek out that Grave-robber! :biggrin:

Gambling hall!
Dr_Noface
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Post by Dr_Noface »

gambuhling
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Darth Rabbitt
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Post by Darth Rabbitt »

Huge Nuge has some gambling to do.
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SlyJohnny
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Post by SlyJohnny »

You stride into Stavian's Gambling Hall, past the beefy guards at the door who give you intimidating stares, and into the smoke-filled gambling den itself. Small groups of men, a sprinkling of Dwarfs, and a group of four Gnomes sit concentrating on their cards and dice, and there's even a solitary Half-Ogre sitting with a tack of gold at the knuckle-bones table (where they use real knuckle-bones to play the game). Will you sit down at a table and venture a few Gold Pieces at a game, head for the bar and order some food and drink, or, deciding it's time to find a place to sleep, leave here?

Adventure Sheet
Huge Nuge

SKILL 11/11
STAMINA 15/17
LUCK 11/12

Notoriety: 5/8

Skills: Blindsight, Acute Hearing, Tracking, Move Silently

Equipment: 2/12 Provisions
Boots with hidden coin compartments
18gp (including 2 hidden)
Silver Whistle
Backpack
Waterskin
Leather armour and shield
Lantern
Ring of Endurance
Boots of Stealth
Medicinal herbs, 2 bags
Preservative spices, 2 bags
2x Potion of Healing
Bronze Bracelet
Last edited by SlyJohnny on Mon Nov 10, 2014 6:51 am, edited 2 times in total.
SGamerz
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Post by SGamerz »

The Dark Elf said to look for the Gnomes, and the Gnomes are gambling. Join their game.
MisterDee
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Post by MisterDee »

Yeah, go meet the gnomes.
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Sirocco
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Post by Sirocco »

Thirded.

(On an unrelated note, our hero's name sounds funny in my mind with a french accent. 'Uge Nuge. Heh. :mrgreen: He also has a petit moustache.)
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SlyJohnny
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Post by SlyJohnny »

Monsieur 'Uge Nuge throws it all out on the table.
You will need to stake at least 3 Gold Pieces in order to gamble; if you don't have this much, you will have to call it a day and find somewhere to sleep - tum to 22. But if you have the money and you're willing to gamble, who will you gamble with? Will it be:

Men?
Dwarfs?
Gnomes?
I'm going to assume Nuge goes straight for the gnomes, as you guys specified.
You sit down with the Gnomes and begin to play dice; you are fortunate, winning 2 Gold Pieces. Then two of them leave for the bar, and the other two edge closer to you. 'Big strong warrior, aren't you?' one says softly.'We could use a man like you. Want a job for the evening? Not exactly legal, but it pays well. A word somewhere where the walls don't have ears,' and you get up with them, leave and walk as far as a quiet and deserted, darkened back-street. 'All you've got to do is keep look-out. Our master, he's interested in, like, research. Needs a few bones and stuff down at the cemetery. Five Gold Pieces in it for you. Coming?' Will you agree to help the Gnomes or refuse to do so?
Again, to hustle things along, I'll assume you're sticking to the plan at least for now.
'Fine,' one of the Gnomes leers, and they head off through the maze of back-streets, past wretches puffing at foul-smelling pipes, freaks with horrid mutations, and other lowlife sights and smells. Eventually you reach the cemetery; the Gnomes head for a big piece of sculpture looming over a large crypt, and one of them expertly picks the lock on the gates, opening the way down to the tomb. The other lets out a morbid chuckle, and they beckon you down the stairs. 'Come on, we're all in this together,' they gloat. You can decide to get out of this or enter the tomb with them.
Adventure Sheet
Huge Nuge

SKILL 11/11
STAMINA 15/17
LUCK 11/12

Notoriety: 5/8

Skills: Blindsight, Acute Hearing, Tracking, Move Silently

Equipment: 2/12 Provisions
Boots with hidden coin compartments
20gp (including 2 hidden)
Silver Whistle
Backpack
Waterskin
Leather armour and shield
Lantern
Ring of Endurance
Boots of Stealth
Medicinal herbs, 2 bags
Preservative spices, 2 bags
2x Potion of Healing
Bronze Bracelet
MisterDee
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Post by MisterDee »

Sure, we keep going.
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Sirocco
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Post by Sirocco »

My Ackbar sense is tingling. Half a vote to leave.
Dr_Noface
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Post by Dr_Noface »

keep going
SGamerz
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Post by SGamerz »

We haven't seen the Necromancer yet, which was the whole point of coming here in the first place. Keep going.
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Darth Rabbitt
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Post by Darth Rabbitt »

Huge Nuge ain't afraid of no ghosts. Or gnomish traps. Keep going.
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SlyJohnny
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Post by SlyJohnny »

You descend the tomb stairs with the Gnomes. One of them lights a torch so you can see your way down the clean steps; there is little dust and no cobwebs, but the air is chill, and you feel apprehensive. You reach a mausoleum lined with family tombs, and one Gnome takes a small iron bar from a bag he is holding and hands it to you. 'Get the lid off that one,' he says, pointing to a very fresh-looking coffin. You prise the lid off and find a newly dead corpse inside staring at you! The Gnomes hiss at you to get the body out and carry it up. You can decide that you have had enough of this or do as they ask.
Do we gots this, or was do we defer to our favourite calamari admiral on this one?

Adventure Sheet
Huge Nuge

SKILL 11/11
STAMINA 15/17
LUCK 11/12

Notoriety: 5/8

Skills: Blindsight, Acute Hearing, Tracking, Move Silently

Equipment: 2/12 Provisions
Boots with hidden coin compartments
20gp (including 2 hidden)
Silver Whistle
Backpack
Waterskin
Leather armour and shield
Lantern
Ring of Endurance
Boots of Stealth
Medicinal herbs, 2 bags
Preservative spices, 2 bags
2x Potion of Healing
Bronze Bracelet
SGamerz
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Post by SGamerz »

Like I said before, we came to find their master the Necromancer, and he's still not here. Keep doing as they ask until he shows up.

Then stab punch him in the face.
Last edited by SGamerz on Wed Nov 12, 2014 1:44 am, edited 1 time in total.
Dr_Noface
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Post by Dr_Noface »

Eh, I vote we book it. The necrodude is probably hanging out outside waiting to jump us.
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Sirocco
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Post by Sirocco »

I'm sticking to my guns. If for no other reason than to just be able to say "I told you so" if things go south. :p
MisterDee
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Post by MisterDee »

I think we keep going - lots and lots of chances to turn back is generally code for "good loot if you stay the course"
Omegonthesane
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Post by Omegonthesane »

Continue on current path.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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SlyJohnny
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Post by SlyJohnny »

So that's two votes for pussying out like a child because corpses are scary, and three votes for staying on course out of idiotic male bravado and foolishly stumbling into an obvious trap :)
You heave the body on to your shoulder and ascend the stairs, to find someone waiting outside!
Outside, in the thickening night mist, stands a pale figure dressed all in black. The smell of death is strong about him, and his pale flesh shines slightly, as if a fine coating of scales covered his skin. He stretches out a hand to you; it looks like a skeletal claw, covered in shiny parchment. Are you carrying a body? (We are.)
'Your reward,' the Necromancer says, dropping a clinking bag into your hand. This contains 5 Gold Pieces (add it to your Treasure). The Gnomes scuttle off with the body and the Necromancer slowly walks away. You can attack him or leave without attacking him.
Do we stick to the plan and go all Jet Li on this bony asshole, or are we just happy he paid us?

Adventure Sheet
Huge Nuge

SKILL 11/11
STAMINA 15/17
LUCK 11/12

Notoriety: 5/8

Skills: Blindsight, Acute Hearing, Tracking, Move Silently

Equipment: 2/12 Provisions
Boots with hidden coin compartments
25gp (including 2 hidden)
Silver Whistle
Backpack
Waterskin
Leather armour and shield
Lantern
Ring of Endurance
Boots of Stealth
Medicinal herbs, 2 bags
Preservative spices, 2 bags
2x Potion of Healing
Bronze Bracelet
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Sirocco
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Post by Sirocco »

Can we attack him now?
Omegonthesane
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Post by Omegonthesane »

Huge Nuge may be an accessory to necrophilia but he is no traitor.

Unless we got specifically told we had to apply shiv to necromancer or something.
Last edited by Omegonthesane on Wed Nov 12, 2014 11:07 pm, edited 1 time in total.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
SGamerz
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Post by SGamerz »

Omegonthesane wrote:Unless we got specifically told we had to apply shiv to necromancer or something.
Our new Dark Elf frienemy advised us to kill him because he's our "common enemy", which was the main reason we came to find him.

There wasn't any detailed explanation why he's an enemy, but I think the implication is that all 3 of us wanted the Staff of Power, so we want to kill of one of the contenders early.

The Dark Elf might have been trying to manipulate us into killing someone for him, but I'm inclined to trust him, because the text implies that he's honourable in his own way. And I don't think there's much doubt here that the Necromancer is evil, he has all the signs (graverobbing, dressed in black, smell of death, skeletal hand, etc).

Also if we don't attack him, we'll probably get arrested for the graverobbing ourselves. If we get the main culprit, we can hand him (or his corpse) to the authorities and throw the blame on him!

Pimp-slap the half-dead guy.
Dr_Noface
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Post by Dr_Noface »

Slay the necromonger!
Last edited by Dr_Noface on Thu May 02, 2019 10:20 pm, edited 1 time in total.
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