Oh, that mysterious evil dark elf. So dreamy!You mutter a few embarrassed words about not slaying helpless creatures in cold blood, and the Dark Elf nods in agreement. Your surprise that an undoubtedly evil creatures could share your opinion is interrupted as he says, 'I myself am not without honour in such matters. We follow different paths, Man; I serve Evil, and you do not. But, by strange circumstance, I find myself in your debt. Although I may have to kill you in days to come, it will be by a fair fight. As for now, I owe you this -' and he takes from a leather pouch a small golden flask. This is a single Potion of Healing. When you drink it (which you can do at any time except during combats), you will regain 5 STAMINA points. The Dark Elf also points to an intricately decorated Bronze Bracelet left by one of the men. You may take both Potion and Bronze Bracelet add them to your Possessions. The Dark Elf heads for the door. 'One last piece of advice. We have an enemy in common: Vardrath the Necromancer. I shall be dealing with a couple of his thugs tonight. For your part, seek out the Gambling Hall. The Gnomes there are servants of his; they will probably invite you to help them in a little expedition if you show yourself to be friendly towards them. Go with them, and you will meet Vardrath. Kill him. That way, when we meet again, we shall not have that despicable carrion-raiser to deal with afterwards.' Then the Dark Elf is gone, silent and dark as the night itself. You can either head for the Gambling Hall or decide that it is time to call it a day and find somewhere to sleep.
Adventure Sheet
SKILL 11/11
STAMINA 15/17
LUCK 11/12
Notoriety: 5/8
Skills: Blindsight, Acute Hearing, Tracking, Move Silently
Equipment: 2/12 Provisions
Boots with hidden coin compartments
18gp (including 2 hidden)
Silver Whistle
Backpack
Waterskin
Leather armour and shield
Lantern
Ring of Endurance
Boots of Stealth
Medicinal herbs, 2 bags
Preservative spices, 2 bags
2x Potion of Healing
Bronze Bracelet