Kaelik wrote: nor would it redeem him in my eyes.
Eh,
fearsomepirate apparently said some stupid crap, doesn't mean he warrants being infinitely hated. Unless he builds a history for that behavior, any and all have chance to be of value in discussion, or diminished based on the merit of their words at that time.
Anyway, I scoffed at this thread feeling it came "full Circle" for
Silva to finally admit this. However, I do feel some validity to his concern (assuming he's not shilling products again). The idea of getting excited for the game, and then wanting to take the idea + excitement and translate that in-game is very satisfying thing to do in a RPG. I've often had my excitment squelched by the ruleset holding me back, curbing the excitement by an hour or so into the process. So the idea that RPG's should be easier to make effective characters, fitting to your concept without rules mastery would benefit lot of RPG fans. Problem of course is the slave wages based on word-count, so books explode in page count so they earn something resembling a paycheck.
What
Silva may not realize, is that RPG's are rather regressed, and otherwise quite behind on the times. Lot of authors are fatigued wanting a fresher start, creating "rules-lite" games without perhaps fully realizing the why of that. As purpose of that is more so not held down by decades of legacy, and can fit the rules needed to emulate the stories they want to portray in the game. Like I said, paying paradigms are also outdated, and haven't moved to more effective models that'd encourage slimmer page counts for less of a barrier of entry to new players.
What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries
"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -
Ancient History