Lago PARANOIA wrote:Action movies aren't as nonsensical as a Warner Bros. cartoon, but they pull stupid illogical shit all of the time without being consistent with other action movies for no other reason than 'just because'. Back before TvTropes became a cesspit, they made grade sport in showing how internally contradictory a lot of the genre tropes were.
They only seem plausible because enough people have seen them to be familiar with the tropes. And even then, that kind of reasoning only goes so far.
I am yet to hear an argument why action movie tropes shouldn't apply to staying on a dragon. That is something pretty much any action movie featuring dragons would agree on is a possible thing. Edge cases of what works in some action movies versus another is totally irrelevant to all the cases where action movie tropes are predictable. As you said yourself, people are pretty familiar with how things work in movies, by and large and that is because they operate similarly, by and large. And you have no argument other than "we should abandon all of that because there are edge cases where source material disagrees." If that's the case, then we should abandon realism because there are edge cases where no one at the table is likely to know the realistic answer. In fact, the latter are far more numerous than the former.
And let's get real here: how would you like it if a DM ruled that your attack roll missed or that a non-phlebtonium'd BBEG survived a month without water by making an appeal to genre?
THIS IS NOT ABOUT RULES
Yes, a DM overriding the rules to serve whatever trope would be a bad call (unless it was clearly explained beforehand, yadda yadda). This is not what you said you would do, and this is not remotely near to the situation we are describing.
Stubbazubba wrote:Even in a freeform game with virtually no rules but MC judgment, when the MC decides to use realizarm as a standard to categorically prevent one player of the game from doing anything interesting, that's a bad judgment call.
Why is it a bad judgment call? That's an appeal to pity, bro. If someone rolls up to the table with a character that does suboptimal tactics like spending multiple rounds refocusing or dual-wielding with two non-light weapons, am I now obligated to sneak in some extra damage for them?
Go back and read the part you quoted about this being a freeform game with nothing but MC judgment. You keep trying to change this to ignoring
actual rules and replacing it with pity. That's not the same thing.
Yes, it sucks that a game can offer characters that are by design crippled in the MTP phase of the game unless they get a greater-than-average amount of DM Pity. That's why we should get rid of such classes.
Again, you are trying to change this conversation into something it is not. If you, as the DM, allow someone to play a VAH in your game, it is incumbent upon you to give that person the same benefit of the doubt in MTP that you would give any other player, because a character's effectiveness should not hinge upon the random, unpredictable prejudices of the individual DM. Not
more benefit of the doubt to make up for rules deficiencies, and not fudging numbers and negating the rules to do so, but the same benefit of the doubt where the rules are silent, which you have stated you are unwilling to do because you don't like VAH characters. But you apparently allowed the character in your game in the first place, just to shut out that player anytime they step outside the unequivocal meaning of the rules. Yes, that is douchey. Yes, you should not be allowing that character at your table. Letting them play and then rubbing your dick all over their face every time they try to do something is, in fact, being a douche.
For precisely the same reasons, as a designer, if you are going to have VAHs in your game, it is incumbent on you to make them actually competitive with all the other character options. If you can't do that, you shouldn't be presenting those options to the player. If you do anyway, you're a douche.
If you don't like VAHs,
don't allow them, or don't include them in your game. That is a non-douchey, totally defensible option. Doing what you are talking about and just making sure to pull out a pistol and shoot the VAH's player in the hand every time he tries to do something that the rules give virtually zero guidance on until he learns to not play VAHs is, yes, douchey.