zugschef wrote:Now pray tell me which team that isn't top3 money-wise in its national league won the uefa champions league in the past 20 years?
No, because 1) That isn't the standard. If the 3rd highest spending team is the patriots of the league, and wins more often than everyone else, then already your league doesn't match the pay 2 win qualification that you already established.
2) The standard wasn't "win a championship" anyway. Winning 60% of your games as the lowest paying team in the league definitely proves wrong your alleged definition of pay to win.
3) European football basically cannot be any more pay to win than American Baseball, which features no salary cap, and fuck poor teams. And yet, there is a book, that was made into a movie that exists just to describe how some guy found market inefficiencies and exploited them to make his team great. Are you really telling me it is impossible that could happen in football?
3) I don't know the specifics, but I have absolutely no doubt that the championship has been won by a team that wasn't in the top3 in payouts that year multiple times anyway.
zugschef wrote:As a direct answer, it's pay to save time. There's no way you can argue that Hearthstone fits the definition of pay to win, nothing is hidden behind a paywall. Everything you can unlock with a financial investment, can also be unlocked with a time investment.
Here is the thing. When I hilariously mocked you by showing how your stupid definition means that Clash of Clans isn't pay to win, or Evony, or any other shitty pay to win freemium game that exists on the market, that was funny precisely because if literally any game in the universe is pay to win, it is those games, since the term was invented to apply to specifically them.
So when you come back with some pro player talking about how he could make legendary by grinding 12 hours a day for a month to get the specific cards that allow him to build a legendary deck instead of paying money to do that, that doesn't mean it isn't pay to win. 90% of all stupid freemium games that the term pay to win was invented to describe allow people to substitute laboriously boring grinding for months in place of money. They just also know that no one is going to set months of their life on fire just to get there.
Except, apparently, people who are literally paid to do that, and who still get bored and cop out after a month.