I'll add some wizards to the enemy groups since you insist. They'll do try to cast their own spells before going down.
Using corpses as weapons will be ok.Prak wrote:[Right. It wasn't meant to deal with size penalties. That's what Jester or Son of Sparda do, this is just "you wield whatever's at hand". Hell, I'd be thrilled if you just allowed me to use people as weapons with I'll Kill You With My Soup Cup.I'll Kill You With My Soup Cup won't allow you to count as wielding colossal mythril elvencraft weapons or any other size shenigans, again because I don't want to need to create spreadsheets to calculate top damage-weight ratios.
Feat ok, and since nobody showed preference for any setting, we'll be using Forgotten Realms because it provides plenty of support material. All the big NPCs will be too busy snorting coke with something else to interfere in your actions.radthemad4 wrote:Is this feat okay:I'd like to snag the luck domain reroll.Koumei wrote:Deific Attention
You have a friend in high places.
Prerequisite: Worship a specific deity that you don't tend to piss off.
Know (Religion) is always a class skill for you. Additionally, once per day you may cast a single 1st level spell as a spell-like ability. This spell must come from a domain the deity possesses, and if it has any expensive material components or an XP cost, you must still pay it.
4+ ranks of Know (Religion): You gain one Domain power that your deity can grant, using your character level for anything that relies on cleric levels.
9+ ranks of Know (Religion): Your deity can sometimes intervene and save your ass. Once per day, if an attack would reduce you to 0 HP or less, you can elect for your deity to step in and halve the damage. You are still knocked prone, so it looks like you were killed, in case you want to play dead and not attract the wrong kind of attention
14+ ranks of Know (Religion): You now gain an additional spell-like ability once per day. It must also come from a domain list your deity offers, and has the same exception on costs, but it may be of any level up to and including 6th.
19+ ranks of Know (Religion): Once per day, you may smite the enemies of your deity, given some half-assed justification. This grants you a +4 bonus to hit, and deals an additional amount of Holy or Profane damage equal to 3d6 plus your character level plus your Charisma modifier. If this slays the enemy of your deity, they are so pleased that you may, at any point before the end of the day, activate a Heal spell upon yourself.
If yes, what deities have the luck domain in your setting (for selecting a once a day 1st level spell)
So Luck Deity choices would be Beshaba, Mask or Vergadain out of the top of my head.