Wanna bet?Darth Rabbitt wrote:We should be able to say "no" if it's something crazy, so asking won't hurt.
I'll leave it to you to decide whether this qualifies as "something crazy", but either way you don't get to say "no"!'The task I have in mind for you involves your journeying outside Spyte and returning here with a statuette that you will find in a castle on a high ridge near here called Blackridden Edge. You will return and place it at the missing point of this pentagram.' He gestures and a beam of white light illuminates an area apparently beyond the walls of the corridor, where a frozen crystal with a human figure stands inside a pentagram etched into the floor. 'Place the statuette at the missing point and then depart. You will be rewarded well.'
Before you can protest that you have no knowledge of this castle or this ridge, and that the plain of Spyte is as flat as a frozen millpond for mile around without so much as a molehill to break its monotony, the room begins to whirl around and around in a kaleidoscope pattern and the vision of the old man begins to fade.
So we travelled back in time. Is it too much to hope for that we can do something to change history so that the True Magi don't get a chance to resurrect?When the kaleidoscopic whirl stills you find yourself sitting on a greensward in gentle sunlight. You are on a rolling hill overlooking a huge fair city. Gaily coloured flags hang down from the turrets and walls of the city, and there seems to be something vaguely familiar about one or two of them. Then your eyes travel up the white, white walls of the city to the citadel on top of it ... and your heart stops: for standing there is what you recognise to be the last remaining citadel of Spyte, the fire-blackened stump atop the basalt tooth around which the sulphur gales of the Cauldron howl! And surely those flags and pennants are those of the True Magi! Some of them you recognise from the Battlepits tournament at Krarth many years ago. Your head still seems to spin slightly, but now with amazement: how is it that you have travelled back all these centuries to a time before the Blasting, when the True Magi still ruled Krarth? As you ruminate on this, a strangled yell distracts you.
Hey, if we interfere now, does it count as changing history?A band of riders has appeared to your right. They wear the colours of Plague Star, or Magus Kalugen in your own time, and they seem to have cornered someone in some bushes. The riders' faces are obscured in hangman's masks and they wield cruel-looking two-handed axes. As you watch, a man breaks cover, obviously a refugee. One of the riders comes after him and strikes him on the back of the head with the flat of the axe. He dismounts and leads the dazed man back to a tree where some of the other masked raiders have already slung a noose over a branch.
Do you want to rush over and help the refugee? If so, turn to 270. If you want to just sit and watch what happens, turn to 425.
Rescue the refugees or not?