The late game life output of the deck can be insane. The Bloodbond Vampire alone gets a +1/+1 token every time you gain life and with Sorin or an Abzan Battle Priest she just has lifelink all the time. Which means that not only can she be very big and gain life for you equal to her bigness, but that doing that makes her even bigger and causes next turn's life gain to be larger still. You're going to get way more life from Lifelink than you would ever hope for from one-offs like Feed the Clan.Bill Bisco: Isometric Imp wrote:For that BfZ Black/White Lifegain deck:
I'm used to cheap white/black weenie. I just get the feeling that that deck is so slow. That cat will hardly ever give you a win condition in that Black/White Deck. You would really need an instant or sorcery Card that was something like http://gatherer.wizards.com/Pages/Card/ ... eid=158747 Dawnglow fusion to be able to get close to the amount of life desired.
Healing Hands just seems very slow to me. You'll be unlikely to cast another spell after spending 3 mana until very late in the game.
The early game life gains are pretty small. A Kalastria Healer gives you one life when he comes into play and another life when the Zulaport Cutthroat comes into play, and then the Zulaport Cutthroat gives you a life for each of those assholes leaving play later on. That's not a lot. But the goal of those life gains is to trigger the "on life gain" triggers on the Blood Bond Vampire and the Serene Steward. Drana's Emissary gives you 1 life a turn, but that's a trigger on the Cleric or the Shaman every turn if need be. All the actual incrementing of your life total has to do is keep you alive long enough for your creatures to grow to unmanageable size. You're just trying to outlast the Landfall rush.
As far as Healing Hands, what you're doing is paying 3 mana for a cantrip that triggers the Shaman or the Cleric. So for 4 mana and zero cards you drop a +1/+1 token on a creature of your choice. Or for 3 mana and no cards you make the Bloodbond Vampire +1/+1. The fact that you gain 4 life out of the deal is almost incidental. You're just buying a turn or maybe only half a turn against the landfall deck, but you're trying to run them out of lands and make your own creatures big enough to fight back.
-Username17