Kaelik wrote:Stop being this guy Aryxbez.
I mean, you are doing a slightly different version, but you are basically this guy. Some people want to make certain characters, especially in a game in a universe they have played multiple characters before. The inability to make those characters is a perfectly valid complaint, and since the benefits provided by the game denying them the ability to play characters they played in the past is . . . nothing at all. It is a reasonable complaint.
As I've said before, in the end, if they want to do 40 pt buy, max stats, random stats any other examples, then it's whatever. These games give the power of modding to play way to our preference where the mechanics fail. Then why have I been arguing about this? Because from what was first said in the first place by others seemed ill-informed knee-jerk reactions because they changed the stat arrays. Disregarding what the new values may mean, 5 in Fallout 4 very well does not mean the same as it did in past titles, even 3 may be considered the "average" now in terms of competence (despite 5 is avg of 10 obviously).
Finally, as to whether or not its failing to allow them to make the characters they want we'd have to see after proper allocation of the stats, perks to finalize these conclusions.
Anyway, these points are/have been refined by the original people I quoted, so this notion I imagine should be solved.
Chamomile wrote:That doesn't mean it's enough to make the character I want to play. So yes, your accusations were and are baseless.
Because you say it is, dost not make it so. At this juncture I don't believe you've said what kind of character you want to play, so I'm unsure there. Obviously at this point you could just spitefully say something like "that does everything", but I'll trust its a certain one in mind that would have you agree with that conclusion in the first place.
Archmage Joda wrote:Here's my question about stat allocation in fallout 4: what do I want to have a lot of early on to be an unarmed badass and punch everything that threatens me to death, as that tends to be my preferred fallout playstyle, and I rather enjoyed it in fallout 3?
Looking over the options, if you want just pure Unarmed Meleeing, in general I know you'll want High Agility, likely Luck just for the crit-fishing, and Str for obvious. So SPECIAL:6,1,4,3,1,7,6. Very narrow PC I know, Str 6 help carry stuff I considered 9, but w/Agi's "Ninja" probably not wanting to stay still, Perception beyond lockpicking who cares for this PC, Endurance might be bit low but enough for chems to up the BA-ness, & Adam-Skel down the road is worthwhile. Cha 3 is for Lone Wanderer to complete the BA-puncher, otherwise eh. Int is kinda nice, but if don't care bout guns & computers then pass, Agility for all the obvious stealth, 5-7 get ya more potential AP, bonuses when moving, and Ninja for super-stealth murdering. Luck 6 we want for awesome critting, and seems to get better from there.
If that doesn't look ideal to you, feel free to look what already existing Fallout 4 character builders and play with that to get what you want.
Hadanelith, looking over what ye indicated it looked like SPECIAL: 3,4,1,6,6,7,1. Possibly if ye do stealth won't need HP "too" much ideally, ye don't have to have Str 3 or Per 4 off the bat, as could just level up into them (former moreso as loot whatever for few levels, lockpicking could be early enough you'll be fine without it). Settlements is also something I imagine you'd want to do once gotten a few levels on your belt, with some actual resources, opposed to likely crashing & burning if doing it too early as possibly be too weak to defend your own settlements, or keep it happy. So that's another thing could level into after other vital stuff taken care of. As said above, getting Ninja early could mean won't be hit as much if it means you're one-shotting most foes (or nearly so). Lastly, Luck could be upped by taking from Str Per, or Cha if desired, but otherwise perhaps just a sacrifice that'll have to be accepted.
So given what I've said, maybe SPECIAL: 1,4,4,5,6,7,1 ? Can still up the crap you want immediately, only spend few levels into crap do down the road (Cha 6 perk truly takes off at 12th level anyway).