Technically, you need your hounds
to cross, so presumably you whistle them over again. It's just a textual excuse for not having their completely unnecessary help against the Rock Hulk.
What you had remembered as an intact rope bridge is no more than a single strand of twisted hemp and a few planks. The rest of the bridge has disappeared, probably into the white waters below the cataract. You pause to think and an idea forms in your mind. Your hounds can walk on air, so if you balance on their sturdy backs they can bear you across the gorge.
WAIT
• Return the way you came?
• Cross the gorge on the backs of your dogs?
• Investigate a nearby cave opening?
Balancing precariously on the backs of your hounds you sail slowly and serenely above the white waters of the rapids to the other side of the gorge. Unfortunately, the hounds decide the time has come to play a trick on their cruel master. They carry you down to the river and shake you off into the water. You rise up, walking on the roiling white water like a demigod, but the hounds cannot carry you up to the lip of the gorge again. You will have to walk downstream until the walls of the gorge give way to gentler banks. WAIT first.
(An interruption! One of your minions is contacting you!)
(Ka-riim the Hashishin says : 'I have found the quarry, O Lord of Firedrakes, he is at the Forest of the Living Dead.')
KA-RIIM THE HASHISHIN
Healthy (Strike +1)
Injured (Damage -1)
Badly Wounded (Strike -2, Damage -2)
Crippled (Strike -4, Damage -3)
Dead
If Ka-riim's poisoned sword strikes, it deals an extra wound on a roll of 5 or 6. When Ka-riim becomes Badly Wounded, he will flee on a die roll of 5 or 6. When Ka-riim becomes Crippled, he will flee on a die roll of 4, 5, or 6. If he flees, Ka-riim will not be lurking anywhere until the Archveult places him again.
Round 1: Quarry 4-1, Ka-riim 3+1; Damage 3 (1 HL), no poison, Quarry is Wounded!
Round 2: Quarry 7-1, Ka-riim 5+1; No hit.
Round 3: Quarry 5-1, Ka-riim 10+1; Damage 3 (1 HL), no poison, Quarry is Badly Wounded!
Round 4: Quarry 6-1, Ka-riim 2+1; Damage 1 (1 HL), Ka-riim is Injured!
Round 5: Quarry 7-1, Ka-riim 4-1; Damage 4 (1 HL), Ka-riim is Badly Wounded! Ka-riim does not flee.
Round 6: Quarry 11-1, Ka-riim 9-2; Damage 3 (1 HL), Kariim is Crippled! Ka-riim does not flee.
Round 7: Quarry 5-1, Ka-riim 4-4; Damage 3 (1 HL), Ka-riim is Dead!
(The Quarry is using Ka-riim's crystal ball. You see she is carrying Ka-riim's poisoned sword. She may have words for you in the main thread.)
You are at the edge of the river that pours out of the gorge, the bank is low here and you can see flat land on the other side.
• To the north is the Monastery.
• Follow the bank west until you reach the marsh?
• Follow the edge of the gorge east?
• Cross the river?