[LP] The Way of the Tiger. (Complete)

Stories about games that you run and/or have played in.

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angelfromanotherpin
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Post by angelfromanotherpin »

The shambler squeezes along the narrow tunnel, scuffing dried excrement as it goes. You realize it is heading for its lair, a low-ceilinged cave. Nimbly you creep up behind it and slip the wire of your garrotte around its thick neck. Within seconds you are gently lowering the shambler to the ground and stripping it of its grime-ridden furs. Using your skills as an impersonator you are able to mimic its shambling gait. Only someone looking at you closely would realize you were human.

(You do not need to find a disguise for Foxglove.)
There is a choice of tunnels ahead of you. A small tunnel branches away deep into the rock, away from the direction of the cavern, and a wider tunnel, which has rusty rails at one side of it, leads gently downward and ahead.

• The small tunnel?
• The wide tunnel?
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Darth Rabbitt
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Post by Darth Rabbitt »

i'd go down the side passage. Traveling in small tunnels is less likely to blow our cover and there's a real chance there's just some good shit to be found on what I think is a side path.
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Dr_Noface
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Post by Dr_Noface »

take it from the side
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angelfromanotherpin
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Post by angelfromanotherpin »

The narrow tunnel ends abruptly in a steep stone stairway shelving deeply down. Since Glaivas is almost certainly many tiers below, you decide to take the stairs. After a long climb you come to the endge of a great cavern. It is far too big for the Torch of Lumen to cast light on its far side. Alert to the slightest sound, you set off across the immense vault.
The echoing of your footsteps, no matter how stealthily you tread, returns from the faraway walls of the cavern. The feeling of being so far underground, surrounded by foes, is becoming overpoweringly unpleasant. The tension is unbearable; you feel trapped and vulnerable, and even begin to hear footsteps approaching that aren't there. When you are about half-way across the vault, judging by the echoes, you realize that the footsteps are real and they are closing in on you from all sides.

Suddenly there is a whoosh of flame and a ring of fires burst up ahead of you, then others to left and right. The vault is like a huge underground temple. Mock pillars that no longer quite reach the ceiling cast shadows at irregular intervals. The approaching footsteps are those of a party of Orcs led by two Dark Elves in blue cloaks. They have been walking towards the glow of the Torch of Lumen, but now they can see you in the light of the fires.

Image

The chase is on. Ahead of you, thirty meters away, is a gallery leading to stairs, but it is guarded by a score of Orcs with crossbows. To the right, fifteen meters away, is another tunnel, but this is guarded by two Ogres wearing leather armor and wielding four-meter-long pikes like the men of Antiochis used to in the golden age of the Inner Sea. To the left of you, about twelve meters away, are the Elves and Orcs.

• Run towards the Ogres?
• Run towards the gallery?
• Stop where you are?
Omegonthesane
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Post by Omegonthesane »

Run towards the ogres. Pikes are large unwieldy weapons and should not be too hard to dodge for a Proper Ninja(tm).
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Mr Shine
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Post by Mr Shine »

Stop where we are, we're disguised so let's not do anything suspicious.
SGamerz
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Post by SGamerz »

Yeah, we got ourselves a disguise for a reason, let's not waste it.
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angelfromanotherpin
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Post by angelfromanotherpin »

The Dark Elves give a series of commands in their lilting language and the Orcs and Ogres close in around you. 'What are you doing profaning the Goddess' sacred vault?' says one. You can only guess which goddess this elfin sorceress is referring to, and you can only respond in the common tongue spoken by humans.

• Tell them that you live on the fourth tier, where legend has it there is or was a colony of evil humans living among other beings, and that you have come here to pray?
• Surrender to them?
Mr Shine
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Post by Mr Shine »

Surrendering sounds so stupid, it's probably the best choice, but go with the totally believable tale Avenger came up with :roll:
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Darth Rabbitt
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Post by Darth Rabbitt »

I'd prefer to go with surrender for exactly that reason.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Dr_Noface
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Post by Dr_Noface »

Uh spin a tale. Well probably get a range of gods to select from
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angelfromanotherpin
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Post by angelfromanotherpin »

'To which deity do you wish to pray?' asks the sorceress.

• The All-Mother, Fountain of All Life?
• Nullaq, the Supreme Queen that rules in Malicious Envy?
• Tanalja, the Guardian of Elvendom and patroness of women who practice magic?
• Zarahrayal the Temptress?
Dr_Noface was right.
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Post by Mr Shine »

The Allmother and Tanalja are ridiculously bad answers.

I'm guessing that they will probably recognize a false Nullaqist more than a Zarahrayalist, so I would go with Zarahrayal.
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Post by Darth Rabbitt »

Are we still carrying our Amulet of Nullaq? We could use it for some Nullaquist cred. If we have it say Nullaq; if we don't say Zarahrayal.

Certainly that's the most time I've used "Nullaq" in a sentence before.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by SGamerz »

Darth Rabbitt wrote:Are we still carrying our Amulet of Nullaq? We could use it for some Nullaquist cred. If we have it say Nullaq; if we don't say Zarahrayal.
I'll go with this.
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angelfromanotherpin
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Post by angelfromanotherpin »

We do still have that Amulet...
'Then pray, speak aloud the seventeenth rite of poisoning one's enemies,' commands one of the elves. You did not even know of the existence of such a rite, of course. The Elves realize this only too well. They order you killed. The pike points scythe down at you, but you dodge nimbly only to feel the hand of one of the sorceresses at your shoulder. Her hand seems to sprout rods of iron that embed themselves in you, and then she has levitated your body off the floor so that you cannot knock her over. You struggle, but the pikes batter you until she lets you fall to the floor, a bloodied pulp. Your end has come in the eternal darkness, far from home.
... but it never comes up.

Now, I agree with your reasoning; Nullaq makes the most sense. We know she's a legit evil god, we may have witnessed some of her rites, and we are carrying not just a worshiper's, but a priest's soul-searing token. This would be a great place for a call-back to book 4 and a reward for having played it. Instead, the only choice here that doesn't result in insta-death is Zarahrayal, a goddess the player has never previously heard of.
The Elves begin to mock you. 'A slave to the Temptress, eh? You will not find her ear here, nor any other part of her, come to that.' The Orcs snigger unpleasantly. 'Begone! Slink back to the fourth tier where you belong.' The sorceress points to the gallery, and you waste no time doing as she says. Soon you have left the Sacred Vault behind.
For several hours you follow the circuitous twistings of the tunnels that lead down, towards they third tier somewhere below. Your nerves are strained taut like hot wires lancing into your brain. The constant sense of peril is not lessened by the hours spent with no danger in sight; rather, dread only increases, as it becomes easy to imagine you walk a path designed to carry you to your doom. If the walls themselves were shifting on you, you could never tell.

You strike upon larger halls, perhaps the very lowest inhabited parts of the second tier. Approaching footsteps startle you out of your thoughts.

(Foxglove is not with you.)
(You were not spotted crossing the Sacred Vault on the second tier.)
Technically we totally were spotted, but that prompt only triggers if you were specifically told to note that you were spotted, which only happens if you run.
There are no sounds of pursuit as you continue searching for the paths that lead ever deeper into the ground, but the sensation of being watched grows until your hair prickles with apprehension.
Soon you have left the second tier far above. For several hours you continue to descend without being challenged. The only thing of note which you pass on the way is the scene of a battle. Three Dark Elves and as many Orcs lie dead on a stone landing. One was killed while running away, but they seem to have been fighting on the same side.

A scroll has been discarded nearby, its magic spent, but to your surprise you recognize it as a scroll that carries the blessings of Gauss, Enchanter of Arms, patron of sages, who took up the sword and fought on the side of good when the Pantheon descended to Orb itself to do battle, many thousands of years ago. There are no other clues as to who joined battle against your enemies the Dark Elves and the Orcs, but there is a vile and noisome gas lingering in the hallway which almost makes you vomit. Judging by the arc in which the bodies fell, they were attacked from a side passage.

• Take the side passage?
• Continue down the seemingly never-ending stairway?
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Post by Mr Shine »

Continue down the stairway, ignore whatever killed these guys.
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Post by SGamerz »

I want to check out the side passage. Might be potential allies.
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Darth Rabbitt
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Post by Darth Rabbitt »

First side passage was a dead end/arguable trap, so this one might be good. Check out the side passage.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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angelfromanotherpin
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Post by angelfromanotherpin »

This passage too begins to descend and then becomes a twisting stairway. Food soon becomes a concern as you have run out of supplies. Your knowledge of plant lore will do you no good if nothing edible grows. Soon you must find new sustenance.

For several hours you follow the tortuous twistings of the stairway down to the third tier. Your nerves are at their breaking point; tension and hunger make your head throb. You have been listening for sounds of pursuit for so long that you can no longer tell whether the distantly muffled commands and the dull echo of a great gong that seems to sound every time you set off down another turn in the staircase is real or imagined.
At last you reach the huge halls of the third tier. The atmosphere is filled with smoke that burns the lungs until you become used to it. At least the braziers burning everywhere mean you can conceal the Torch of Lumen for the time being. Together with the smoke you become aware of a constant hum in the background. This puzzles you for some time until you realize it is the everyday noise of the denizens of the third tier going about a multiplicity of mundane tasks, the sound of their voices and the scuffing of their shoes blended with many thousands of other noises into a monotonous low drone.

(Foxglove is not with you.)
(You are disguised as a Shambler.)
You are crossing a dark cavern with fluted arches meeting at points in the ceiling. Hanging from each of the points is a skeleton, a grim reminder of the fate that befalls many here in the eternal darkness. A muffled exclamation carries to your sensitive ears: 'What on Orb is that?' There are at least two in the cavern who understand the common tongue. You know they are about twelve meters ahead of you.

• Attack them?
• Try to speak to them?
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Post by Mr Shine »

Try to speak with them.
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Darth Rabbitt
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Post by Darth Rabbitt »

Can Shamblers speak? The brief description of them from the one we encountered doesn't say.

Hopefully they can, but there's only one way to find out. Try to talk things out. We don't want to shed our disguise until we absolutely need to.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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angelfromanotherpin
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Post by angelfromanotherpin »

You tell them urgently that you are none other than the Overlord of Irsmuncast-nigh-Edge. As soon as you speak their attitude to you changes. While four figures approach you go on to tell of Cassandra and of Foxglove, and of your quest to rescue Glaivas, your Ranger friend.
(You have played Book 2: ASSASSIN! and defeated an undead warlord attacking a party of adventurers.)
Ninja honesty! Seriously, just blurt out your secret ID and also secret mission to the first unidentified dudes who happen to speak English. Facepalm!
These people are familiar. You take off your face coverings and greet them, to equal measures of surprise and relief. They are Eris the magician, Thybault and Taflwr, both priests, and Vespers the swordsman. You saved them from a terrible predicament.

They are dressed now as then. Vespers in a grey surcoat with an unfurled scroll picked out in white thread across his chest. Your studies in the library at Irsmuncast have since revealed that this is the insignia of a reverencer of the god Gauss. Thybault, dressed in his white robe with its red cross is a worshiper of Avatar the One, Supreme Principle of Good; while Taflwr, whose robe is green with a white cross, reveres Illustra, Goddess of Life, consort to Avatar. Eris the magician, whom you remember as a strange capricious fellow, is a little nervous at the sight of you; the five-spoked wheel on his robe indicates that he follows Beatan the Free. The five spokes are five of the ten Arrows of Limitless Possibility that tend towards good rather than evil.

You know and can trust these men. Now that they recognize you, they step forwards to embrace you in turn, hungry for news. You tell them much, and in turn they pass on some useful information.

The four adventurers are here in the Rift for a purpose, not merely to loot or slay evil creatures. You have enemies in common. They are hunting three worshipers of the Chaos god Anarchil: Tyutchev, Thaum, and Cassandra, the very people who seek your downfall. Thybault tells the story of how the evil three dared to venture into the great cathedral to Illustra and kill the powerful High Priestess before her own altar. Taflwr persuaded his friends to seek out and destroy the evil trio, whom they now suspect are somewhere on the fourth tier or below.
(Foxglove is not with you.)

• Offer to join them?
• Say 'May Fate smile on you,' and go your own way?
If you haven't met these guys before, Vespers uses a magic sword to cast Charm Person on you to ensure your friendliness. This can come into conflict with Foxglove's enchantment of you. Also, if Foxglove is with you, she can enchant one of the adventurers. There are really a lot of possible mind-control interactions in this book.
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Darth Rabbitt
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Post by Darth Rabbitt »

I'm sure I'm going to have a lot of questions regarding the whole Foxglove thing by the end of this.

Offer to join them, since we have common enemies.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Omegonthesane
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Post by Omegonthesane »

Join 'em.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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