I'm only a few pages in to flipping through it, but I'm already intrigued/cautiously optimistic.
So if you're familiar with it tell me why it sucks or doesn't and why.

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Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)
The ACKS encumbrance rules are pretty similar (both are in terms of stones rather than pounds), but I think that they might be better.erik wrote:I find only one fault in that summary. The encumbrance rules are actually the best I've seen in any game. Other than that, no redeeming value.
I've heard of stones encumbrance systems that are only tangentially related to weight, and more like a use of nomenclature where 1 stone = 1 item/bundle.erik wrote:I'm not familiar with ACKS, but if they're using stones rather than just "items" and "heavy items" then it sounds inferior. I like not giving a damn about pounds or stones.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
I thought they had regeneration against everything except Acid and Fire.Mask_De_H wrote:Oh god he has risen.
I need a flask of holy water, a yogi and a shotgun.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
...and just like that, the narcissist appears.Schwarzkopf wrote:Zak S
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
His particular post was not so bad, aside from mildly misleading praise for his own shit, but that doesn't mean people can't comment on his very existence, if they want. It's not dragging baggage around to make jokes about the monster showing up in any way it isn't also baggage to imply/state that I am very angry. Characteristics of posting usually hold true, and making extremely mild jokes about it isn't something to whine about.Prak wrote:Yeah, that post was actually not a problem at all. Don't drag baggage from post to post, especially when the last flamewar was, what, a year ago? More?
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
ACKS doesn't define item weight categories as cleanly as NEXUS but they do get into it with their inventory list.erik wrote:I'm not familiar with ACKS, but if they're using stones rather than just "items" and "heavy items" then it sounds inferior. I like not giving a damn about pounds or stones.
Here are some thoughts on what I've read of LotFP so far. Can't speak to your modules yet Zak, I haven't read 'em yet but I probably will.Zak S wrote:I did 3 books for it: Vornheim (which got high praise here at the Den)
Red & Pleasant Land (4 Ennies)
and the revised Death Frost Doom.
LotFP itself is mostly like every other B/X clone except twisted a little toward a horror atmosphere and power levels (PCs are more fragile than Basic, magic is harsher and weirder) but is 80% the same.
Conservative gamers complain about the gore in the art but it's pretty much heavy metal standard so if you don't cry or throw up when you watch a Dario Argento movie or look at the posters in a record store you're probably fine.
The real point is the adventures and supplements--the game was originally just a pretext to publish weird high-production-values modules. The adventures have a lot of variety-- Kenneth Hite did Qelong, which is a cool southeast-asian sandbox, Dave Brockie from Gwar did a full-on grossout adventure called 2 towers, storygamer king Vincent Baker did one, the adventures written by James himself tend to combine a lot of historical research with tough-but-not-impossible fucked-up horror scenarios.
There is a lot of randomness which is, of course, excellent.
That actually describes me pretty damn accurately, except for the "bunch" part. The friends are less in number than I'd like these days. But the laziness and drunkness is there for sure.If you have a bunch of friends who want to play a D&Dlike, and most of you are lazy and/or drunk, there may not be a better system for you than LotFP.
Man, this is so not a problem for me. I myself am not "metal", but every other tabletop campaign I've run is metal as fuck. I mean, I like RIFTS (dear God, not the system mind you, but every sourcebook looks like an Iron Maiden album cover and I mean fuck yes).Conservative gamers complain about the gore in the art but it's pretty much heavy metal standard so if you don't cry or throw up when you watch a Dario Argento movie or look at the posters in a record store you're probably fine.
Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)
I bought Qelong a few years back, thought it was my favorite LotFP module. Really interesting example of a super-hostile setting, though the rules were kind of meh. You could run a bunch of really weird/cool adventures with the hooks provided, though their default reason to wander into radioactive hell jungles feels a little weak.Zak S wrote:The real point is the adventures and supplements--the game was originally just a pretext to publish weird high-production-values modules. The adventures have a lot of variety-- Kenneth Hite did Qelong, which is a cool southeast-asian sandbox, Dave Brockie from Gwar did a full-on grossout adventure called 2 towers, storygamer king Vincent Baker did one, the adventures written by James himself tend to combine a lot of historical research with tough-but-not-impossible fucked-up horror scenarios.
Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)
Schwarzkopf wrote: Lamentations of the Flame Princess...what it is?
We'll have to disagree here. I thought that "Better than any man" was one of the most annoying anti-player adventures I've ever seen. Especially the epic level evil necromancer who feels the need to subcontract to newbie adventurers, and the final dungeon that's just there to fuck you.malak wrote:The free RPG day adventure 'Better than any Man' is one of the best adventures I've ever ran, and I really like the LotFP suggested approach of placing campaigns in a magical, twisted version of the real world in history (usually Europe, but there's also an adventure set in Nigeria, ...).
A conflict between catholics and protestants in the thirty years war feel just way more interesting to me than a conflict between X-fantasy-god and Y-fantasy-god, and you can put real events such as the Magdeburger Bluthochzeit (Bloody Wedding) into the adventure.
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
To be fair, if someone is the type of person to like anything at all about LotFP, then they are also exactly the kind of anti-player idiot who would also like anti-player adventures.Longes wrote:We'll have to disagree here. I thought that "Better than any man" was one of the most annoying anti-player adventures I've ever seen. Especially the epic level evil necromancer who feels the need to subcontract to newbie adventurers, and the final dungeon that's just there to fuck you.malak wrote:The free RPG day adventure 'Better than any Man' is one of the best adventures I've ever ran, and I really like the LotFP suggested approach of placing campaigns in a magical, twisted version of the real world in history (usually Europe, but there's also an adventure set in Nigeria, ...).
A conflict between catholics and protestants in the thirty years war feel just way more interesting to me than a conflict between X-fantasy-god and Y-fantasy-god, and you can put real events such as the Magdeburger Bluthochzeit (Bloody Wedding) into the adventure.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."