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Who wants digital dog rape?
Jokes about the development studio being named Cyanide I will leave to the reader.
Jokes about the development studio being named Cyanide I will leave to the reader.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
Will the werewolves been killable by a gradeschool class?Mask_De_H wrote:Who wants digital dog rape?
Jokes about the development studio being named Cyanide I will leave to the reader.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Stahlseele
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- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Endless Grand Master Collection
85% off on steam untill the 23rd of january.
18 bucks instead of 120 bucks . .
85% off on steam untill the 23rd of january.
18 bucks instead of 120 bucks . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Yeah I got that notification....Stahlseele wrote:Endless Grand Master Collection
85% off on steam untill the 23rd of january.
18 bucks instead of 120 bucks . .
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
Cyanide is the team behind the digital versions of Blood Bowl. Which are pretty faithful adaptations of gameplay, except for the shit they get wrong and have to fix. Their signature, however, is shit UI that has obvious problems apparent to anyone with a fucking brain.Mask_De_H wrote:Who wants digital dog rape?
Jokes about the development studio being named Cyanide I will leave to the reader.
BB2, for example, launched with an end turn button on the field of play, so misclick fuckups happened all the time. Dice results were also absurdly hidden in a text box too small to show all the dice rolls from a single action. Both have been fixed since, but they were pretty ridiculous to launch with.
Also expect lots and lots of overpriced DLC. Paradox AND Cyanide? For fucks sake.
Weird that werewolf is their launch title, by the by. And that they aren't publishing it themselves.
Last edited by Voss on Sun Jan 22, 2017 3:37 pm, edited 1 time in total.
I literally own everything in that bundle.Kaelik wrote:Yeah I got that notification....Stahlseele wrote:Endless Grand Master Collection
85% off on steam untill the 23rd of january.
18 bucks instead of 120 bucks . .
I really like the Endless backstory even if the games tend to have a limited shelf-life.
I saw Disgea 2 for PC on Steam. How is it?
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.
Okay, D2 might be my favourite Disgaea, so I'm biased here, but it's super duper. You might want to find a way to play it windowed if you have a large screen, if only because the sprites don't react well to being enlarged to huge degrees (although it does have some options for filtering, like bicubic). All other aspects (text, character-speaking art, portraits etc) look a lot crisper and nicer, indeed the text is so easy to read compared to the PS games, it's amazing.
You can control it with keyboard or gamepad, and it has some degree of mouse support as well, though you're probably going to prefer using the gamepad at the end of the day.
It also contains everything from the PSP version, such as the Failed Actor Mode and all of the DLC (now included as part of the base game). I assume it includes the fixes introduced in the PSP version, preventing the Nekomata 9999 trick - but honestly, whilst that was a handy way to breeze through the main game as a super easy mode, it still didn't exactly save you in the post-game where the only things that cut it are Named Characters with sufficient grinding and reincarnations + super levelled equipment. So it's not that big a deal.
As long as you have at least 5000 hours free, I recommend it.
You can control it with keyboard or gamepad, and it has some degree of mouse support as well, though you're probably going to prefer using the gamepad at the end of the day.
It also contains everything from the PSP version, such as the Failed Actor Mode and all of the DLC (now included as part of the base game). I assume it includes the fixes introduced in the PSP version, preventing the Nekomata 9999 trick - but honestly, whilst that was a handy way to breeze through the main game as a super easy mode, it still didn't exactly save you in the post-game where the only things that cut it are Named Characters with sufficient grinding and reincarnations + super levelled equipment. So it's not that big a deal.
As long as you have at least 5000 hours free, I recommend it.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
Well, in Disgaea 1, the mouse control can get pretty funky when you're trying to target someone (or a particular square) behind other characters or in some of the 'valleys' the maps throw up behind really high ground. Spinning the camera doesn't help as much as you might hope.Korwin wrote:I saw Disgea 2 for PC on Steam. How is it?
Other than that... I'd probably pick it up someday, 'cause I like the characters Etna, but not anytime soon. I picked up D1 on the holiday steam sale and ground the fuck a measely 20 hours out of it and realized i just don't have the fucking time required.
Thanks, will wait for an sale and try it.
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.
- Stahlseele
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- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
So, anybody following the Stellaris Developement?
It looks like both the patch and the DLC are going to be YUGE this time.
Also:
Civ VI is, among many other things, 20% off on steam . . and i am still not one bit tempted to buy it . . sad . .
It looks like both the patch and the DLC are going to be YUGE this time.
Also:
Civ VI is, among many other things, 20% off on steam . . and i am still not one bit tempted to buy it . . sad . .
Last edited by Stahlseele on Thu Feb 09, 2017 9:59 pm, edited 1 time in total.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Kind of...? Just because of the Starfish videos, as it seems they might put actual gameplay mechanics into the menus after nearly a year.Stahlseele wrote:So, anybody following the Stellaris Developement?
It looks like both the patch and the DLC are going to be YUGE this time.
But I'm also reminded that the Blorg videos basically sold the game because it was amusing to watch cknorr and wiz screw around with light roleplaying, not because the game was any good.
As for Civ VI... I did have some fun with it, but not unexpectedly, I got tired of it before the DLC and have little urge to $5 for a couple more random 'natural wonders' and another $5 for another civ.
Last edited by Voss on Thu Feb 09, 2017 11:45 pm, edited 1 time in total.
Yeh, the Blorg vids sold it for me. I think I actually spent less time playing than I did watching the vids.Voss wrote:Kind of...? Just because of the Starfish videos, as it seems they might put actual gameplay mechanics into the menus after nearly a year.Stahlseele wrote:So, anybody following the Stellaris Developement?
It looks like both the patch and the DLC are going to be YUGE this time.
But I'm also reminded that the Blorg videos basically sold the game because it was amusing to watch cknorr and wiz screw around with light roleplaying, not because the game was any good.
- Stahlseele
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- Location: Hamburg, Germany
i konfess to not knowing what the starfish or blorg videos are.
i got introduced to the game via steam and some of my favourite streamers showing it off in still beta.
Reminded me comfortable of sins of a solar empire and looked good.
So i bought it when it was reduced on steam.
And it is already my second most played game(200+ hours) after Civ V(500+ hours)
And Civ VI just . . it does not look fun, it does not look engaging, it does look broken as hell though . .
i got introduced to the game via steam and some of my favourite streamers showing it off in still beta.
Reminded me comfortable of sins of a solar empire and looked good.
So i bought it when it was reduced on steam.
And it is already my second most played game(200+ hours) after Civ V(500+ hours)
And Civ VI just . . it does not look fun, it does not look engaging, it does look broken as hell though . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
The Blorg and starfish streams/videos are just from paradox's own stream and YouTube channels. Wiz is the AI programmer for the game (so you have a face to blame for how shit the AI is), cknorr is a Swedish streamer/ youtuber (mostly blood bowl) that they hired.. Last year? As their 'video guy'. I forget what his official title is, but he oversees most of their video content. Which is pretty necessary as they focus on the multiplayer aspects of their games, and frequent interruptions happen as all their games tend to crash or desync in multiplayer.
As for the Blorg, basically they are repulsive blob creatures that want to befriend the universe. I believe they were added as a prebuilt race in the actual game, but it's been so long since I booted the silly thing up. I gave up when I realized every game was going to be directionless and effectively the same.
As for the Blorg, basically they are repulsive blob creatures that want to befriend the universe. I believe they were added as a prebuilt race in the actual game, but it's been so long since I booted the silly thing up. I gave up when I realized every game was going to be directionless and effectively the same.
Last edited by Voss on Fri Feb 10, 2017 4:50 pm, edited 1 time in total.
- Stahlseele
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- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Thank you!
Also, have you tried some mods?
There are some oh so very good mods out for the game.
Alphamod Series for example. Looking at the upcoming DLC one might get the idea the devs played a lot with that and took some of it for themselves.
Total Conversion for WH40K, Star Wars, Star Trek are available as well of course.
Also, have you tried some mods?
There are some oh so very good mods out for the game.
Alphamod Series for example. Looking at the upcoming DLC one might get the idea the devs played a lot with that and took some of it for themselves.
Total Conversion for WH40K, Star Wars, Star Trek are available as well of course.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
I haven't. I generally don't bother with mods. Dabbling with them in other games has generally produced unfavorable experiences- mostly the modders inserting crap that doesn't fit the game.Stahlseele wrote:Thank you!
Also, have you tried some mods?
There are some oh so very good mods out for the game.
40K, SW and ST all seem like terrible fits for the Stellaris mechanics.
The video thing is actually interesting though. Since you made the YUGE joke, I had assumed you'd seen them. That particular quirk of Swedish bleeds through all the time in the Blorg and Starfish vids.
Last edited by Voss on Fri Feb 10, 2017 8:21 pm, edited 2 times in total.
- Stahlseele
- King
- Posts: 5988
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
No, that was a Trump meme. Or intended as one at least.
Also, if you do not like such total conversions, there are mods that add just stuff missing from the game.
Alphamod for example adds exo-operations with connected domes to colonize moons and asteroids. Also orbital habitats. more ressources and buildings.
Another mod makes a very detailed Sol-System(ours)
Another one adds more events to try and make you have more to do and less boredom. There are some pretty stupid ones, of course.
But also some bloody usefull ones that fix many of the problems with the UI or add more / different music to the game for example.
Also, if you do not like such total conversions, there are mods that add just stuff missing from the game.
Alphamod for example adds exo-operations with connected domes to colonize moons and asteroids. Also orbital habitats. more ressources and buildings.
Another mod makes a very detailed Sol-System(ours)
Another one adds more events to try and make you have more to do and less boredom. There are some pretty stupid ones, of course.
But also some bloody usefull ones that fix many of the problems with the UI or add more / different music to the game for example.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Yeah, no. More small numbers to micromanage is the last thing I wanted added. Same with event pop-ups.Stahlseele wrote:No, that was a Trump meme. Or intended as one at least.
Also, if you do not like such total conversions, there are mods that add just stuff missing from the game.
Alphamod for example adds exo-operations with connected domes to colonize moons and asteroids. Also orbital habitats. more ressources and buildings.
The UI is one of the few areas I don't have a problem with, and I've usually got videos or shows playing in the background during computer gaming time.
For Honor comes out Tomorrow/Midnight/Whatever depending on your vehicle of purchase. I played the beta, and didn't honestly expect to like it. It doesn't play like the hack-and-slash game it looks like, but instead feels like a fighting game with combos, counters, guard breaks, important positioning, etc. I've never much cared for fighting games, but the demo was some of the most satisfying competitive multiplayer I've experienced. I bought it as soon as the beta ended.
It's worth looking into if it sounds appealing to you.
It's worth looking into if it sounds appealing to you.
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I played chivalry, and enjoyed it (though I wasn't very good at it). Chivalry is definitely much more similar to the Half-Life era first person shooters that it evolved from. For Honor on the other hand is more similar to the lock-on combat of Dark Souls, or perhaps even fighting games like Virtua Fighter where you aren't strictly locked onto a 2d plane. While Chivalry does have light/strong attacks that come from different derections and blocking, For Honor places a larger emphasis on directional attacks. While locked on, the right analog stick (or mouse) controls the direction of your attack (Up/left/right) and a defending player can block by simply matching the direction they hold the stick. All attacks (except, maybe, some special attacks) can also be parried by pressing the strong attack button at the correct time while also holding the correct direction to block, succeeding generally allows you to punish the attacker with a free hit unless your opponent is pretty skilled. There are also feints, unique combos for each class, and grabs/guard breaks (which allows you to throw the grabbed person in a direction, perhaps off a cliff or into a fire). During the beta I actually played only a single class (Warden), and had fun the whole time with just that one class.
Do note, at first the combat is pretty punishing, especially if you aren't used to Souls or Fighting game style combat, but the bots in this game are actually surprisingly competitive. If you choose a class and practice against Level 1 bots until you can beat them nearly every time, you'll probably be better than half the people you go against in matchmaking, at least until it starts to place you in matches with higher ranked people. The single player campaign presumably has you playing against similar bots, so you might be able to skill-up just by playing it, but I can't say for sure since it was not included int he beta.
Overall, I don't think the feel very similar, though they are very similar thematically (especially the Knight classes). The emblem editor is very versatile, and the appearance customization is also pretty damn decent, which is one thing I also like about Chivalry. There's a lot of gameplay footage from the open beta you could look at to try to gauge if you think you would like it.
Do note, at first the combat is pretty punishing, especially if you aren't used to Souls or Fighting game style combat, but the bots in this game are actually surprisingly competitive. If you choose a class and practice against Level 1 bots until you can beat them nearly every time, you'll probably be better than half the people you go against in matchmaking, at least until it starts to place you in matches with higher ranked people. The single player campaign presumably has you playing against similar bots, so you might be able to skill-up just by playing it, but I can't say for sure since it was not included int he beta.
Overall, I don't think the feel very similar, though they are very similar thematically (especially the Knight classes). The emblem editor is very versatile, and the appearance customization is also pretty damn decent, which is one thing I also like about Chivalry. There's a lot of gameplay footage from the open beta you could look at to try to gauge if you think you would like it.
- OgreBattle
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http://store.steampowered.com/app/565410/
ZackS is working for White Wolf now. Unfortunate.
The two prelude games are tolerable. The mage one is kinda shit. You play as an immigration center volunteer in Sweden who is awakening to magic. You can side with the technocrats which leads to Sweden redistributing refugees to other EU countries or join the Traditions or Nephandi which leads to Sweden accepting more refugees.
The vampire one has a ZackS self-insert but is still better than Mage. You play as a young thinblood vampire who is being hunted by the Tremere for stupid reasons. It has good moments.
The games are also very heavy handed with political messages. Vampire has a transvestite vampire murdering Trump voters and Mage has a random guy ranting at you about women and gays ruining sci-fi because a book shop you are working at doesn't have Asimov's books. There isn't really any point to the latter scene.
ZackS is working for White Wolf now. Unfortunate.
The two prelude games are tolerable. The mage one is kinda shit. You play as an immigration center volunteer in Sweden who is awakening to magic. You can side with the technocrats which leads to Sweden redistributing refugees to other EU countries or join the Traditions or Nephandi which leads to Sweden accepting more refugees.
The vampire one has a ZackS self-insert but is still better than Mage. You play as a young thinblood vampire who is being hunted by the Tremere for stupid reasons. It has good moments.
The games are also very heavy handed with political messages. Vampire has a transvestite vampire murdering Trump voters and Mage has a random guy ranting at you about women and gays ruining sci-fi because a book shop you are working at doesn't have Asimov's books. There isn't really any point to the latter scene.
Last edited by Longes on Fri Feb 17, 2017 1:45 pm, edited 1 time in total.