I'll quote the parts that were most interesting to me:
So, Paragon path abilities seem to be pretty sparse. It looks like these paths are like paint jobs on the base classes. I suppose it is much easier to balance that way. On the other hand...WotC wrote:Here are the fundamentals: You select a paragon path at 11th level. You gain access to two or more paragon path features at 11th level, including a paragon path feature that let’s you broaden the use of an action point with an additional benefit. You also gain another paragon path feature at 16th level. In addition, selecting a paragon path gives you access to one encounter power at 11th, one utility power at 12th, and a daily power at 20th. All of which looks like this:
11th: Paragon path feature
11th: Paragon path action point feature
11th: Paragon path encounter power
12th: Paragon path utility power
16th: Paragon path feature
20th: Paragon path daily power
...
As shown on the Character Advancement table on page 29 of the Player's Handbook, your paragon path gives you new capabilities from 11th level through 20th level. But adopting a paragon path doesn’t mean you stop advancing in your class. All the powers and features you gain from your paragon path come in addition to your class powers and features, not instead of them. You don’t stop being a cleric when you become a radiant servant. Instead, you gain new capabilities that extend, enhance, and complement the abilities of your class.
...Goddamn.WotC wrote:Fighter: Kensei
“My weapon and I are as one.”
Prerequisite: Fighter class
You study an ancient form of martial training that makes you one with your chosen weapon, creating a combination of destruction that few foes can long stand against.
Kensei Path Features
Kensei Control Action (11th level): You can spend an action point to reroll one attack roll, damage roll, skill check, or ability check, instead of taking an extra action.
Kensei Focus (11th level): You gain a +1 bonus to attack rolls with a melee weapon of your choice.
Kensei Mastery (16th level): You gain a +4 bonus to damage rolls with the same weapon you selected for Kensei Focus. If you ever use a different type of weapon, you lose this benefit, and the benefit for Kensei Focus, until you take a short rest, during which time you reattune yourself to your chosen weapon with a short meditation.
Also, some Paragon feat abilities:
Yes, those seem balanced against each other.WotC wrote:Name Prerequisites Benefit
Armor Specialization (Chainmail) Dex 15, training with chainmail +1 to AC with chainmail, reduce check penalty by 1
Seize the Moment Dex 17 Gain combat advantage over foe with lower initiative
Steady Shooter Con 15 +3 damage with crossbow if you don’t move
Underfoot Halfling, trained in Acrobatics Move through spaces of Large or larger creatures
![Rolling Eyes :roll:](./images/smilies/rollineyesyellow.gif)
Oh, and the one-round bullshit bonus bookkeeping is present here as well:
WotC wrote:Just Shelter (16th level): Allies adjacent to you are immune to fear and charm effects and receive a +1 bonus to saving throws.