Lets Play - Falcon 4: Lost in Time
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As your double pulls the trigger you hurl yourself behind the massage couch. Make an Evasion Roll.
If you score 7-12...1 and 6, -1, so:
Your foot catches the edge of your chess table as you dive. Your double's reactions are every bit as good as yours and the blaster finds its mark before you have scrambled behind the massage couch. Your body is vapourised and death takes you. You have been killed by yourself.
(I forgot a +1 to evasion from a previous book, but it wouldn't have mattered either time.)
If you score 7-12...1 and 6, -1, so:
Your foot catches the edge of your chess table as you dive. Your double's reactions are every bit as good as yours and the blaster finds its mark before you have scrambled behind the massage couch. Your body is vapourised and death takes you. You have been killed by yourself.
(I forgot a +1 to evasion from a previous book, but it wouldn't have mattered either time.)
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I don't know what you're talking about, clearly we rolled 37 on 2d6.
(but seriously, this wouldn't be the first time the board agreed to just load the dice once or twice so the game can actually progress)
(but seriously, this wouldn't be the first time the board agreed to just load the dice once or twice so the game can actually progress)
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
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As your double pulls the trigger you hurl yourself behind the massage couch. Make an Evasion Roll.
Got a 4 and1...then a 6 and 3, so will go for that to get things going again.
167
Your double's reactions are as sharp as your own. You leap over your chess table and roll behind the massage couch as a bolt of superheated plasma from your double's blaster slams into the table. Your leg is hit and the pain is excruciating. Lose 8 Endurance points. You roll onto one knee, blaster ready. Will you:
Risk a shot?
Surrender?
Use your Power of Will in an effort to gain control?
Got a 4 and1...then a 6 and 3, so will go for that to get things going again.
167
Your double's reactions are as sharp as your own. You leap over your chess table and roll behind the massage couch as a bolt of superheated plasma from your double's blaster slams into the table. Your leg is hit and the pain is excruciating. Lose 8 Endurance points. You roll onto one knee, blaster ready. Will you:
Risk a shot?
Surrender?
Use your Power of Will in an effort to gain control?
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...We lose 8 HP on a success. No fucking wonder this section got people dying a lot if they think that bullshit is acceptable, especially when the standard result when fighting Baal in direct combat was "lose some HP when you fuck up" and he ought to have been harder to survive than a mirror match.
DAKKA DAKKA
DAKKA DAKKA
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Eh, normally it wouldn't matter, as you regain 12 every time you travel somewhere in your time machine, I usually don't have to remember the odd 3 or 4 endurance lost. However:Omegonthesane wrote:...We lose 8 HP on a success. No fucking wonder this section got people dying a lot if they think that bullshit is acceptable, especially when the standard result when fighting Baal in direct combat was "lose some HP when you fuck up" and he ought to have been harder to survive than a mirror match.
"As you dart up from behind the cover of the massage couch you realise your double has read your thoughts. Another blast of superheated plasma takes you on the shoulder and hurls you bodily through a partition wall into the holocinema next to your bedroom. You lose 12 more Endurance points. If you are still alive..."
Yeah, Falcon has 20 endurance and dies when reaching 0. Unless you can get a bonus somewhere before reaching here (I don't remember a bonus to endurance in any of the books, but maybe there is one), those two sections always kill you. Again.
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Rewind and try to actually win the Power of Will battle like I half voted for before.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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When at last you can go on no more, you drag yourself out of the apartment to the lift bay. Your double, as mentally tired as you are, staggers after you, but the lift takes you out of sight towards the streets below before you can be stopped.
358
As you reach the plasmetal street below the SocWork building, you hear the wail of an Enforcer jetcopter. Your double has called the Enforcement Executive and you are on the run. Will you:
Call up Jobanque, the Lord of Time who used to be your Section Leader?
Go back to the Eiger Vault to consult with CAIN?
Leave the building and lose yourself in the lowlife area, Old Geneva, to give yourself time to think?
358
As you reach the plasmetal street below the SocWork building, you hear the wail of an Enforcer jetcopter. Your double has called the Enforcement Executive and you are on the run. Will you:
Call up Jobanque, the Lord of Time who used to be your Section Leader?
Go back to the Eiger Vault to consult with CAIN?
Leave the building and lose yourself in the lowlife area, Old Geneva, to give yourself time to think?
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388
You duck behind a street repair unit as a Citpol jetcopter whines overhead, sirens wailing. It settles on the 'copter bay of the 200th floor of the SocWork building, lights flashing. You take to the lower streets, lose yourself in the shadows behind the huge Intelfax warehouse and run down into the streets of Old Geneva. As you emerge into the lowlife area of the city the stench of sewers bathes you. The dark, squat buildings are made of old-fashioned concrete, a few even of bricks, which before your career with TIME you had only seen in architectural museums. The Enforcers of Citpol seldom penetrate to these depths, preferring to leave the lowlifers to their own devices. There are no pedways or plasma sensors down here, just tawdry graffiti and cracked tarmac. Safe for the moment from the Jetcopters of the Enforcers, you pause for thought outside the ramshackle Realtime Release holo-cinema. You have just decided to return to the Vault to consult CAIN when a commotion further down the cracked and potholed tarmac street claims your attention. A great crowd of people wearing hard hats and carrying large plastcards are marching towards you. The plastcards have messages written in obsolete compugraphics on them: 'Enforcers out of Old Geneva' and 'Clean up Old Geneva, sweep the Enforcer scum from the streets'. As they approach you see they are a motley crew of lowlifers, roused from the drugged hypnotism of the visi- booths for once in their normally vacant lives. They look a sorry sight, dressed in a bizarre patchwork of soiled cast-offs, some even are limping, obviously they cannot even be bothered to seek medical help, others have allowed their facial hair to grow, most unusual in 3034. This must be some kind of demonstration, but now you know that something is wrong for the lowlifers of your world would never have roused themselves from their lethargy to become the angry mob they are now. As they notice you, some begin to hurl bricks at you. Will you:
Turn and run?
Walk out and try to pacify them?
Pull out your blaster?
(As well as dying a zillion times, since some of the deaths give away that this is an alternative timeline, it's sorta spoilt the effect here, cause you most likely are going to know what's happening before reaching here. Also, the player is likely to guess that you are going to be lost in time for more than just the beginning of the book called "Lost in Time", so the reveal that you aren't home yet doesn't work very well, IMHO)
You duck behind a street repair unit as a Citpol jetcopter whines overhead, sirens wailing. It settles on the 'copter bay of the 200th floor of the SocWork building, lights flashing. You take to the lower streets, lose yourself in the shadows behind the huge Intelfax warehouse and run down into the streets of Old Geneva. As you emerge into the lowlife area of the city the stench of sewers bathes you. The dark, squat buildings are made of old-fashioned concrete, a few even of bricks, which before your career with TIME you had only seen in architectural museums. The Enforcers of Citpol seldom penetrate to these depths, preferring to leave the lowlifers to their own devices. There are no pedways or plasma sensors down here, just tawdry graffiti and cracked tarmac. Safe for the moment from the Jetcopters of the Enforcers, you pause for thought outside the ramshackle Realtime Release holo-cinema. You have just decided to return to the Vault to consult CAIN when a commotion further down the cracked and potholed tarmac street claims your attention. A great crowd of people wearing hard hats and carrying large plastcards are marching towards you. The plastcards have messages written in obsolete compugraphics on them: 'Enforcers out of Old Geneva' and 'Clean up Old Geneva, sweep the Enforcer scum from the streets'. As they approach you see they are a motley crew of lowlifers, roused from the drugged hypnotism of the visi- booths for once in their normally vacant lives. They look a sorry sight, dressed in a bizarre patchwork of soiled cast-offs, some even are limping, obviously they cannot even be bothered to seek medical help, others have allowed their facial hair to grow, most unusual in 3034. This must be some kind of demonstration, but now you know that something is wrong for the lowlifers of your world would never have roused themselves from their lethargy to become the angry mob they are now. As they notice you, some begin to hurl bricks at you. Will you:
Turn and run?
Walk out and try to pacify them?
Pull out your blaster?
(As well as dying a zillion times, since some of the deaths give away that this is an alternative timeline, it's sorta spoilt the effect here, cause you most likely are going to know what's happening before reaching here. Also, the player is likely to guess that you are going to be lost in time for more than just the beginning of the book called "Lost in Time", so the reveal that you aren't home yet doesn't work very well, IMHO)
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I doubt that we’re going to be able to calm down an angry mob from a parallel universe and I also doubt that one blaster will scare off an entire crowd so I suggest that we bravely run away like Sir Robin.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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285
As you turn to run they become a howling mob. 'A TIME Enforcer,' shouts one, and they rush after you screaming for your death. You sprint past a row of broken visi-booths and come to a fork in the road. Will you turn:
Right down a street which turns abruptly right again?
Left down a street which leads to a crossroads?
As you turn to run they become a howling mob. 'A TIME Enforcer,' shouts one, and they rush after you screaming for your death. You sprint past a row of broken visi-booths and come to a fork in the road. Will you turn:
Right down a street which turns abruptly right again?
Left down a street which leads to a crossroads?
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Too late! You remember that many of the streets in Old Geneva are cul de sac streets that lead nowhere. You are faced with a dead end, a tall wall against which shattered plasteel rubbish containers are piled. There is nowhere to go and you are faced with a howling mob intent on killing you. You fell two with Thinkstrikes, but you cannot pick out a leader on whom to use the Power of your Will. Will you:
Use your blaster?
Try to pacify them?
Too late! You remember that many of the streets in Old Geneva are cul de sac streets that lead nowhere. You are faced with a dead end, a tall wall against which shattered plasteel rubbish containers are piled. There is nowhere to go and you are faced with a howling mob intent on killing you. You fell two with Thinkstrikes, but you cannot pick out a leader on whom to use the Power of your Will. Will you:
Use your blaster?
Try to pacify them?
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As you step out towards them a woman shouts, 'It's one of those TIME police, they're Enforcers just like the Citpol, they get written about on Intelfax all the time for doing nothing but wiping out other races in the past.'A hail of brick and plastcards rain on you and one knocks you unconscious. You never wake up.
Use blaster, or go back and turn left? Or further back and try something else?
Use blaster, or go back and turn left? Or further back and try something else?