see, this is where we're going to disagree. It being dependent on the GM? I see that as a good thing. Because as seen in the Role-play rules thread, how exactly and for what they are punished, should be in the hands of the GM.PrometheanVigil wrote:Too arbitrary. Mechanical consequence is best. Otherwise, it's down to the GM and in my experience, most GMs are shit at or cowards about coming down on stupid shit. At least if you give them this, they've got something to lean on or we've now just confirmed they're a shithead and shouldn't be hosting games at all.
Want to play a dark version where murder and strife are a daily occurrence, where the Dystopia is clearly visible? Go for it.
Want to show a world half full, where the people have survived multiple apocalypses (what's the plural of Apocalypse anyway?) and where they have managed to build a (slightly dysfunctional) but working system? Go for it.
Want to have a game where there are pockets of darkness around, but which is otherwise not much more grim than our world; a world where murder is investigated and seen as deplorable? Go for it.
The GM himself should decide how he approaches the response, from it being ignored to CSI going after you. And rules wouldn't help much, since a GM wanting them can just ignore them, an undecided GM won't be able to apply them satisfactorily and a lazy GM just won't apply them unless necessary.
People have an amazing ability to rationalize such stuff if they want/need to. "That's not a human being, that's just CorpSec. Either he goes down or I do and I definitely value myself more than him." of course there are non-lethal means available (and I run it that using them gives you a lighter response than going "let god sort you out"). But in the spur of the moment, when you have to decide "Risk grabbing my non-lethal weapon or just killing him" they'll likely decide for the second and likely won't even feel bad about it.To be clear, "bad thing" here is rape, murder, torture, GBH... to tell me this wouldn't fuck with you unless you were a psychopath means we exist on two separate planes of reality here.
No, you don't. Where do you see that you would?since you'll lose precious EXP because you knocked over a homeless person's tent/shopping cart accidentally.
And again: Karma (the Experience points you get) =/= Karma (the concept of how good a person you are)See, there was no need for them to make Karma also be EXP here.
You can be the definition of a Saint and still have no Karma to spend, or the definition of a Monster and have tons of it to spend on stuff.
and again: Where?My problem is that the game has inextricably linked morality with stuff core to the system
not really. A Character with 300 Karma down his belt is not that much better compared to the same character at the beginning.This game just gets more broken the further on your level up your build, jesus...
Compare that to 3.PF where a lvl 1 Wizard is weaksauce and a lvl 20 Wizard a threat to gods.
Direct Answer: noDirect reply: everyone should be penalized