sigma999 at [unixtime wrote:1196976625[/unixtime]]I was curious if they did or didn't. Yes it's useful, but since I don't watch Gundam anything, I was going by a tidbit someone mentioned years ago and not sure if it's true.
Okeedokee...
------- Weapon Madness
I've arbitrarily decided apon a leveling up method for Tps, E in the B, and Echarge.
Lvl E and Tps theory
Code: Select all
E+ Max E Tps OC[br][br]2d6 (7) 20 3 5[br]2d6 22 4 6[br]2d6 24 5 6[br]3d6(11) 27 6 7[br]3d6 29 7 7[br]3d6 31 8 8[br][br]4d6(14) 33 10 8[br]4d6 35 11 9[br]4d6 37 12 9[br]5d6(18) 40 13 10[br]5d6 42 14 10[br]5d6 44 15 11[br][br]6d6(21) 46 17 11[br]6d6+1 48 18 12[br]6d6+2 50 19 12[br]6d6+3 53 20 13[br]6d6+4 55 21 13[br]6d6+5 57 22 14[br][br]6d6+6 59 24 14[br]6d6+7 61 25 15[br]6d6+8 63 26 15[br]6d6+9 66 27 16[br]6d6+10 68 28 16[br]6d6+11 72 29 17
Let's see how Tps translates to weapons and damage.
29Tps gun idea 1
Base 1 Tps for a one handed gun (28Tps remaining)
-2Tps to make it two handed (30Tps)
shoots once for 31E (30x 1Tps for +4Dmg +1E consumption)
deals 124 damage per shot
recoil penalty of 6
limit of three shots per turn
optimal range of any 6 continuous hex
absolute range of 0 to 18 hex
F-f-fuck...

Alright. Rule change: The "+4 damage, and consumes 1E more per shot" is line now "+2 damage, and consumes 1E more per shot" making the:
29Tps gun idea 1 revised
Base 1 Tps for a one handed gun (28Tps remaining)
-2Tps to make it two handed (30Tps)
shoots once for 31E (30x 1Tps for +4Dmg +1E consumption)
deals 64 damage per shot
recoil penalty of 6
limit of three shots per turn
optimal range of any 6 continuous hex
absolute range of 0 to 18 hex
Ok, that's fine. Now for:
29Tps gun idea 2
Base 1 Tps for a one handed gun (28Tps remaining)
-2Tps to make it two handed (30Tps)
shoots once for 1E
deals 22 damage per shot (18x +1 damage upgrade)
recoil penalty of 0 (6x -1 recoil penalty for 12 Tps)
limit of three shots per turn
optimal range of any 6 continuous hex
absolute range of 0 to 18 hex
making 3 attacks at zero recoil isn't too bad
29Tps gun idea 3
Base 1 Tps for a one handed gun (28Tps remaining)
-2Tps to make it two handed (30Tps)
shoots once for 1E
deals 4 damage per shot
recoil penalty of 0 (6x -1 recoil penalty for 12 Tps)
limit of 21 shots per turn (18x +1 shot per turn)
optimal range of any 6 continuous hex
absolute range of 0 to 18 hex
84 damage in one turn is a little excessive, but the sheer amount of E required, and the number of rolls, ugh. It's bad gameplay not meta. Limit of 10 shots on any gun, and get some other upgrades.
I'm not worried about range increases, since these weapons are not AoEs.