Rules are pretty simple: we will roll up a completely random character using Total Party Kills' generator and then we will generate the dungeon and put them through it. Those who choose to play decide on various actions, the "game" ends when the dungeon is fully mapped out. Mere PC death will not be an end, since we can just roll up another PC.
Current PC: Gorman the Dwarf, 2nd level
Roll of the Dead:
Morgan, 1st-level Fighter, killed by a goblin in Room 2.
Margo the Medium, 1st-level Magic-User, killed by a spiked pit in Room 5.
Code: Select all
Morgan, 1st level Fighter
HP: 4/4
AC: 8
XP: 0
Attributes:
STR: 14 (+1)
INT: 7 (-1)
WIS: 10
DEX: 13 (+1)
CON: 5 (-2)
CHA: 13 (+1)
Saves:
Death Ray or Poison: 12
Magical Wands: 13
Paralysis or Turn to Stone: 14
Dragon Breath:15
Rods, Staves, or Spells: 16
To Hit Table:
AC: 9 8 7 6 5 4 3 2 1 0
Roll: 9 10 11 12 13 14 15 16 17 18
Languages: Common, Alignment
Optional Appearance: Male, Old, Elaborate Attire, Hairy
Equipment:
* Splint Armor
* Flail
* Dagger
* Short bow
* Quiver of 20 Arrows
* 6 Torches
* Backpack
* Waterskin
* 1 Week Iron Rations
* 50' Rope
* Small Sack
* 10 gp
Rolling on the white box table for "clearing" doesn't give an encounter, so...The upper level above the dungeon in which your solo adventures are to take place should be completely planned out, and it is a good idea to use the outdoor encounter matrix to see what lives where (a staircase discovered later just might lead right into the midst of whatever it is). The stairway down to the first level of the dungeon should be situation in the approximate middle of the upper ruins (or whatever you have as upper works.)
What does Morgan do before he descends?You stand in the clearing, far from the nearest town or village, in the midst of an abandoned ruin. You know little of this place, for its origins have long passed from living memory, but such locations are known to attract monsters, and to hold the wealth and magic of ages past. Nary a stone remains standing upon one another, but a central section of masonry floor is still in relatively good repair and free of vegetation, and gaping darkly in the middle of it is a stairway leading down to darkness...