Tomb of Xagyg: Solo Dungeon & Dragons Adventure
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- Ancient History
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The door slides open on spring-loaded hinges...the room looks familiar, though all of the rooms so far bear similar architecture. This room is rectangular, 20 feet wide by 40 feet long. It appears to be empty. There are three exits, one on your left on the same wall (South) and two on the left-hand wall (East).
[/edit] Urlik stands close behind you. "Well? Are we going in or not?"
[/edit] Urlik stands close behind you. "Well? Are we going in or not?"
Last edited by Ancient History on Sat May 18, 2019 11:51 am, edited 1 time in total.
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Retracing your steps, you proceed sixty feet down the corridor to the door on your left (East) the leads to the parallel passage...and then you travel another sixty feet south, and come to...
Room 11
A square chamber, 20 feet on a side. There are no other apparent exits. Next to the door is an urn, with a slot in the top wide enough to accept a coin.
Room 11
A square chamber, 20 feet on a side. There are no other apparent exits. Next to the door is an urn, with a slot in the top wide enough to accept a coin.
- Ancient History
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A thousand silver coins seems difficult to get out. Do we keep the XP if we disdain a portion of the treasure for something of better value per kilogram?
Alternatively, is it as difficult for Urlik to lift? If he just runs off with what we can't carry anyway, no loss to us compared to leaving it behind for some other thief to thieve.
Or, or is this where the thing Frank talked about ten years ago in the Tomes wrt dragon hoards being too small comes in - that you clear out the place, get the XP, then hire some dudes to take all the loot out in wagon trains.
Alternatively, is it as difficult for Urlik to lift? If he just runs off with what we can't carry anyway, no loss to us compared to leaving it behind for some other thief to thieve.
Or, or is this where the thing Frank talked about ten years ago in the Tomes wrt dragon hoards being too small comes in - that you clear out the place, get the XP, then hire some dudes to take all the loot out in wagon trains.
Last edited by Omegonthesane on Sun May 19, 2019 7:31 am, edited 1 time in total.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
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- Ancient History
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Retracing your steps, you lug the urn of silver coins back to Room #1. Taking the rightmost door to the North, Gorman and Urlik pass through Room #4 (noting its own clay pot), down the corridor, past the first side passage, and down the second side-passage, where there is a door.
Room #5
You peek through the door, holding the torch up high for light. the room is about 20 feet wide and thirty feet long. It appears to be empty, with two visible exits: a door on the opposite wall (SE), and a door on the left wall (NE).
It smells of death.
Room #5
You peek through the door, holding the torch up high for light. the room is about 20 feet wide and thirty feet long. It appears to be empty, with two visible exits: a door on the opposite wall (SE), and a door on the left wall (NE).
It smells of death.
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I second "not me". Not just due to laziness, but because I misread a previous depiction of the part outside here, I thought it was a corridor with a door, not a corridor ending at a door. My map would have been wrong.
Speaking of doors, perhaps we could take the door off it's hinges and slide it into the room to set the trap off?
EDIT: No, room would be too big for that to work.
Speaking of doors, perhaps we could take the door off it's hinges and slide it into the room to set the trap off?
EDIT: No, room would be too big for that to work.
Last edited by Thaluikhain on Tue May 21, 2019 1:51 pm, edited 1 time in total.
- Ancient History
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Oh, those urns are probably round, right? So we could get one and roll it into the room and see if it sets the trap off.
EDIT: Taking the coins out first, and maybe putting some other junk in for weight.
EDIT: Taking the coins out first, and maybe putting some other junk in for weight.
Last edited by Thaluikhain on Wed May 22, 2019 2:24 am, edited 1 time in total.
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Do dwarves sense stonework and traps and stuff, or am I thinking of another edition?
If not, we could fill an urn from water from outdoors somewhere, poor it into the room and see where it drains away, might give us a clue as too the shape and location of the trap. Or ask Urlik for advice.
(I half expect there's a really, really simple way of getting round this and Ancient History thinks were really stupid for not thinking of it)
If not, we could fill an urn from water from outdoors somewhere, poor it into the room and see where it drains away, might give us a clue as too the shape and location of the trap. Or ask Urlik for advice.
(I half expect there's a really, really simple way of getting round this and Ancient History thinks were really stupid for not thinking of it)