Tomb of Xagyg: Solo Dungeon & Dragons Adventure

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Ancient History
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Post by Ancient History »

Traveling about sixty feet, Gorman and Urlik arrive at a door.
Omegonthesane
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Post by Omegonthesane »

Attempt to open the door.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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Ancient History
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Post by Ancient History »

The door slides open on spring-loaded hinges...the room looks familiar, though all of the rooms so far bear similar architecture. This room is rectangular, 20 feet wide by 40 feet long. It appears to be empty. There are three exits, one on your left on the same wall (South) and two on the left-hand wall (East).

[/edit] Urlik stands close behind you. "Well? Are we going in or not?"
Last edited by Ancient History on Sat May 18, 2019 11:51 am, edited 1 time in total.
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SlyJohnny
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Post by SlyJohnny »

Ask him to go in and open the door.
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Post by Thaluikhain »

Second that, and try the eastern door first.
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Post by Ancient History »

Back in Room 10
The troll brushes past Gorman, who is still holding the door. Urlik blinks and looks around. "We're back in that room we were a few minutes ago!" The troll walks over and examines the door that Gorman is holding. "Ah, one of them tricky hidden doors. Right bastards..."
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Post by Thaluikhain »

I was expecting a small room, but clear either way.

Go down the corridor to the south, I guess.
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Post by Ancient History »

Retracing your steps, you proceed sixty feet down the corridor to the door on your left (East) the leads to the parallel passage...and then you travel another sixty feet south, and come to...

Room 11
A square chamber, 20 feet on a side. There are no other apparent exits. Next to the door is an urn, with a slot in the top wide enough to accept a coin.
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Post by SlyJohnny »

Throw the urn into the wall on the other side of the room.
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Post by Ancient History »

Gorman lifts the urn. It must weigh at least sixty pounds. He attempts to throw it, but succeeds only in spilling the contents on the floor. The urn is full of silver coins. There must be a thousand of them.

[+100 XP]
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Post by Omegonthesane »

A thousand silver coins seems difficult to get out. Do we keep the XP if we disdain a portion of the treasure for something of better value per kilogram?

Alternatively, is it as difficult for Urlik to lift? If he just runs off with what we can't carry anyway, no loss to us compared to leaving it behind for some other thief to thieve.

Or, or is this where the thing Frank talked about ten years ago in the Tomes wrt dragon hoards being too small comes in - that you clear out the place, get the XP, then hire some dudes to take all the loot out in wagon trains.
Last edited by Omegonthesane on Sun May 19, 2019 7:31 am, edited 1 time in total.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Post by Ancient History »

You don't have to carry it with you as you explore the dungeon.
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Post by Thaluikhain »

Erm...go down the way Margo had gone, avoid the room with the trap and continue down the passage.

Possibly we could get some big rocks or other weights to trip the trap and see if we can safely get across, but probably best to try that later.
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Post by Ancient History »

That goes past room 1. You want to drop the urn off there?
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Post by Thaluikhain »

I vote yes to that.
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Post by Ancient History »

Retracing your steps, you lug the urn of silver coins back to Room #1. Taking the rightmost door to the North, Gorman and Urlik pass through Room #4 (noting its own clay pot), down the corridor, past the first side passage, and down the second side-passage, where there is a door.

Room #5
You peek through the door, holding the torch up high for light. the room is about 20 feet wide and thirty feet long. It appears to be empty, with two visible exits: a door on the opposite wall (SE), and a door on the left wall (NE).

It smells of death.
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Post by Thaluikhain »

Advance cautiously to the door on the left and peek through.
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Post by Ancient History »

...gentle reminder that this is the same room Margo died in.
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Post by SlyJohnny »

That's nice of you!

One of us really needs to bite the bullet and draw up a map on paint. I nominate not me.
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Post by Thaluikhain »

I second "not me". Not just due to laziness, but because I misread a previous depiction of the part outside here, I thought it was a corridor with a door, not a corridor ending at a door. My map would have been wrong.

Speaking of doors, perhaps we could take the door off it's hinges and slide it into the room to set the trap off?

EDIT: No, room would be too big for that to work.
Last edited by Thaluikhain on Tue May 21, 2019 1:51 pm, edited 1 time in total.
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Post by angelfromanotherpin »

As I understand it...
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Post by Ancient History »

Right, so Gorman and Urlik are looking into Room #5, where Margo the Medium's soul was sent screaming to her dark gods by a pit trap...
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Post by Thaluikhain »

Oh, those urns are probably round, right? So we could get one and roll it into the room and see if it sets the trap off.

EDIT: Taking the coins out first, and maybe putting some other junk in for weight.
Last edited by Thaluikhain on Wed May 22, 2019 2:24 am, edited 1 time in total.
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Post by Iduno »

Someone mentioned using the door to set off the pit trap, right?

Do the doors look like they're in good enough condition to be load-bearing? Make a bridge? If nothing else, it might distribute the weight enough not to trigger the pit trap.
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Post by Thaluikhain »

Do dwarves sense stonework and traps and stuff, or am I thinking of another edition?

If not, we could fill an urn from water from outdoors somewhere, poor it into the room and see where it drains away, might give us a clue as too the shape and location of the trap. Or ask Urlik for advice.

(I half expect there's a really, really simple way of getting round this and Ancient History thinks were really stupid for not thinking of it)
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