I agree that playing against type can be cool, if you have a setting where that particular construction is meant to be given a strong focus. I can imagine a setting where Orkcient Greece is the default origin location for Orcs, and I can imagine the setting succeeding off of that. But if the goal is to make a generic "European fantasy setting", then there are going to be a lot of European cultures that need representation. If many cultures need representation, then each culture only has a small amount of conceptual space to work with. That means setting designers
need to typecast their fantasy races. Just about every variety of Orcs comes with a side of "WAAAAARGH", and I don't believe that Ancient Rome/Greece provides enough "WAAAAARGH" to satisfy that requirement.
That probably doesn't resolve our disagreement on Orkcient Greece, but I'm pretty firm in thinking that Orcs need to be somewhere that they can get easily typecast. Also, I think the conversation about Orcs has a lot of branching points, and I want to make my position on orcs clear now that I've had time to mull it over.
Orcs Should Be Playable
It's [CURRENT YEAR] for god's sake. Players like playing as fantasy orcs. The Warcraft universe (at least from WC3 onwards) has shown us how great sympathetic orcs can be when they are handled well, to the point of
spawning its own trope for handling orcs. There also enough big name fantasy settings that orcs like PCs for players to recognize it: MtG post-Khans, Elder Scrolls post-Morrowind, HMM post-3e or 5e. IMO Halo 2 did this too with their culture of
space orcs brutes, but I'll forgive anyone who doesn't think that counts.
Point being: Audiences are down with orcs being playable, and you should make them playable.
Orc Vikings
I think the primary reason Orkcient Greece is supported by hyzmarca, ogrebattle, etc is because it's novel, and novelty is cool. Since I'm complaining about how it's bad, I'd like to offer an alternative culture for orcs (which you can probably guess by my title).
I don't think it's common to think of orcs as direct standins for a Norse people, but stereotypical sympathetic orc cultures do have some stereotypical viking elements: i.e. valuing physical strength, caring about honor, and bloodlust / combat rage. I would love to see Norse orcs, because I think it's novel enough to draw interest, but the throughlines are also strong enough for players to pick the concept up without additional prompting.
Some other upsides:
- Making orcs into vikings pulls them very far away from uncomfortable representations
- The taglines "Orc Viking" and "Orc Bear-Warrior" are a strong sell to prospective PCs.
Some downsides I can see to this approach:
- Norse cultures are also associated with people who look like Chris Hemsworth, and orcs clearly fail to do that.
- The spoonerism for this is Norcs. Sounds kind of gross.