How much more dangerous would the Tarrasque be with flight?
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How much more dangerous would the Tarrasque be with flight?
Let's say 60 speed (average) to make it slightly better than some existing spells such as Overland Flight. And it can charge while flying, too.
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That is usually the plan. So yeah, if you give it flight, its CR goes above 5.
Last edited by Foxwarrior on Sat Nov 09, 2019 5:34 am, edited 1 time in total.
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Depends . . how is the fall damage for that?
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Up to 20d6. 1d6 for the first increment (20-70 feet, depending on weight), plus d6 for every 10 feet (which should probably be per increment, but that requires multiplying numbers). So assuming infinite 1 pound rocks, you need to fly at 260 feet.Stahlseele wrote:Depends . . how is the fall damage for that?
To measure how impressive that is, I will note there is a level 1 spell (Launch Item - Magic of Faerun) that will move an object up to 400 + 40/level feet.
Flying obviously has other benefits, but the offense is "pretty good, for damage."
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The Tarrasque needs a stupid over-the-top breath weapon, something like 100 mile range death beam that that annihilates anything in its area of effect (maybe if you make your save you take "only" 1000d6 damage).
That movie was awesome.OgreBattle wrote:Y'all should watch Shin Godzilla, it's a great movie
Oh, then you are an idiot. Because infected slut princess has never posted anything worth reading at any time.
That monster class project from Brilliant Gameologists has a take on Ol' Terry that gives him some proper devastation. Still a bit silly like the rest, though.
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The problem is that for a normal person, the horizon is about 3 miles away. The Tarrasque is taller, so he can see further, but not usually 100 miles.infected slut princess wrote:The Tarrasque needs a stupid over-the-top breath weapon, something like 100 mile range death beam that that annihilates anything in its area of effect (maybe if you make your save you take "only" 1000d6 damage).
That movie was awesome.OgreBattle wrote:Y'all should watch Shin Godzilla, it's a great movie
And of course, D&D does 10' spot penalties, so seeing even 1 mile away is basically impossible.
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The Evolution stuff was interesting, but oh dear god untill he gets his final ish form the cgi is atrocious . . And as a die hard fan of the old godzilla, i did not appreciate the lightshow lasers from his back . .OgreBattle wrote:Y'all should watch Shin Godzilla, it's a great movie
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Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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It should be like using a dragon's breath weapon or lightning bolt -- it's a fixed area, not a ranged attack. Spot penalties don't matter.deaddmwalking wrote:
The problem is that for a normal person, the horizon is about 3 miles away. The Tarrasque is taller, so he can see further, but not usually 100 miles.
And of course, D&D does 10' spot penalties, so seeing even 1 mile away is basically impossible.
The exact range doesn't matter, it should just be very, very large beam attack.
Oh, then you are an idiot. Because infected slut princess has never posted anything worth reading at any time.