A.K.A. C.O.R.E.F.A.I.L.U.R.E.
Niel Cicierega wrote:"Have you ever spent time creating something and then realized it’s the worst thing a human being has ever done?"
Before we start off, please forgive the resoundingly middling formatting of this post. It exists primarily as a text file even spaced font and BBCode is awfulAncient History wrote:Nobody was set-up to do cross-genre, cross-setting adventures with d20. You could do it, but damn few people did because it was such a bloody mess.
Which, y'know, could have been fun if anybody had really run with the concept. There's nothing wrong with different settings having different inherent power levels and some feats just being better than others, as long as everybody goes into the game with the basic understanding that some player characters are going to be "better" than others and it's about how you play them, not any pretense at even progression of level-appropriate challenges. But most games aren't set up for that, at least not explicitly.
WHAT IS C.O.R.E.F.A.I.L.U.R.E. D20?
A joke, but a good one. You see, when the Open Gaming License and the 3e SRD were released, the third party RPG product scene quickly started resembling the wild west. Everyone who could was putting out their own variant of 3rd edition, a trend that still continues to this day. So, what do I mean when I say C.O.R.E.F.A.I.L.U.R.E. D20 is a joke? We've all had a DM that insisted that "Core Only" was the best way to play, but who gets to decide what counts as "Core"? Anyone, it turns out. A lot of people have published d20 products intended to replace the core rulebooks, and we plan on using all of them at the same time. C.O.R.E.F.A.I.L.U.R.E. D20 is not a game system, but is instead a compatibility guide allowing you to use a bunch of other similar game systems together in a way that is probably bad.
WHAT COUNTS AS CORE?
I had to draw the line somewhere, any book that at a minimum fully replaces the player's handbook and does not require the player's handbook or SRD is eligible. It's fine for a core book to provide compatibility options, as long as it doesn't require another product to be complete and is a self contained system. The one exception I've allowed is that products that used the d20 system logo and brand were required to leave out the rules for character creation and advancement, so if a system doesn't tell you how to generate ability scores or give an advancement table, that's fine.
Unfortunately there are a handful of core d20 books that are less compatible than others for whatever reason, and they have been Rightfully Excluded.
I have also intentionally avoided variants of Pathfinder. This is personal preference, I want to relive the weirdest parts of those 3.X days.
Finally, the joke is that you're going to engage in a "Core Only" experience that is actually anything but, and to experience all the artisinal weirdness that d20 has to offer. As such the 3e SRD, 3.5 SRD, PFSRD, and official material for those systems are off limits.
THE CORE
PREAPPROVED CORE MATERIAL, PLAYER RESOURCES
[*] 13th Age [13TH]
[*] A Game Of Thrones [AGOT]
[*] Arcana Evolved [ARCE]
[*] Babylon 5 2e [BABY]
[*] BESM D20 [BESM] (With the D20 Mecha Rules sampler, because the version of [BESM] I have appends it to the core book as 'free bonus rules' and that's good enough for me.)
[*] Conan D20 2e [CON]
[*] d20 Modern SRD [D20M]
[*] Engel [SHIT]
[*] EverQuest Role-Playing Game [EQST]
[*] Farscape Roleplaying Game [FAR]
[*] Iron Heroes [IRON]
[*] Silver Age Sentinels d20 Edition [SLVR]
[*] Stargate SG1 [SG1]
[*] Star Wars SAGA Edition [SAGA]
[*] Wheel of Time [WOT]
[*] World of Darkness, Monte Cook's [WOD]
[*] World of Warcraft 2e [WOW]
APPROVED SYSTEMS NOT YET INTEGRATED
[*] Blue Rose [BLUE]
[*] Call of Cthulhu d20 [COC]
[*] Etherscope [ETH]
[*] Fantasy Craft [FCFT]
[*] Mustants and Masterminds 2e [MOM2]
[*] OGL Ancients [ANCT]
[*] OGL Cybernet [CYBR]
[*] OGL Horror [HORR]
[*] OGL Steampunk [STM]
[*] OGL Wild West [WILD]
[*] Spycraft 2.0 SRD [SPY2]
[*] Traveller T20 SRD [T20]
[*] True20 [TRUE]
[*] WWE Know Your Role [WWE]
RIGHTFULLY EXCLUDED MATERIAL
Too Incompatible
[*] Aberrant (d20 Edition) (Classless)
[*] Adventure! (Classless)
[*] Babylon On Which Fame and Jubilation Are Bestowed (Classless)
[*] Lamentations of the Flame Princess (Too Retroclone)
Newer Compatible Version Available
[*] Arcana Unearthed (Replaced By: Arcana Evolved)
[*] Star Wars D20 (Replaced By: Star Wars SAGA Edition)
[*] Warcraft (Replaced By: World of Warcraft)
Not A Full System
[*] Armageddon: 2089
[*] Blood and Space: d20 Starship Adventures
[*] Deadlands D20
[*] Diablo II: Diablerie
[*] Dragon Mech
[*] Dragonstar
[*] Dragon Lords of Melnibone
[*] Fading Suns
[*] FBI: d20
[*] Gamma World
[*] Iron Kingdoms
[*] Judge Dredd Roleplaying Game, The
[*] Legends of the Samurai
[*] Munchkin RPG
[*] Oriental Adventures
[*] Star Trek
[*] Skull & Bones
[*] Slayers D20
[*] Swashbucking Adventures
[*] Testament: Roleplaying in the Biblical Era
UNABLE TO REVIEW
[*] Xcrawl (Cannot find the non-pathfinder version)
THIS LIST IS NOT NECESSARILY COMPLETE
I can't review everything, I got tired. If you know about an interesting product I didn't review that you feel should be included, or feel that I have wrongfully Rightfully Excluded something, shoot me an email at COREFAILURED20@GMAIL.COM
Here's a handy resource for finding more core books: https://rpggeek.com/rpgsystem/467/d20-system
Access to as many of the preapproved core materials as you can get your hands on. I'm not providing them, but I found most of them in a single evening. You can play with less, but it's best to have access to all of them because...
LAZY COMPATIBILITY
How on the material plane are you actually supposed to play using over 20 slightly different d20 variants at the same time? Lazy compatibility is the answer. All rules with the same name are considered variants of the same rule, any time a player is actively engaging with the rules in some manner they get to choose which variant of those rules they're using. For example, if your GM calls for you to make a Computer Use skill check you get to decide not only which version of the rules for skill checks you use, but which version of the skill Computer Use you use. For actions where a player character targets an NPC with an effect of some sort, the rules governing the NPC take precedence when possible, this is because the PC should have all the appropriate values for each system already calculated where the NPC will only have the values for its own system.
THE GENTLEPERSON'S AGREEMENT
Some of the rules included in the preapproved core material aren't actually very compatible. A good example is 13th Age's theatre of the mind style combat system. It's perfectly fine to avoid certain aspects of certain systems by mutual (even unspoken) agreement.
HARD STOP
I have not playtested C.O.R.E.F.A.I.L.U.R.E. extensively so I haven't seen this happen, but it probably will: It is in theory possible for the participants involved in an action to make choices where there is no logical resolution to an action. If this happens, the GM should allow the participants to choose new resolution mechanics (if it would help) or make up a rule to resolve it if no agreement with the players can be reached.
If you take upon yourself the woeful task of actually running a game of C.O.R.E.F.A.I.L.U.R.E. D20 instead of playing it, you've got some work to do. C.O.R.E.F.A.I.L.U.R.E. D20 assumes that if one game grants a character something during character creation, ALL player characters get that thing. Your players will be a mish-mash of every system on the list, and you should make yourself familiar with what each character can actually do.
THE COREFAILURE CHARACTER SHEET
No player would be willing to actually play this if they had to calculate everything by hand, and you want them to calculate everything to save you precious time. That's why I've got a character sheet: https://docs.google.com/spreadsheets/d/ ... sp=sharing
BUILD YOUR SETTING
But be vague about it, probably. It's kitchen sink fantasy sci-fi, so you want to have room for everything, but you also need to provide your players with something to latch onto because of how bonkers and freeform it's going to be. I'm working on my own setting, but I'm it's infringing on intellectual property all over the place, unlike this document which merely indexes some rules and provides guidelines without reproducing any content. Hit me up fam: COREFAILURED20@GMAIL.COM
BUILD YOUR ICONS
13th Age says the player characters get to spend Relationship Points at character creation to affect their relationship to these iconic heroes and villains, so your game is going to have icons in it. You can use the ones presented in 13th Age as is, but you can also invent your own or reskin them.
NEW PLAYER CHARACTER BASE NUMERICAL STATISTICS
Action Dice (3 d4's at 1st level)[SG1][SPY2]
Action Points/Force Points [D20M][SAGA]
Control Points [FAR]
Dark Side Score [SAGA]
Hero Points [ARCE]
Humanity Points [WOD]
Influence [AGOT][BABY]
Mastery Ratings [IRON]
Reputation [D20M]
Rank [SG1]
Social Status [AGOT]
NEW DERIVED STATISTICS
Armour Class (10 + Dex Modifier + Size Modifier + Ranks in Defence Combat Mastery. This is NOT the same as Armor Class) [BESM]
Armour Value [BESM]
Energy Points (Lowest of Int, Wis, Cha + 1d2 per level) [BESM]
Fortitude Defense (10 + Total Level in Classes + Dexterity Modifier + Class Bonus if Any + Size Modifier) [SAGA]
Mental Defense (10 + Middle of Intelligence, Wisdom, or Charisma Modifier + Character Level) [13TH]
Physical Defense (10 + Middle of Strength, Dexterity, or Constitution Modifier + Character Level) [13TH]
Reflex Defense (10 + Total Level in Classes + Constitution Modifier + Class Bonus if Any + Equipment Bonus) [SAGA]
Will Defense (10 + Total Level in Classes + Wisdom Modifier + Class Bonus if Any) [SAGA]
CHARACTER CREATION CHOICES AT 1ST LEVEL
Assign 40 Character/Build Points [BESM][SLVR]
[*] Buy Ability Scores [BESM][SLVR]
[*] Buy Character Attributes (Maximum rank of 1 at 1st level) [BESM][SLVR]
[*] Buy Social Status [AGOT]
[*] If you decide to play as a sentient mecha instead of having a race, you may exchange Character Points for Mecha Points at a rate of 1 Character Point to 50 Mecha Points. You may buy up to 300 Mecha Points this way at 1st level.
[*] You CANNOT buy additional levels in classes at character creation.
Choose One Focus [WOD]
Decide If You Are Unbound [ARCE]
Build an Origin [SPY2]
Choose a Race [Various], Species [SG1], or Specialty [SG1]
[*] You may choose to refund your race for 6 extra BP and build one from scratch [BESM], play as a sentient mecha [BESM], or play as a droid [SAGA].
Choose One Background [AGOT][FAR][WOT]
Choose One Starting Occupation [D20M]
Choose Two Traits [IRON]
Choose Defects, If Any [AGOT][BESM][SLVR]
[*] Limit 9 Character points from defects
[*] Defects that grant a bonus feat may instead grant 3 bonus Character Points
Choose First Class Level
[*] Your first class level does not cost Character/Build Points
[*] [SAGA] classes do not grant extra HP beyond hit dice at first level.
Assign Background Skills (8 Ranks) [13TH][SG1]
[*] [SG1] Has backgrounds that you invest ranks into to get EXP for performing themed actions.
Choose Two Skill Themes [WOD]
Assign Skill Points
[*] Between all the core systems there are several methods of assigning skills, but generally it's safe to assume that players adopt the most permissive system which is detailed below.
[*] Classes Grant x7 skill points at 1st level
[*] Maximum Ranks equal to Level + 3
[*] No Training Bonuses
[*] No cross-class skills, treat all skills as class skills
Choose Two Feats
[*] Characters normally choose one ceremonial feat [ARCE] and one regular feat
[*] Unbound [ARCE] characters can choose two regular feats
[*] Talents [ARCE] can only be selected as feats at first level
Assign or Save Training Points (5 at 1st Level) [EQST]
Determine "One Unique Thing" About Your Character [13TH]
Choose a Code of Honor [CON]
Assign 3 Relationship Points to Iconic Relationships [13TH]
Choose One Affiliation (Player Options Only)
[*] Noble House of Westeros [AGOT]
- (Being affiliated with a noble house usually grants you Social Status above 0. Having a social status of 2 or above increases your ECL by (Social Status - 1) which must be paid for like any other increase in ECL
[*] Horde [WOW]
[*] Independent [WOW]
Choose Allegiance(s) [D20M] (Optional)
FINISHING YOUR CHARACTER
Assign or Save Training Points [EQST]
Gain Force/Action Points [D20M][SAGA]
[*] 5 at 1st level.
Determine Energy Points [BESM]
Determine Starting Wealth [D20M]
Determine Rank [SG1]
[*] Only characters that are part of SG1 have a rank. Character's who chose an SG1 affiliated Human Specialty instead of a race will gain a rank, draw a stipend of USD every month, and can requisition gear. Rank can, presumably, be earned as part of the story of the game.
Determine And Invest Influence [AGOT][BABY]
Determine Reputation [AGOT][D20M][CON]
Determine Control Points (Wis mod per level for non [FAR] characters]) [FAR]
CHARACTER ADVANCEMENT
Character Advancement is by Character Points
[*]Buy Character Attributes [BESM][SILVR] Piecemeal
[*]Buy The Next Level of a Class or Type [WOD] for 10 CP (You cannot spend bonus CP to buy class levels)
[*]Buy Ability Score Increases [BESM][SILVR]
[*]Buy Social Status [AGOT] (Every rank of social status above 1st costs 10 CP)
[*]Buy Feats (You can buy feats beyond what you would normally get for levels in classes for 2 CP each.)
On Gaining a Level (Aside From Standard Advancement)
[*]Gain 5 + 1/2 Level (Round Down) Force Points [D20M][SAGA]
[*]Gain [AGOT][BABY] and Assign [BABY] Influence Equal to Charisma Bonus
[*]One Feat Every Level [13TH]
[*]Make a Profession check to increase your Wealth Score [D20M]
Characters Have an ECL of {(Total Spent C/BP - 40)/10}
[*]Bonus BP from trading in a race or gained as a class feature do not count when calculating ECL
EXPERIENCE POINT ADVANCEMENT TABLE
Code: Select all
Total EXP EXP Per CP Maximum Character
Earned ECL Total CP Until Next ECL Bonus CP* Attribute Rank
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
0 1 40 100 1
1000 2 50 200 1
3000 3 60 300 2
6000 4 70 400 2
10000 5 80 500 3
15000 6 90 600 3
21000 7 100 700 4
28000 8 110 800 4
36000 9 120 900 5
45000 10 130 1000 5
55000 11 140 1100 6
66000 12 150 1200 6
78000 13 160 1300 7
91000 14 170 1400 7
105000 15 180 1500 8
120000 16 190 1600 8
136000 17 200 1700 9
153000 18 210 1800 9
171000 19 220 1900 10
190000 20 230 ---- 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Bonus CP do not count toward total CP for determining ECL
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Code: Select all
Class Hit Max. Feat Bonus Bonus Extra Ability Score Training Force Action Dice
Lvl. Dice Feats Tier** Languages Proficiencies Interest Increases Points Conviction Point Dice Per Session
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1st 4 2*** Adventurer 1 0 +1/+1 x2 5 3 1d6 2(d4)
2nd 5 3 +1 10 3 3(d4)
3rd 6 4 2 1 15 4 3(d4)
4th 7 5 20 4 3(d4)
5th 8 6 Champion 3 2 +1/+1 x3 25 5 3(d4)
6th 9 7 +2 30 5 4(d6)
7th 10 8 4 3 35 6 4(d6)
8th 11 9 40 6 2d6**** 4(d6)
9th 12 10 5 4 +1/+1 x4 45 7 4(d6)
10th 13 11 Epic +3 50 7 4(d6)
11th 14 12 6 5 55 8 5(d8)
12th 15 13 60 8 5(d8)
13th 16 14 7 6 +1/+1 x5 65 9 5(d8)
14th 17 15 +4 70 9 5(d8)
15th 18 16 8 7 75 10 3d6**** 5(d8)
16th 19 17 80 10 6(d10)
17th 20 18 9 8 +1/+1 x6 85 11 6(d10)
18th 21 19 +5 90 11 6(d10)
19th 22 20 10 9 95 12 6(d10)
20th 23 21 100 12 6(d10)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Values given are totals for a given Class Level, not bonuses gained each level.
** Feats that do not specify if they are Adventurer, Champoin, or Epic feats are assumed to be Adventurer tier feats.
*** Normal characters must select a ceremonial feat [ARCE] as one of their first level feats, unbound [ARCE] characters cannot take
ceremonial feats and may select two regular feats.
**** Only count the highest die result.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ACTION POINTS
[*] Action Points [D20M]
[*] Force Points [SAGA]
BASE CLASS
[*] Base Class
[*] Heroic Class [SAGA]
[*] Type [WOD]
CHARACTER POINTS
[*] Character Points [BESM]
[*] Build Points [SLVR]
TOTAL OF ALL LEVELS IN CLASSES
[*] Career Level [SPY2]
[*] Heroic Level [SAGA]
[*] Experience Level
HIT POINTS
[*] Hit Points
[*] Vitality Points
[*] Wound Points
[*] Wounds
SKILLS
Several aspects of skill use and selection need to be amended to make everything compatible.
Skill Groups
There are about 140 regular skills in the component systems of C.O.R.E.F.A.I.L.U.R.E. D20, which is too many to have a functioning skill system in a D20 game. Each skill has been placed into a skill group (though sometimes a group only has one skill in it) and characters place ranks in these groups instead of individual skills. A character is considered to have ranks in each individual skill equal to the ranks they have in that skill's skill group.
Additional Class Skills
Several d20 systems provide things that grant additional class skills, but there are no class skills in C.O.R.E.F.A.I.L.U.R.E. D20, making these options lackluster. [D20M] grants a +1 competence bonus to skill checks with skills a character gains as class skills from a starting occupation if they already had that skill as a class skill, so lets do that for everything. Anything that before added a skill to a characters class skills, other than classes, now instead grants a +1 competence bonus to skill checks made with those skills.
Skill Themes
Normally skill themes [WOD] grant a character 3 free ranks in each skill that is part of any theme they have at 1st level. Because the skills that are part of C.O.R.E.F.A.I.L.U.R.E. D20's skill groups, and I don't want to force everyone to also track ranks in individual skills, characters instead simply have an untyped +3 bonus to skill checks with those specific [WOD] skills.
Skill Ranks at 1st level.
The maximum number of ranks a character can have is still Hit Dice + 3, but a 1st level character now has 4 HD. Therefore a character gains the listed number of ranks multiplied by 7 (instead of by 4) for their first class level.
CHARACTER POINTS AND CHARACTER ABILITIES [BESM][SLVR]
[BESM] (and [SLVR] as a result) seem to assume you're not a cheesy bastard, and actually spend most of the 40 discretionary character points at first level on increasing your ability scores. I'm not sure why you would do that when you can buy the ability to cast 3rd level spells at 1st level, but they do assume it, so we'll be using the following fixes.
Maximum Attribute Ranks
The maximum number of ranks a character can have in any given character ability is half their ECL, rounded up.
Dynamic Sorcery
[*] Dynamic Sorcery now has 9 ranks instead of 10.
[*] Each rank now lets you cast spells of level equal to that rank or lower (Rank 1 therefore lets you cast 0th and 1st level spells).
[*] More explicit examples of what spell lists you can get by paying more or less for your ranks:
- -2 CP/Rank: An extremely small spell list (such as having access to a single cleric domain) or access to a class with a bad spell list that doesn't even go to level 9 spells (such as the paladin's spell list).
-4 CP/Rank: A subset of a full casting class' spell lists (such as only spells from the necromancy school in from the wizard spell list)
-8 CP/Rank: The spell list of a typical full casting class (such as the Druid's spell list).
-12 CP/Rank: Access to all spells in a d20 system.
Some D20 systems have slightly different modifiers for size categories, notably [SAGA] and every other system in C.O.R.E.F.A.I.L.U.R.E., but because size bonuses operate in a relative way, with two creatures of the same size having a net 0 of bonuses against one another, it's actually fine to adjust size bonuses so that all systems are operating on a unified set of values. The values given below represent a middle ground between [SAGA] and standard D20 values, with the benefit of having linear increases/decreases outside of the small/medium/large range (just in case you need to represent something larger than a space station).
TABLE: Unified Size Categories and Bonuses
Code: Select all
Size Hide Collision
Size Mod Mod Damage
- - - - - - - - - - - - - - - - - - - - - - - -
Fine +6 +16
Diminutive +4 +12
Tiny +2 +8
Small +1 +4
Medium +0 +0
Large -1 -4 2d6+Str
Huge -2 -8 4d6+Str
Gargantuan -4 -12 6d6+Str
Colossal -6 -16 8d6+Str
Colossal, Frigate -8 -20 10d6+Str
Colossal, Cruiser -10 -24 15d6+Str
Colossal, Station -12 -30 20d6+Str
- - - - - - - - - - - - - - - - - - - - - - - -
Armour Class in [BESM] and [SLVR] is, essentially, Touch AC with an unnecessary roll thrown in. Therefore, for a simple conversion, character abilities from [BESM] and [SLVR] now target Touch AC.
Combat Defense Skills
Converting [BESM] and [SLVR] attacks to target touch AC puts defensive combat skills in a weird place where they're too powerful against some attacks and perfectly fine against others. The solution is for defensive combat skills to provide a bonus to AC against all appropriate attacks except when flat footed, but not have it stack with Armor bonuses.
UNIFIED SHIP SCALE MOVEMENT
Both [SAGA] AND [FAR] both contain space combat systems that are surprisingly compatible. Ships move around on the battlemap and shoot at one another dealing damage. The [SAGA] system has ships moving around on a 1" square grid, while the [FAR] system has ships move around on a grid of hexes. Fortunately the [FAR] system makes an accommodation for gridless movement using inches instead of hexes, therefore [SAGA] ships are locked to a 1" square grid and [FAR] ships move around on top of it and simply count as being in whatever square they end up in. [BESM] mecha that have spaceflight movement pose something of a problem as there are four movement types offered as options for the GM to choose from. The most compatible variant seems to be FTL with maneuverability, counting "a 1 inch square" as the "standard interstellar speed". [BABY] poses a real problem by having completely abstracted form of space combat that does not interact in any way with traditional d20 combat mechanics. For the time being I recommend you pretend [BABY] ships don't exist at all and that Babylon 5 is just a place you can go to.
Unlike the others, skill groups that have the note "Each Taken Individually" require skill ranks to be placed into each skill within the group instead of the group as a whole. These skills are mostly grouped for the purpose of saving space on the character sheet.
A "†" symbol indicates that ranks must be spent on skills within this skill group individually.
ACROBATICS
[*] Acrobatics [BABY][SLVR][SAGA]
[*] Balance [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][IRON][WOD][SG1][WOT]
[*] Escape Artist [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][SG1][WOT]
[*] Jump [AGOT][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][SAGA][SG1][WOT]
[*] Safe Fall [EQST]
[*] Tumble [AGOT][BESM][WOD]
APPRAISE
[*] Appraise [AGOT][ARCE][BABY][CON][SHIT][EQST][IRON][WOD][SG1][WOT]
ATHLETICS
[*] Athletics [BABY]
[*] Climb/Climbing [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][IRON][WOD][SLVR][SAGA][SG1][WOT]
[*] Powerlifting [BESM][SLVR]
[*] Swim/Swimming [BESM][SLVR][SG1]
[*] Sport/Sports [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][SLVR][SAGA][SG1][WOT]
CRYPTOGRAPHY
[*] Cryptography [SG1]
[*] Decipher Script [AGOT][ARCE][BESM][CON][D20M][IRON][WOT]
COMBAT †
[*] Archery [BESM][SLVR]
[*] Gun Combat [BESM][SLVR]
[*] Heavy Weapons [BESM][SLVR]
[*] Initiative [SAGA]
[*] Melee Attack [BESM][SLVR]
[*] Melee Defense [BESM][SLVR]
[*] Ranged Defense [BESM][SLVR]
[*] Special Ranged Attack [BESM][SLVR]
[*] Thrown Weapons [BESM][SLVR]
[*] Unarmed Attack [BESM][SLVR]
[*] Unarmed Defense [BESM][SLVR]
CONCENTRATION
[*] Channeling [EQST]
[*] Composure [WOT]
[*] Concentration [ARCE][BABY][BESM][CON][D20M][SHIT][IRON][WOD][SG1][WOT]
CRAFT †
[*] Alchemy [ARCE]
[*] Poison [BESM][SLVR]
[*] Trade Skill, Alchemy [EQST]
[*] Trade Skill, Tinkering [EQST]
[*] Craft, (Other)
DECEPTION
[*] Bluff [AGOT][ARCE][BABY][BESM][CON][D20M][SHIT][EQST][IRON][WOD][SG1][WOT]
[*] Deception [SAGA]
[*] Disguise [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][FAR][WOD][SLVR][SG1][WOT]
[*] Forgery [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][SLVR][SG1][WOT]
[*] Innuendo [ARCE][SHIT][SG1][WOT]
[*] Intrigue [BABY]
ELECTRONICS
[*] Computer Use [BABY][BESM][D20M][WOD][SG1]
[*] Computer/Computers [FAR][SLVR]
[*] Security System [FAR]
[*] Technical, Electronics [BABY]
[*] Use Computer [SAGA]
ENDURANCE
[*] Alchohol Tolerance [EQST]
[*] Controlled Breathing [BESM][SLVR]
[*] Endurance [SAGA]
GAMBLE
[*] Gamble [BESM][D20M]
HANDLE ANIMAL
[*] Animal Empathy [EQST][WOT]
[*] Animal Training [SLVR]
[*] Handle Animal [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][IRON][WOD][SG1][WOT]
HEALING
[*] First Aid [FAR][SG1]
[*] Heal [AGOT][ARCE][CON][SHIT][EQST][IRON][WOD][WOT]
[*] Medical [BABY][BESM][SLVR]
[*] Treat Injury [D20M][SAGA]
HOBBY
[*] Hobby [SG1]
INVESTIGATION
[*] Gather Information [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][SAGA][SG1][WOT]
[*] Interrogation [SLVR]
[*] Investigate [BABY][BESM][D20M]
[*] Sense Motive [AGOT][ARCE][BABY][BESM][CON][D20M][SHIT][EQST][IRON][WOD][SG1][WOT]
[*] Street Sense [SLVR]
KNOWLEDGE †
[*] Architecture [SLVR]
[*] Biological Sciences [SLVR]
[*] City Knowledge [SLVR]
[*] Cultural Arts [SLVR]
[*] Cultures [SG1]
[*] Domestic Arts [SLVR]
[*] Etiquette [SLVR]
[*] Foreign Culture [SLVR]
[*] Knowledge, Occult/Occult [SLVR][WOD]
[*] Law [SLVR]
[*] Management/Administration [SLVR]
[*] Military Sciences [SLVR]
[*] Physical Sciences [SLVR]
[*] Police Sciences [SLVR]
[*] Social Sciences [SLVR]
[*] Knowledge, (Any One)
LARCENY
[*] Burglary [SLVR]
[*] Open Lock [AGOT][ARCE][BESM][CON][IRON][WOD][SG1][WOT]
[*] Pick Lock [EQST]
[*] Pick Pocket [BESM][SHIT][EQST][WOT]
[*] Sleight of Hand [AGOT][ARCE][BESM][CON][D20M][FAR][IRON][WOD][SLVR][SG1]
[*] Subterfuge [BABY]
LINGUISTICS
[*] Language/Languages [SHIT][EQST][SLVR][SG1]
[*] Linguistics [BABY]
[*] Read/Write Language [D20M][FAR]
[*] Speak Language [AGOT][ARCE][BESM][D20M][WOD][WOT]
[*] Xeno-Languages [SG1]
MACHINES
[*] Demolitions [BESM][D20M][SHIT][FAR][WOD][SLVR][SG1]
[*] Disable Device [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][WOT]
[*] Electronics [SLVR][SG1]
[*] Mechanics [SLVR][SAGA][SG1]
[*] Repair [D20M][SHIT][FAR][WOD]
[*] Technical, Engineering [BABY]
[*] Technical, Mechanical [BABY]
MEDITATION
[*] Meditation [EQST]
OPERATE †
[*] Boating [SLVR][SG1]
[*] Drive/Driver/Driving [BABY][BESM][D20M][WOD][SLVR][SG1]
[*] Pilot/Piloting [BABY][BESM][D20M][SHIT][FAR][WOD][SLVR][SAGA][SG1]
[*] Ride/Riding [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][SLVR][SAGA][WOT]
OUTDOORSMANSHIP
[*] Intuit Direction [SHIT][WOT]
[*] Navigate/Navigation [BESM][D20M][WOD][SLVR]
[*] Sense Heading [EQST][FAR]
[*] Survival [AGOT][ARCE][BESM][CON][D20M][FAR][IRON][WOD][SAGA][SG1]
[*] Urban Tracking [SLVR]
[*] Wilderness Lore [BESM][SHIT][EQST][WOT]
[*] Wilderness Survival [SLVR]
[*] Wilderness Tracking [BESM][SLVR]
PERCEPTION
[*] Listen [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][SG1][WOT]
[*] Notice [BABY]
[*] Perception [SAGA]
[*] Read Lips [BESM][SHIT][EQST][WOT]
[*] Search [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][SG1][WOT]
[*] Spot [AGOT][ARCE][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][WOT]
[*] Surveillance [SG1]
PERFORM †
[*] Play, Brass Instrument [EQST]
[*] Play, Percussion Instrument [EQST]
[*] Play, String Instrument [EQST]
[*] Play, Wind Instrument [EQST]
[*] Perform, (Any)
PERSUASSION
[*] Bureaucracy [SG1]
[*] Diplomacy [AGOT][ARCE][BABY][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][SG1][WOT]
[*] Intimidate/Intimidation [AGOT][ARCE][BABY][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][SLVR][SG1][WOT]
[*] Negotiate [FAR]
[*] Persuassion [SAGA]
[*] Seduction [BESM][SLVR]
[*] Xeno-Cultures [SG1]
POWER USAGE †
[*] Power Usage, (Power) [BESM]
PROFESSION*
[*] Gaming [SLVR]
[*] Profession, Performing [BABY]
[*] Profession, White Collar [BABY]
[*] Profession, (Any) [AGOT][BABY][BESM][CON][D20M][SHIT][EQST][IRON][WOD][SG1][WOT]
RESEARCH
[*] Research [BESM][D20M][WOD]
SPELLCRAFT
[*] Invert [WOT]
[*] Spellcraft [ARCE][EQST][IRON][WOD]
[*] Weavesight [WOT]
STEALTH
[*] Hide [AGOT][BESM][CON][D20M][SHIT][EQST][FAR][IRON][WOD][SG1][WOT]
[*] Move Silently [AGOT][BESM][CON][D20M][SHIT][FAR][IRON][WOD][SG1][WOT]
[*] Sneak [ARCE][EQST]
[*] Stealth [BABY][SLVR][SAGA]
TAUNT
[*] Taunt [EQST]
TELEPATHY
[*] Telepathy [BABY]
UNDEAD EMPATHY
[*] Undead Empathy [EQST]
USE MAGIC DEVICE
[*] Use Magic Device [IRON]
USE ROPE
[*] Use Rope [AGOT][ARCE][BESM][CON][EQST][IRON][WOD][WOT]
USE THE FORCE
[*] Use The Force [SAGA]
RIGHTFULLY EXCLUDED
Artisan [SLVR] (Just use craft)
Operations (Unless I figure out how to integrate the [BABY] space combat)
Most of the combat systems that d20 system games feature are very similar, and are mostly interchangeable, with a few exceptions. [13TH] uses its own special abstract combat system that's motly incompatible with every other system, and I have not decided yet how they mesh.
Resolving Actions
Whenever an NPC and a PC interact, resolve the actions operating under the rules of the NPCs system of origin if possible. This means that a PC making an attack against an NPC attacks using the kind of attack and targeting the appropriate defenses from the NPCs system, and vice versa. If this is not possible for some reason (a player casting a spell against an NPC from a system without saving throws, for example) the NPC gets a +2 bonus to the defence or save after it is converted.
[*] $ [SG1]
[*] Credits (Cr.) [BABY][SAGA]
[*] Euro [SHIT]
[*] Peacekeeper "Currency Pledges" (Cps) [FAR]
[*] Standard Gold Piece (gp) (1 Platinum Piece = 10 Gold Pieces = 100 Silver Pieces = 1000 Copper Pieces) [13TH][ARCE][CON][EQST][IRON]
[*] Gold Crown (1 Gold Crown (gc) = 10 Silver Marks (mk) = 100 Silver Pennies (sp) = 1000 Copper Pennies (cp) [WOT]
[*] Gold Dragon (1 Gold Dragon = 30 Silver Moons = 210 Silver Stags = 1470 Copper Stars = 2940 Copper Groats = 5880 Half Groats = 11760 Copper Pennies = 23520 Halfpennies) [AGOT]
[*] Golden Luna (gl) (1 Golden Luna = 10 Silver Pieces) [CON]
[*] Wealth Ranks [D20M][AGOT]
EXCHANGE RATES
The players will frequently want to buy things that require currencies they don't have. We're going to use the Dollar as the standard currency. Any time the players buy something in a currency they don't have assume that there's a (1+1d4)% exchange fee.
[*] You cannot directly exchange dollars for credits, but you can buy items valued in credits with dollars using the following formula: Cost in Dollars = (Credit Cost)^2 OR 1 credit to 1 dollar. If this would result in an item costing less in dollars than it does in credits, it simply costs an amount of dollars equal to the credit cost.
[*] Nobody wants Euros, and will look at you weird if you try to pay for anything outside of the Engel territories with them.
[*] 1 Dollar = 2 GP
[*] People generally don't want peacekeeper pledges as they're not 'real' money and making big purchases means you get questioned by the peacekeepers, but they have the same value as credits. If you find someone willing to accept them for an item or convert them into credits there is an extra 2% currency exchange fee.
[*] 1 Gold Piece = 1 Gold Crown = 1 Golden Dragon = 1 Golden Luna. There is no exchange fee for buying items that use actual physical metal currencies with one another.
[*] You can buy anything using a wealth check. Simply use the chart below. For values beyond those on the chart, each 10x increase in price increases the DC by +8. When pricing mecha, ignore the rules presented for purchase DCs and use this chart instead.
TABLE: Purchase DC of Items Valued in Dollars
Code: Select all
DC 2 - $5 | DC 17 - $900 | DC 33 - $90000 | DC 49 - $9000000 | DC 65 - $900000000
DC 3 - $12 | DC 18 - $1200 | DC 34 - $120000 | DC 50 - $12000000 | DC 66 - $1200000000
DC 4 - $20 | DC 19 - $1500 | DC 35 - $150000 | DC 51 - $15000000 | DC 67 - $1500000000
DC 5 - $30 | DC 20 - $2000 | DC 36 - $200000 | DC 52 - $20000000 | DC 68 - $2000000000
DC 6 - $40 | DC 21 - $2750 | DC 37 - $275000 | DC 53 - $27500000 | DC 69 - $2750000000
DC 7 - $55 | DC 22 - $3500 | DC 38 - $350000 | DC 54 - $35000000 | DC 70 - $3500000000
DC 8 - $70 | DC 23 - $5000 | DC 39 - $500000 | DC 55 - $50000000 | DC 71 - $5000000000
DC 9 - $90 | DC 24 - $6500 | DC 40 - $650000 | DC 56 - $65000000 | DC 72 - $6500000000
DC 10 - $120 | DC 25 - $9000 | DC 41 - $900000 | DC 57 - $90000000 | DC 73 - $9000000000
DC 11 - $150 | DC 26 - $12000 | DC 42 - $1200000 | DC 58 - $120000000 | DC 74 - $12000000000
DC 12 - $200 | DC 27 - $15000 | DC 43 - $1500000 | DC 59 - $150000000 | DC 75 - $15000000000
DC 13 - $275 | DC 28 - $20000 | DC 44 - $2000000 | DC 60 - $200000000 | DC 76 - $20000000000
DC 14 - $350 | DC 29 - $27500 | DC 45 - $2750000 | DC 61 - $275000000 | DC 77 - $27500000000
DC 15 - $500 | DC 30 - $35000 | DC 46 - $3500000 | DC 62 - $350000000 | DC 78 - $35000000000
DC 16 - $650 | DC 31 - $50000 | DC 47 - $5000000 | DC 63 - $500000000 | DC 79 - $50000000000
DC 17 - $900 | DC 32 - $65000 | DC 48 - $6500000 | DC 64 - $650000000 | DC 80 - $65000000000