virgileso wrote:At least it prevents the concern about any single entity being able to rewrite the landscape, because once you get an army's attention, the only thing that can survive is something with a gigantic damage aura (both size and damage).
That leads to a problem though, as suddenly D&D land is utterly inverted. When the Tarrasque shows up, you don't want a party of heroes- you seriously want 10,000 archers.
Though... as written, I seriously don't know that the tarrasque is actually killable. 1,420 hit points, AC 43 and Resist 10 (all), no matter what you throw at him you really aren't doing shit. The entire combat seems an exercise in hoping for the absurd crits you can get at that level (max weapon + 15 + magic item crits (5d6 to 5d12) + plus the enhance crit feat and a high crit weapon), And of course, its only doing about 4d12 +32 a round.
And the less said about Orcus, the better. Despite the giant hard-on they seem to have for him, he makes me sad. This is the big monster in the book, level 33 solo and the fucking Wand of Orcus does 3d12+12 damage, and inflicts the weakened status. Whee.
Though Touch of Death is wackily out of place in this edition(and...doesn't involve actual death). Enemy goes to 0 or bloodied (on a miss).