owlassociate wrote:Sounds like he's the kind of DM that got into OSR just so he can watch hordes of characters die.
I'd like to think otherwise, but his actions are telling me not to. All he
does in this game is roll for shit and read off a module. You'd think at the very least he could read off a module for the right goddamn game. Like, I enjoy some random tables probably more than I should, but it seriously feels like that's a half of his game and
I don't like the tables he's using!
JigokuBosatsu wrote:This is why OSR needs to be put in a gritty, tactical catapult and flung into the sun.
IT'S NOT EVEN GRITTY OR TACTICAL! We do this shit theatre of the mind, so the only "tactics" is deciding whether or not to cast our spells. The most "tactical" encounter we've had so far is a fight with some weird slime humanoid that seemed to resist all of our damage, but bounced away from us when we hit it, so... I told the other player to help me lure it outside near the cliffs so we could smack it into the void. What kind of "tactics" can you do when the situation is "there are direwolves 180 feet away, they want to kill you, they run 3 times faster than you, they outnumber you, and they outlevel you"? He literally will roll random encounters where he feels like "someone has to die".
NO FUCKING SHIT SOMEONE HAS TO DIE IF YOU'RE ROLLING ON THE FUCK-ME KILL LIST!
The worst part is that I brought this up to the other player and he said it would've been "boring" to have not fucking insane encounters 24/7 and it wouldn't be "realistic". The only way this shit is "realistic" is if every single person in town is 5th level. I bet he's just saying that because neither of
his characters have been killed for no reason yet.