Votes registered, Chris Redfield will press the button.
392
You press the button and hear a small click. Then you hear another sound and you swing round to face the corner shelf. Beside this shelf, a sliding panel has opened in the wall. You walk over to investigate and bend down to look at the opening. Too late, you realize that the panel has revealed, not a tunnel at all, but a false opening. The wall behind is solid. But it has served its purpose: You have been lured into a trap! You are standing on a trap-door which opens beneath you and you fall downwards. Turn to 397.
397
Down you fall for several metres until you finally land in a heap on something soft. Add 1 FEAR point for the fright and
Test your Luck. If you are Lucky, you are unhurt. If you are Unlucky, you have twisted your wrist – deduct 1 SKILL point. You pick yourself up and verify there is no serious damage. You have landed on a mound of earth and hay and you realize that you are in a cellar underneath the house. The room is fairly small, with one door. Outside you can hear a shuffling noise coming closer. Will you spring behind the door to surprise whatever is approaching (turn to 6), or will you quickly search the room for a weapon in case you need to defend yourself (turn to 355)?
The Luck roll yielded a 9, meaning that Chris Redfield was Unlucky.
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Adventure Sheet:
Chris Redfield
SKILL: 11 Initial Skill = 12 Starting Skill = 9 (Initial Skill – 3)
STAMINA: 15 Initial Stamina = 15
LUCK: 7 Initial Luck = 8
ITEMS OR EQUIPMENT CARRIED:
Letter Opener (Increases SKILL to Initial value in combat)
Silver dagger (Add 2 SKILL points in combat)
Hip-flask with brandy
FEAR: Maximum Fear = 10 Current Fear (Starts at zero): 3
NOTES:
‘Mordana in Abaddon’ message (turn to 88 to use)
When at the cellar stairs, deduct 10 from the current reference to search for the secret door
Say No To Fascism. The left is the one true way to go.