Hey, golden fist? Didn't we have one of those before (if only very briefly)?You cannot begin to count the number of magical items strewn about you. Several catch your eye: a gem-encrusted breastplate (far too small for you), a huge pair of shiny boots (apparently made of feathers), a golden first, a pearl-inlaid skull, an onyx sceptre and a crystal globe mounted on a velvet plinth. If you wish to take any of these, note down which ones you take on your Adventure Sheet. Then you head into the mist.
Dice roll = 4 (Lucky).You make your way through the shifting mists treading carefully on the slipper ground beneath your feet. As you walk, you notice shapes moving beneath the translucent surface. The mist muffles sound, but a screeching whistle penetrates. Test your Luck. If you are Lucky, turn 193. If you are Unlucky, turn to 209.
LUCK hasn't really be tested much in throughout this book...
A silvery shape shoots past your head and crashes into the ground, shattering into a million milky droplets. These re-form into a grotesque winged reptile, its limbless translucent body pulsing with unnatural energy. A vicious beak protrudes from its bulbous head, and milky eyes full of malice peer balefully around. The Ectovult flounders about until it bumps into a silver chalice, which it greedily consumes. The winged horror then flies off with the chalice still visible, quivering inside its body. If you have a crossbow and wish to shoot the Extovult, turn to 271. Otherwise, turn to 322.
So, yeah, I decided to move on a bit instead of waiting for votes on which magical items to take, because unlike th3 3 potions which can be taken immediately, there was no immediate effect for any of those items, so it can afford to wait a bit.You are surrounded by a shroud of mist, on a featureless plain of crystal. Your only guides are the muffled noises which penetrate the dense white vapour. There are several distinct noises, each coming from a different direction. Do you head for the:
Moaning?
Creaking?
Whispering?
Now, other than voting on which way to go, please also vote on which of the listed items from the top section that you wish to take, if any.
Adventure Sheet:
[spoiler]Name: Dastan
SKILL 12/12
STAMINA 12/17
LUCK 9/10
Equipment: Sword of Fangthane steel, leather armour, Reaver's bottle, Blowpipe (used), Ghulsh' potion (turn to 258 when drunk), 'Zazzaz' potion (turn to 369 when drunk), Barolo's buckler (+1 SKILL during combat), Sealed Locket, Jheera torch, whistle
Provisions: 3
Gold & Treasure: 9 GP
Time remaining: 4/20 (turn to 57 when crossing off 18th time unit, and to 326 when crossing off the last time unit)
Notes: Learned the Spitting Fly from Barolo, received a wound that changes colour on left hand, Sige's pomander contains the herbs Paa, Maet and Teth (herbs have been eaten)
[/spoiler]