[Let's Play] Fighting Fantasy 33 – Sky Lord
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Vote registered, Jang Mistral will maintain speed and set a course of pitch +52.5, roll +30, and yaw +27.5.
285
You take some minor damage from bubble-bomb splinters. Deduct 1 point from your STAMINA.
Starspray: Pitch +19 … Roll +82 … Yaw -18 …
Enemy: Pitch +35 … Roll +60 … Yaw +13 …
Relative speed 2000 …
You may:
Maintain speed, yaw -6.5 Turn to 148
Maintain speed, pitch +15, yaw -31 Turn to 177
Halve speed, roll +105, yaw -5 Turn to 203
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Jang Mistral
SKILL: 12 Initial Skill = 12
STAMINA: 17 Initial Stamina = 24
LUCK: 12 Initial Luck = 12
RATING: 5
CREDITS: 10 Initial = 10
OXYGEN SUPPLY POINTS: 10 Initial = 10
NOTES AND ITEMS:
10 Provision Tablets
RESURRECTIONS: 4[/spoiler]
Space Combat Sheet:
[spoiler]STARSHIP: STARSPRAY
DATA: 4 HIGH POWER LASERS L
8 FORCE SHIELD PODS S
YOUR VEHICLES:
None[/spoiler]
285
You take some minor damage from bubble-bomb splinters. Deduct 1 point from your STAMINA.
Starspray: Pitch +19 … Roll +82 … Yaw -18 …
Enemy: Pitch +35 … Roll +60 … Yaw +13 …
Relative speed 2000 …
You may:
Maintain speed, yaw -6.5 Turn to 148
Maintain speed, pitch +15, yaw -31 Turn to 177
Halve speed, roll +105, yaw -5 Turn to 203
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Jang Mistral
SKILL: 12 Initial Skill = 12
STAMINA: 17 Initial Stamina = 24
LUCK: 12 Initial Luck = 12
RATING: 5
CREDITS: 10 Initial = 10
OXYGEN SUPPLY POINTS: 10 Initial = 10
NOTES AND ITEMS:
10 Provision Tablets
RESURRECTIONS: 4[/spoiler]
Space Combat Sheet:
[spoiler]STARSHIP: STARSPRAY
DATA: 4 HIGH POWER LASERS L
8 FORCE SHIELD PODS S
YOUR VEHICLES:
None[/spoiler]
Last edited by JourneymanN00b on Thu Aug 11, 2022 5:45 am, edited 1 time in total.
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
A roll of 2 says go to 177.
Orth Plays: Currently Baldur's Gate II
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Vote registered, Jang Mistral will maintain speed and set a course of pitch +15 and yaw +31.
177
You close in on the flank of your prey.
Starspray: Pitch +21.5 … Roll +112 … Yaw +19.5 …
Enemy: Pitch +35 … Roll +60 … Yaw +13 …
Relative speed 2000 …
You may:
Halve speed, pitch +30 Turn to 231
Halve speed, roll +30, yaw -10 Turn to 22
Halve speed, roll +5, yaw -5 Turn to 203
[spoiler][/spoiler]
Please vote before 6:00 PM PDT to guarantee that it will be counted.
177
You close in on the flank of your prey.
Starspray: Pitch +21.5 … Roll +112 … Yaw +19.5 …
Enemy: Pitch +35 … Roll +60 … Yaw +13 …
Relative speed 2000 …
You may:
Halve speed, pitch +30 Turn to 231
Halve speed, roll +30, yaw -10 Turn to 22
Halve speed, roll +5, yaw -5 Turn to 203
[spoiler][/spoiler]
Please vote before 6:00 PM PDT to guarantee that it will be counted.
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
My die says turn to 231.
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Sure, why not?
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Votes registered, Jang Mistral will halve speed and set a course of pitch +30.
231
After further drastic manoeuvres, your situation is:
Starspray: Pitch +20 … Roll +30 … Yaw 0 …
Enemy: Pitch +35 … Roll +60 … Yaw +13 …
Relative speed 1000 …
Will you:
Maintain speed, pitch +55, yaw +13? Turn to 248
Maintain speed, pitch +55, roll +90, yaw +13? Turn to 206
Maintain speed, pitch +55, roll +30, yaw +13? Turn to 193
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
231
After further drastic manoeuvres, your situation is:
Starspray: Pitch +20 … Roll +30 … Yaw 0 …
Enemy: Pitch +35 … Roll +60 … Yaw +13 …
Relative speed 1000 …
Will you:
Maintain speed, pitch +55, yaw +13? Turn to 248
Maintain speed, pitch +55, roll +90, yaw +13? Turn to 206
Maintain speed, pitch +55, roll +30, yaw +13? Turn to 193
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Man, this book really drags things out on individual puzzles. First it was the orange blob, and now we're still dealing with this? How many encounters/puzzles can the author fit into the book at this rate? 4? 5?
Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Die says go to 193.
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
And it would seem that either our choices don't really matter here, or that there'd be loads of ways to die here without even knowing what we should do o get past this, never of which seems ideal.
(Actually, I'm not sure I ever got further than the orange blob section, so maybe it's the later)
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Roll+90, I think.
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Votes counted, Jang Mistral will maintain speed, and set a course of pitch +55, roll +90, and yaw +13, since that option won over maintaining speed and setting a course of pitch +55, roll +30, and yaw +13 by a 2-1 vote.
206
Your position, relative to the Grand Archipelago, is: pitch 0, roll 0, yaw 0: you are directly behind it! You fire your lasers at its most vunerable spot, and then roar away. Several seconds later the pirate’s ship explodes in a massive fireball of heat and light. After a moment’s jubilation, you switch back into time-warp, and continue on to Aarok, and your main mission. Turn to 279.
[spoiler][/spoiler]
279
Eventually, you reach Aarok and exit from the warp. However, as you manoeuvre the Starspray through the atmosphere’s defences of mines, projectiles and atomic blimps, you are detected and attacked by an automated defence module.
DEFENCE MODULE RATING 6 LASERS 2 SHIELDS 6
If you win, turn to 52.
The fight:
[spoiler]Defence Module shoots first since its rating is higher than the player’s.
Round 1: Defence Module Attack Roll: 4, Player Shields: 8;
Player Attack Roll: 1, Defence Module Shields: 4
Round 2: Defence Module Attack Roll: 6, Player Shields: 8;
Player Attack Roll: 4, Defence Module Shields: 4
Round 3: Defence Module Attack Roll: 5, Player Shields: 8;
Player Attack Roll: 5, Defence Module Shields: 4
Round 4: Defence Module Attack Roll: 1, Player Shields: 6;
Player Attack Roll: 3, Defence Module Shields: 2
Round 5: Defence Module Attack Roll: 6, Player Shields: 6;
Player Attack Roll: 6, Defence Module Shields: 2
Round 6: Defence Module Attack Roll: 6, Player Shields: 6;
Player Attack Roll: 2, Defence Module Shields: 0[/spoiler]
Jang Mistral actually manages to survive this Combat-Weapon Clash by only taking 2 Shields damage before destroying the Defence Module.
52
You pilot the Starspray northwards towards Aarok’s main spaceport at Central City. The city soon appears: a large blue-walled fortress shimmering in the dawn light. But suddenly a red beam streams out from one of the city towers, scoring a direct hit on your craft. Your port thruster is pierced. Although it does not explode, you will have to crash-land somewhere short of the spaceport. Will you veer towards a black swamp in the north-west (turn to 154), or towards a purple desert in the north-east (turn to 84)?
Please vote before 6:00 PM PDT to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Jang Mistral
SKILL: 12 Initial Skill = 12
STAMINA: 17 Initial Stamina = 24
LUCK: 12 Initial Luck = 12
RATING: 6
CREDITS: 10 Initial = 10
OXYGEN SUPPLY POINTS: 10 Initial = 10
NOTES AND ITEMS:
10 Provision Tablets
RESURRECTIONS: 4[/spoiler]
Space Combat Sheet:
[spoiler]STARSHIP: STARSPRAY
DATA: 4 HIGH POWER LASERS L
8 FORCE SHIELD PODS S
YOUR VEHICLES:
None[/spoiler]
206
Your position, relative to the Grand Archipelago, is: pitch 0, roll 0, yaw 0: you are directly behind it! You fire your lasers at its most vunerable spot, and then roar away. Several seconds later the pirate’s ship explodes in a massive fireball of heat and light. After a moment’s jubilation, you switch back into time-warp, and continue on to Aarok, and your main mission. Turn to 279.
[spoiler][/spoiler]
279
Eventually, you reach Aarok and exit from the warp. However, as you manoeuvre the Starspray through the atmosphere’s defences of mines, projectiles and atomic blimps, you are detected and attacked by an automated defence module.
DEFENCE MODULE RATING 6 LASERS 2 SHIELDS 6
If you win, turn to 52.
The fight:
[spoiler]Defence Module shoots first since its rating is higher than the player’s.
Round 1: Defence Module Attack Roll: 4, Player Shields: 8;
Player Attack Roll: 1, Defence Module Shields: 4
Round 2: Defence Module Attack Roll: 6, Player Shields: 8;
Player Attack Roll: 4, Defence Module Shields: 4
Round 3: Defence Module Attack Roll: 5, Player Shields: 8;
Player Attack Roll: 5, Defence Module Shields: 4
Round 4: Defence Module Attack Roll: 1, Player Shields: 6;
Player Attack Roll: 3, Defence Module Shields: 2
Round 5: Defence Module Attack Roll: 6, Player Shields: 6;
Player Attack Roll: 6, Defence Module Shields: 2
Round 6: Defence Module Attack Roll: 6, Player Shields: 6;
Player Attack Roll: 2, Defence Module Shields: 0[/spoiler]
Jang Mistral actually manages to survive this Combat-Weapon Clash by only taking 2 Shields damage before destroying the Defence Module.
52
You pilot the Starspray northwards towards Aarok’s main spaceport at Central City. The city soon appears: a large blue-walled fortress shimmering in the dawn light. But suddenly a red beam streams out from one of the city towers, scoring a direct hit on your craft. Your port thruster is pierced. Although it does not explode, you will have to crash-land somewhere short of the spaceport. Will you veer towards a black swamp in the north-west (turn to 154), or towards a purple desert in the north-east (turn to 84)?
Please vote before 6:00 PM PDT to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Jang Mistral
SKILL: 12 Initial Skill = 12
STAMINA: 17 Initial Stamina = 24
LUCK: 12 Initial Luck = 12
RATING: 6
CREDITS: 10 Initial = 10
OXYGEN SUPPLY POINTS: 10 Initial = 10
NOTES AND ITEMS:
10 Provision Tablets
RESURRECTIONS: 4[/spoiler]
Space Combat Sheet:
[spoiler]STARSHIP: STARSPRAY
DATA: 4 HIGH POWER LASERS L
8 FORCE SHIELD PODS S
YOUR VEHICLES:
None[/spoiler]
Last edited by JourneymanN00b on Fri Aug 12, 2022 5:07 pm, edited 1 time in total.
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Crashing into a swamp reduces fire risk, and allows wreckage to be undetected underwater, so swamp I guess.
(And, oh, so that's what that speed pitch yaw roll thing was going for.)
(And, oh, so that's what that speed pitch yaw roll thing was going for.)
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Thank you for the votes. I will break the 1-1 tie and have Jang Mistral veer towards a purple desert in the north-east.
84
You brace yourself as the Starspray skims over a dune crest and plummets into a valley of sand and ash. Deduct 2 points from your STAMINA. After a brief reconnaissance, you gather your equipment and depart on foot towards the distant city. Turn to 376.
376
For a long time you struggle over the purple dunes, baking under the blazing star of Sev. When evening arrives, you are still a long march away from the city walls. Near by, a cluster of flat-topped pillars, arranged in a rough circle, jut from the desert floor; you are determined to camp there for the night. But when you arrive, you hear a peculiar, low-pitched gabbling: a pack of desert creatures, or mutants, must have smelt you from the surrounding dunes. You may wish to climb one of the pillars for safety (turn to 281), or you could try to sneak quietly away (turn to 31).
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Jang Mistral
SKILL: 12 Initial Skill = 12
STAMINA: 15 Initial Stamina = 24
LUCK: 12 Initial Luck = 12
RATING: 6
CREDITS: 10 Initial = 10
OXYGEN SUPPLY POINTS: 10 Initial = 10
NOTES AND ITEMS:
10 Provision Tablets
RESURRECTIONS: 4[/spoiler]
Space Combat Sheet:
[spoiler]STARSHIP: STARSPRAY
DATA: 4 HIGH POWER LASERS L
8 FORCE SHIELD PODS S
YOUR VEHICLES:
None[/spoiler]
84
You brace yourself as the Starspray skims over a dune crest and plummets into a valley of sand and ash. Deduct 2 points from your STAMINA. After a brief reconnaissance, you gather your equipment and depart on foot towards the distant city. Turn to 376.
376
For a long time you struggle over the purple dunes, baking under the blazing star of Sev. When evening arrives, you are still a long march away from the city walls. Near by, a cluster of flat-topped pillars, arranged in a rough circle, jut from the desert floor; you are determined to camp there for the night. But when you arrive, you hear a peculiar, low-pitched gabbling: a pack of desert creatures, or mutants, must have smelt you from the surrounding dunes. You may wish to climb one of the pillars for safety (turn to 281), or you could try to sneak quietly away (turn to 31).
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Jang Mistral
SKILL: 12 Initial Skill = 12
STAMINA: 15 Initial Stamina = 24
LUCK: 12 Initial Luck = 12
RATING: 6
CREDITS: 10 Initial = 10
OXYGEN SUPPLY POINTS: 10 Initial = 10
NOTES AND ITEMS:
10 Provision Tablets
RESURRECTIONS: 4[/spoiler]
Space Combat Sheet:
[spoiler]STARSHIP: STARSPRAY
DATA: 4 HIGH POWER LASERS L
8 FORCE SHIELD PODS S
YOUR VEHICLES:
None[/spoiler]
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Hm, cornering ourselves isn't great, but sneaking away from smell trackers seems unhelpful. Climb.
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Climb.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Climbing one of the pillars for safety received 3 votes, so Jang Mistral will do that.
281
Before you can climb to the top, a dozen hairy spider-critters leap over a dune, shrieking wildly. Three of them begin to climb your pillar; the others scuttle up nearby columns. Will you plant your heel in the face of the first spider below you (turn to 210), shoot several off a nearby pillar (turn to 228), or use your laser-sword and buckler to dislodge those below (turn to 178)?
[spoiler][/spoiler]
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
281
Before you can climb to the top, a dozen hairy spider-critters leap over a dune, shrieking wildly. Three of them begin to climb your pillar; the others scuttle up nearby columns. Will you plant your heel in the face of the first spider below you (turn to 210), shoot several off a nearby pillar (turn to 228), or use your laser-sword and buckler to dislodge those below (turn to 178)?
[spoiler][/spoiler]
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Crush them under our heel like the vermin they are.
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
We have a laser sword and buckler, so use them.
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Use our weapon; they might bite us if we bring our foot towards them.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
Votes counted, Jang Mistral will use his laser-sword and buckler to dislodge those below, as that option won over planting his heel in the face of the first spider below him by a 3-1 vote.
178
You must fight the spiders from a precarious position, so deduct 1 point from your SKILL temporarily during the following combat.
BROWN SPIDER SKILL 8 STAMINA 4
FAT SPIDER SKILL 7 STAMINA 4
SPINDLY SPIDER 6 STAMINA 6
If you win, turn to 273.
[spoiler][/spoiler]
The fight:
[spoiler](Brown Spider)
Round 1: Brown Spider Attack Strength: 16, Player Attack Strength: 14;
Brown Spider Stamina: 4, Player Stamina: 13
Round 2: Brown Spider Attack Strength: 14, Player Attack Strength: 23;
Brown Spider Stamina: 2, Player Stamina: 13
Round 3: Brown Spider Attack Strength: 16, Player Attack Strength: 17;
Brown Spider Stamina: 0, Player Stamina: 13
(Fat Spider)
Round 1: Fat Spider Attack Strength: 14, Player Attack Strength: 16;
Fat Spider Stamina: 2, Player Stamina: 13
Round 2: Fat Spider Attack Strength: 11, Player Attack Strength: 18;
Fat Spider Stamina: 0, Player Stamina: 13
(Spindly Spider)
Round 1: Spindly Spider Attack Strength: 11, Player Attack Strength: 15;
Spindly Spider Stamina: 4, Player Stamina: 13
Round 2: Spindly Spider Attack Strength: 14, Player Attack Strength: 17;
Spindly Spider Stamina: 2, Player Stamina: 13
Round 3: Spindly Spider Attack Strength: 16, Player Attack Strength: 18;
Spindly Spider Stamina: 0, Player Stamina: 13[/spoiler]
Jang Mistral kills the Spiders fairly easily, but take 2 Stamina damage from a lucky hit from the Brown Spider.
273
The remaining spiders, scuttling to the tops of nearby columns, shriek at you and begin spinning long webs. The nearest spider streams a cord across the gap. It glues fast, allowing three other spiders to rush across at you. Will you kick the spiders (turn to 210), or turn your pistol on them (turn to 228)?
Please vote before 6:00 PM PDT to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Jang Mistral
SKILL: 12 Initial Skill = 12
STAMINA: 13 Initial Stamina = 24
LUCK: 12 Initial Luck = 12
RATING: 6
CREDITS: 10 Initial = 10
OXYGEN SUPPLY POINTS: 10 Initial = 10
NOTES AND ITEMS:
10 Provision Tablets
RESURRECTIONS: 4[/spoiler]
Space Combat Sheet:
[spoiler]STARSHIP: STARSPRAY
DATA: 4 HIGH POWER LASERS L
8 FORCE SHIELD PODS S
YOUR VEHICLES:
None[/spoiler]
178
You must fight the spiders from a precarious position, so deduct 1 point from your SKILL temporarily during the following combat.
BROWN SPIDER SKILL 8 STAMINA 4
FAT SPIDER SKILL 7 STAMINA 4
SPINDLY SPIDER 6 STAMINA 6
If you win, turn to 273.
[spoiler][/spoiler]
The fight:
[spoiler](Brown Spider)
Round 1: Brown Spider Attack Strength: 16, Player Attack Strength: 14;
Brown Spider Stamina: 4, Player Stamina: 13
Round 2: Brown Spider Attack Strength: 14, Player Attack Strength: 23;
Brown Spider Stamina: 2, Player Stamina: 13
Round 3: Brown Spider Attack Strength: 16, Player Attack Strength: 17;
Brown Spider Stamina: 0, Player Stamina: 13
(Fat Spider)
Round 1: Fat Spider Attack Strength: 14, Player Attack Strength: 16;
Fat Spider Stamina: 2, Player Stamina: 13
Round 2: Fat Spider Attack Strength: 11, Player Attack Strength: 18;
Fat Spider Stamina: 0, Player Stamina: 13
(Spindly Spider)
Round 1: Spindly Spider Attack Strength: 11, Player Attack Strength: 15;
Spindly Spider Stamina: 4, Player Stamina: 13
Round 2: Spindly Spider Attack Strength: 14, Player Attack Strength: 17;
Spindly Spider Stamina: 2, Player Stamina: 13
Round 3: Spindly Spider Attack Strength: 16, Player Attack Strength: 18;
Spindly Spider Stamina: 0, Player Stamina: 13[/spoiler]
Jang Mistral kills the Spiders fairly easily, but take 2 Stamina damage from a lucky hit from the Brown Spider.
273
The remaining spiders, scuttling to the tops of nearby columns, shriek at you and begin spinning long webs. The nearest spider streams a cord across the gap. It glues fast, allowing three other spiders to rush across at you. Will you kick the spiders (turn to 210), or turn your pistol on them (turn to 228)?
Please vote before 6:00 PM PDT to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Jang Mistral
SKILL: 12 Initial Skill = 12
STAMINA: 13 Initial Stamina = 24
LUCK: 12 Initial Luck = 12
RATING: 6
CREDITS: 10 Initial = 10
OXYGEN SUPPLY POINTS: 10 Initial = 10
NOTES AND ITEMS:
10 Provision Tablets
RESURRECTIONS: 4[/spoiler]
Space Combat Sheet:
[spoiler]STARSHIP: STARSPRAY
DATA: 4 HIGH POWER LASERS L
8 FORCE SHIELD PODS S
YOUR VEHICLES:
None[/spoiler]
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Re: [Let's Play] Fighting Fantasy 33 – Sky Lord
It wants us to use our feet, but I'm for shooting. Or cutting the line, which sadly isn't an option.