[Let's Play] Legendary Kingdoms: The Valley of Bones

Stories about games that you run and/or have played in.

Moderator: Moderators

Thaluikhain
King
Posts: 6244
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

I am likely to forget about the sidequest if we don't do it soonish, so I second SGamerz.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

Okay, going to Unbraaki for burglary purposes.
725

You are wandering the desert, somewhat south of the dilapidated town of Clifftop. The searing heat is quite unbearable, and you struggle to ration your water carefully.
     Manage your water (Team check)
     Skill and DC: Survival (4+)
     Successes Required: 4

If you succeed, you manage to conserve water by travelling mostly at night and sheltering from the worst of the sun. If you fail, each party member loses 1 Health from heatstroke. Which direction will you head in?
     South, to the palace of Unbraaki (turn to 890)?
     East, to the Tumblestones (turn to 137)?
     Northeast to the great Westroad (turn to 12)?
     Northwest to Clifftop (turn to 19)?
Our team survival is still Amelia/Tasha's 7d v 4+:2,4,1,1,5,5,3=3. 1 damage all round.
890

If you have the code A88, turn to 710. If not, read on.

Image

You have arrived on the outskirts of the Palace of Unbraaki, the dwelling place of an outlandishly wealthy sorcerer who keeps his own private army. The palace itself is a gorgeous wood and glass affair, with a sharply sloping roof and fantastic gardens. Soldiers patrol the grounds at all times of day, their polished bone armour and iron weapons glinting in the sun. It is said that Unbraaki keeps most of his wealth in a fantastic vault deep in the bowels of the palace. The skeletal remains of thieves hang in iron cages, offsetting the pastoral beauty of the tropical garden surrounding them.
     Seek an audience with Unbraaki (turn to 602)?
     Attempt to break into the palace (turn to 304)?
     Go north, towards Clifftop (turn to 725)?
     Go east, to the Tumblestones (turn to 137)?
     Go southeast, to Lhasbreath (turn to 775)?
     Head south, into the jungle (turn to 370)?
304

It will be no easy matter to sneak into the palace. Unbraaki is well-guarded and probably protects himself with powerful sorcery. You wait until nightfall to give yourself cover. The palace is dark except for a single light in the library. Now is your chance, and you scamper through the garden, ducking behind bushes and fountains on your way to the palace.
     Sneak through the garden (Team check)
     Skill and DC: Stealth (4+)
     Successes Required: 5
If you succeed, turn to 871. If you fail, turn to 632.
Our team stealth is Tasha and Amelia's 10d v 4+: 6,6,1,2,3,3,6,4,3,4=5, success!
871

You dash to the foot of the palace, staying low and quiet as guards patrol in the garden behind you. The windows on the ground floor are all securely shut, and
you dare not break them and alert the guards. You hear a skittering sound above you. Looking upwards you see the astonishing sight of dozens of tiny monkeys scampering out of an open window in the roof of the palace. It looks to be a permanently open space for them to come and go as they please.
     The fine ornamentation of the woodwork aids your climb up towards the window. Around the outside of the window frame, soft magical runes glow in the darkness. You surmise that the runes are designed to allow monkeys to pass through, but keep anything else out.
     Try and dispel the runes (turn to 229)?
     Speak with one of the monkeys (only if you cast the Animal Speech spell, turn to 732)?
     Or abandon your attempt on the palace (turn to 265)?

NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne6(7)224(5)3(4)7/8xMaul (Fighting +1)*, Shield (Armour +2), Hide Armour (Armour +1), Handsome Brooch (Charisma +1), Reference Book (Lore +1):loveya: for Tasha
Lord Ti'quon112265/6Crude Blade (Fighting +0), Shield (Armour +2), Grey Talisman, Talisman of St Elias, Vial of Poison
Tasha3(4)363(4)18/9xIron Shortsword (Fighting +1), Shield (Armour +2), Bone Armour (Armour +2), Handsome Brooch (Charisma +1), Prybar:loveya: for Jessica
Amelia Pass-Dayne342(4)125/6Crude Blade (Fighting +0), Shield (Armour +2), Fine Boots (Stealth +2)

Money: 375 silver coins.
Spellbook (Amelia): Animal Speech, Poison Stream, Soothing Touch, Wolf Spirit
Spellbook (Ti'quon): Ice Bolt, Magic Cabinet, Soothing Touch, Unfailing Strike
Codes: A2, A6, A7, A14, A15, A24, A25, A26, A28, A30, A32, A34, A35, A41, A42, A43, A54, A67, A82
Your Armies: Luutanesh Spears (Strength 3, Morale 3, Luutanesh Garrison), Faithful Irregulars (Strength 1, Morale 4, Luutanesh Garrison)
Thaluikhain
King
Posts: 6244
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Talk to monkeys, because it's a blue option and talking to monkeys isn't something we get to do a lot.
SGamerz
King
Posts: 6331
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

We missed the chance to talk to animals last time, we shouldn't miss this one!
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

Speaking to animals it is.
732

You wait for another monkey to pass and cast your spell, the surprised looking ape gazing at you in wonder as you address it in its own tongue.
     “My friend, can you help us through the window?” you ask.
     “Why do you want to come in?” asks the monkey, scratching its behind.
     Animals are honest creatures, and it is impossible to lie in their own language. “We want to rob Unbraaki’s palace,” you say, appalled at your own frankness.
     The monkey laughs. “Sounds like fun!” he chitters back. “Hang on a moment.”
     The monkey sits upon the window ledge, and, to your amazement, scratches away the runes without activating their curse.
     “How did you…?” you ask.
     “We’re Unbraaki’s apprentices,” laughs the monkey. “We are all sorcerers here! Still, Unbraaki can be mean sometimes, so I don’t mind if you rob him. Have a good evening!”
     The monkey scampers away, and you lose no time scrambling through the window into the attic.
     Turn to 210.
732

Image

You are standing in a comfortable attic room which contains dozens of bunkbeds. Monkeys sleep in the beds, blankets tucked tight around themselves. A few monkeys are still up, sitting in small chairs, reading books by candlelight. Tiny wardrobes contain robes, turbans and hats. What kind of madhouse is this? The monkeys resolutely ignore you as you make your way across the floor. It seems as if you are free to explore the house. Where will you go?
     To Unbraaki’s study (turn to 659)?
     To the library (turn to 459)?
     To the basement (turn to 67)?

NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne6(7)224(5)3(4)7/8xMaul (Fighting +1)*, Shield (Armour +2), Hide Armour (Armour +1), Handsome Brooch (Charisma +1), Reference Book (Lore +1):loveya: for Tasha
Lord Ti'quon112265/6Crude Blade (Fighting +0), Shield (Armour +2), Grey Talisman, Talisman of St Elias, Vial of Poison
Tasha3(4)363(4)18/9xIron Shortsword (Fighting +1), Shield (Armour +2), Bone Armour (Armour +2), Handsome Brooch (Charisma +1), Prybar:loveya: for Jessica
Amelia Pass-Dayne342(4)125/6Crude Blade (Fighting +0), Shield (Armour +2), Fine Boots (Stealth +2)

Money: 375 silver coins.
Spellbook (Amelia): Animal Speech (50), Poison Stream, Soothing Touch, Wolf Spirit
Spellbook (Ti'quon): Ice Bolt, Magic Cabinet, Soothing Touch, Unfailing Strike
Codes: A2, A6, A7, A14, A15, A24, A25, A26, A28, A30, A32, A34, A35, A41, A42, A43, A54, A67, A82
Your Armies: Luutanesh Spears (Strength 3, Morale 3, Luutanesh Garrison), Faithful Irregulars (Strength 1, Morale 4, Luutanesh Garrison)
User avatar
JourneymanN00b
Prince
Posts: 4333
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I vote to go to Unbraaki’s study, as maybe we can get good items there.
Say No To Fascism. The left is the one true way to go.
SGamerz
King
Posts: 6331
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

I guess it's possible that something like registry papers may be found in the study, but I'm thinking that since Suzanna said "vault", it's more likely to be the basement.
pragma
Knight-Baron
Posts: 823
Joined: Mon May 05, 2014 8:39 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by pragma »

We saw one light in a window two sections ago, and I worry that's unbraaki in his study.
User avatar
Beroli
Prince
Posts: 2611
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Beroli »

Go to Unbraaki's study.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

659

If you have the code A91, turn to 621. If not, read on.
You quietly prowl the corridors until you come to the open door of Unbraaki’s study. Except for the occasional monkey, proudly strutting down the corridor in a tall hat, there is no one about. You peek inside the room. It is a treasure house of knowledge and spells, quills and ink. You may take some calligraphy ink if you wish. Additionally, you find books that contain all of the common spells of the world. You can add any spell from the Spell List for Starting Characters to your spellbooks — but remember, you cannot know more than six spells at a time. Additionally, you find a very special spell indeed:

Clinging Dread (Mass Combat)
Doubt and uncertainty fill the hearts of
the enemy soldiers. Reduce the Morale
score of an enemy unit by 1 point.
Recharge: 50 silver

You can only cast this spell during Mass Combat (when entire armies clash). It has no effect on personal combat.
Pleased with your findings you decide to quickly move on. Gain the code A91.
     To the library (turn to 459)?
     To the basement (turn to 67)?
     Or quietly leave the palace (turn to 265)?
Definitely taking that ink. After that, our casters have two openings each in their spellbooks, which we can fill with Clinging Dread, Armor of Heaven (give someone +3 armor for the duration of a fight), or duplicates of spells we already have. Let me know, and also the next destination.


NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne6(7)224(5)3(4)7/8xMaul (Fighting +1)*, Shield (Armour +2), Hide Armour (Armour +1), Handsome Brooch (Charisma +1), Reference Book (Lore +1):loveya: for Tasha
Lord Ti'quon112265/6Crude Blade (Fighting +0), Shield (Armour +2), Calligraphy Ink, Grey Talisman, Talisman of St Elias, Vial of Poison
Tasha3(4)363(4)18/9xIron Shortsword (Fighting +1), Shield (Armour +2), Bone Armour (Armour +2), Handsome Brooch (Charisma +1), Prybar:loveya: for Jessica
Amelia Pass-Dayne342(4)125/6Crude Blade (Fighting +0), Shield (Armour +2), Fine Boots (Stealth +2)

Money: 375 silver coins.
Spellbook (Amelia): Animal Speech (50), Poison Stream, Soothing Touch, Wolf Spirit
Spellbook (Ti'quon): Ice Bolt, Magic Cabinet, Soothing Touch, Unfailing Strike
Codes: A2, A6, A7, A14, A15, A24, A25, A26, A28, A30, A32, A34, A35, A41, A42, A43, A54, A67, A82, A91
Your Armies: Luutanesh Spears (Strength 3, Morale 3, Luutanesh Garrison), Faithful Irregulars (Strength 1, Morale 4, Luutanesh Garrison)
SGamerz
King
Posts: 6331
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Basement for the vault.

It was specifically mentioned that there was light in the library, so it's probably occupied.
Thaluikhain
King
Posts: 6244
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Basement, and I think someone should take that spell, but only once.
SGamerz
King
Posts: 6331
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Oh, right, forgot about the spells. There's no reason why we can't take both spells, since we can always rub out old spells and replace them with new ones later. Let both casters take both spells for now, and we can decide who to rub out which spell later when we find new ones.

Actually can casters exchange spells at a later point (swop the contents of their spellbooks)?
Thaluikhain
King
Posts: 6244
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

That seems wise, both casters take both spells for now.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

67

If you have the code A92, turn to 803. If not, read on.
     You descend into the basement, carved out of cliff rock, and decorated with thick carpets and everburning candlesticks. Eventually you emerge into an oval chamber. To the south an archway leads to another circular room filled with strange, glowing runes. In the north wall is a strong, round steel door. It appears to have no handle or lock upon it. Perhaps this is the fabled vault of Unbraaki?
     On either side of the vault are bookcases which are stacked with blank paper. Your entrance has created a draught, and a single blank sheet tumbles from the stacks to drift to the floor. You watch with growing nervousness as another sheet floats free and then another and another. The sheets of paper fold themselves rapidly, joining together and folding and refolding into shapes. Soon, a man-like figure has formed, followed by another and another. A paper tiger is folded into completion, as well as a fierce dragon. As one, the paper figures turn, swirls of sheets whipping around them like a snowstorm. They advance towards you.
     If you have a spellcaster with the spell Orb of Annihilation or Maelstrom, and wish to cast it, turn to 121. Otherwise you must defend yourselves against these weird opponents.

OpponentAttackDefHealth
Paper Golems4(4+)4+10
Paper Tiger5(4+)4+6
Paper Dragon6(4+)4+8

Notes: You cannot make armour saves against the attacks of these paper opponents.
     If you win, turn to 168.
Stupid magical opponents and their dumb armor-ignoring paper attacks. That's actually pretty harsh, so I'm going to blow one spell on these guys.

Round 1:
Amelia casts Poison Stream, making a 5d attacks against Paper Tiger (5d v 4+:5,1,6,4,4=4, PT at 2/6) and against Paper Dragon (5d v 4+:6,4,5,1,2=3, PD at 5/8).
Tasha attacks Paper Tiger, 4d v 4+:3,4,2,6=2, Paper Tiger down!
Sar Jessica attacks Paper Dragon, 7d v 4+:5,6,1,2,1,5,3=3, PD at 2/8.
Ti'quon attacks Paper Dragon, 1d v 4+:2=0.
Paper Golems attack, 4d v 4+:2,1,3,5=1, assigned to Tasha, now at 7/9.
Paper Dragon attacks, 6d v 4+:5,1,2,1,6,5=3, assigned to Sar Jessica, now at 4/8.

Round 2:
Tasha attacks Paper Dragon, 4d v 4+:6,2,4,3=2, Paper Dragon down!
Everyone else attacks Paper Golems, 11d v 4+:1,6,2,1,5,4,6,3,2,4,3=5, PG at 5/10.
Paper Golems attack, 4d v 4+:2,4,4,6=3, assigned to Tasha, now at 4/9.

...and then the Paper Golems are finished off in round 3.
168

With the golems defeated you must decide what to do next. Gain the code A92.
Examine the vault door (turn to 215)?
Check out the room to the south (turn to 484)?
Leave the palace (turn to 265)?
NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne6(7)224(5)3(4)4/8xMaul (Fighting +1)*, Shield (Armour +2), Hide Armour (Armour +1), Handsome Brooch (Charisma +1), Reference Book (Lore +1):loveya: for Tasha
Lord Ti'quon112265/6Crude Blade (Fighting +0), Shield (Armour +2), Calligraphy Ink, Grey Talisman, Talisman of St Elias, Vial of Poison
Tasha3(4)363(4)14/9xIron Shortsword (Fighting +1), Shield (Armour +2), Bone Armour (Armour +2), Handsome Brooch (Charisma +1), Prybar:loveya: for Jessica
Amelia Pass-Dayne342(4)125/6Crude Blade (Fighting +0), Shield (Armour +2), Fine Boots (Stealth +2)

Money: 375 silver coins.
Spellbook (Amelia): Animal Speech (50), Armor of Heaven, Clinging Dread, Poison Stream (50), Soothing Touch, Wolf Spirit
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Ice Bolt, Magic Cabinet, Soothing Touch, Unfailing Strike
Codes: A2, A6, A7, A14, A15, A24, A25, A26, A28, A30, A32, A34, A35, A41, A42, A43, A54, A67, A82, A91, A92
Your Armies: Luutanesh Spears (Strength 3, Morale 3, Luutanesh Garrison), Faithful Irregulars (Strength 1, Morale 4, Luutanesh Garrison)
SGamerz
King
Posts: 6331
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

And I though lethal papercuts are a metaphor.

Well, I was looking for a vault, and there is one, so examine the door.

(angel, are casters allowed to swap spells in their books, or are they strictly limited to what they learn when they first found the spell?

Or will that issue never come out because they'd always be in a team when spells are needed?)
Last edited by SGamerz on Thu Aug 25, 2022 4:02 pm, edited 1 time in total.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

SGamerz wrote: Actually can casters exchange spells at a later point (swop the contents of their spellbooks)?
As far as I can tell, no, even though it seems like they should be able to because they can clearly pick spells out of other casters' books easily enough. The mechanical reason seems to be that newly-acquired spells start charged up, and spell-swapping would be a free refresh exploit.
User avatar
JourneymanN00b
Prince
Posts: 4333
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I vote to examine the vault door.
Say No To Fascism. The left is the one true way to go.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

67

If you have the code A93, turn to 348. If you have the code A12, turn to 258. Otherwise, read on.
     You look over the vault door. As you surmised there appears to be no way to open it. Without a key or a handle, the vault seems inaccessible. If you have the code A43, turn to 293. If not, you will have to do something else. Perhaps you can find an expert to help you with the vault door? Gain the code A11.
     Check out the room to the south (turn to 484)?
     Leave the palace (turn to 265)?
By a stroke of luck, we have already learned a password from a monkey.
293

You utter the word ‘amora’ and there is a great clunk from the vault. Suddenly it swings smoothly open. You elate — the treasures of Unbraaki are all yours! Turn to 416.
416

You rub your hands together with glee as you behold the stores of treasure. It’s time to get looting!
The following items are in the vault:

     1500 silver coins
     A bar of gold bullion
     A magical weave
     A pile of registry papers
     A glittering necklace (Charisma +2)
     A tome of knowledge (Lore +2)
     A silver idol

     Take what you wish, and then record the code A93.
What will you do now?
     Leave the palace (turn to 265)?
     Go to the room in the south (turn to 484)?
I assume that what we wish to take is 'all of it' and have done accordingly. If you have any redistribution you want to see, let me know.


NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne6(7)224(6)3(5)4/8xMaul (Fighting +1)*, Shield (Armour +2), Hide Armour (Armour +1), Glittering Necklace (Charisma +2), Tome of Knowledge (Lore +2):loveya: for Tasha
Lord Ti'quon1122(3)6(7)5/6Crude Blade (Fighting +0), Shield (Armour +2), Handsome Brooch (Charisma +1), Reference Book (Lore +1), Calligraphy Ink, Grey Talisman, Registry Papers, Talisman of St Elias, Vial of Poison
Tasha3(4)363(4)14/9xIron Shortsword (Fighting +1), Shield (Armour +2), Bone Armour (Armour +2), Handsome Brooch (Charisma +1), Bar of Gold Bullion, Prybar:loveya: for Jessica
Amelia Pass-Dayne342(4)125/6Crude Blade (Fighting +0), Shield (Armour +2), Fine Boots (Stealth +2), Silver Idol, Magical Weave

Money: 1875 silver coins.
Spellbook (Amelia): Animal Speech (50), Armor of Heaven, Clinging Dread, Poison Stream (50), Soothing Touch, Wolf Spirit
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Ice Bolt, Magic Cabinet, Soothing Touch, Unfailing Strike
Codes: A2, A6, A7, A14, A15, A24, A25, A26, A28, A30, A32, A34, A35, A41, A42, A43, A54, A67, A82, A91, A92, A93
Your Armies: Luutanesh Spears (Strength 3, Morale 3, Luutanesh Garrison), Faithful Irregulars (Strength 1, Morale 4, Luutanesh Garrison)
Thaluikhain
King
Posts: 6244
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Take all of it, yeah.

(Not heard of "lethal papercut as a metaphor before, but paper tiger most definitely)
User avatar
JourneymanN00b
Prince
Posts: 4333
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I vote to take everything, have Sar Jessica and Lord Ti’quon switch lord books, and to go to the room in the south.
Say No To Fascism. The left is the one true way to go.
SGamerz
King
Posts: 6331
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Definitely TAKE ALL THE STUFF. And check the south room.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

67

You have arrived at Unbraaki’s teleport circle, deep inside his palace. If you have the Teleport Circle spell and wish to cast it, turn to 859. If not, there is nothing you can do here but leave through the only exit. Turn to 67.
67

If you have the code A92, turn to 803.
The rest of that entry is the fight with the paper monsters, which I won't bother repeating because we aren't encountering it again.
803

You are in an oval chamber surrounded by scattered bits of paper. A vault door lies to the north. To the south is a room filled with strange, glowing runes. Stairs lead up to the west.
     Examine the vault door (turn to 215)?
     Check out the room to the south (turn to 484)?
     Leave the palace (turn to 265)?
We've already emptied the vault and seen the teleport circle, so it's time to make our escape.
265

You are leaving the Palace of Unbraaki. Where will you venture now?
     Go north, towards Clifftop (turn to 725)?
     Go east, to the Tumblestones (turn to 137)?
     Go southeast, to Lhasbreath (turn to 775)?
     Head south, into the jungle (turn to 370)?
Turns out that escape was pretty easy.


NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne6(7)224(6)3(5)4/8xMaul (Fighting +1)*, Shield (Armour +2), Hide Armour (Armour +1), Glittering Necklace (Charisma +2), Tome of Knowledge (Lore +2):loveya: for Tasha
Lord Ti'quon1122(3)6(7)5/6Crude Blade (Fighting +0), Shield (Armour +2), Handsome Brooch (Charisma +1), Reference Book (Lore +1), Calligraphy Ink, Grey Talisman, Registry Papers, Talisman of St Elias, Vial of Poison
Tasha3(4)363(4)14/9xIron Shortsword (Fighting +1), Shield (Armour +2), Bone Armour (Armour +2), Handsome Brooch (Charisma +1), Bar of Gold Bullion, Prybar:loveya: for Jessica
Amelia Pass-Dayne342(4)125/6Crude Blade (Fighting +0), Shield (Armour +2), Fine Boots (Stealth +2), Silver Idol, Magical Weave

Money: 1875 silver coins.
Spellbook (Amelia): Animal Speech (50), Armor of Heaven, Clinging Dread, Poison Stream (50), Soothing Touch, Wolf Spirit
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Ice Bolt, Magic Cabinet, Soothing Touch, Unfailing Strike
Codes: A2, A6, A7, A14, A15, A24, A25, A26, A28, A30, A32, A34, A35, A41, A42, A43, A54, A67, A82, A91, A92, A93
Your Armies: Luutanesh Spears (Strength 3, Morale 3, Luutanesh Garrison), Faithful Irregulars (Strength 1, Morale 4, Luutanesh Garrison)
User avatar
JourneymanN00b
Prince
Posts: 4333
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I vote to head to Clifftop to give the papers to Suzanna.
Say No To Fascism. The left is the one true way to go.
SGamerz
King
Posts: 6331
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Yes, turn in the quest item before we lose it by some accident.
Post Reply