Thank you for your vote. Shaggy will use Luck to reduce the damage that he takes.
The fight:
[spoiler]Round 1: Swamp Alligator Attack Strength: 17, Player Attack Strength: 22;
Swamp Alligator Stamina: 8, Player Stamina: 5
Round 2: Swamp Alligator Attack Strength: 19, Player Attack Strength: 17;
Luck Roll: 7, Player is Lucky and is only dealt 1 Stamina damage
Swamp Alligator Stamina: 8, Player Stamina: 4, Player Luck: 8
Round 3: Swamp Alligator Attack Strength: 14, Player Attack Strength: 17;
Swamp Alligator Stamina: 6, Player Stamina: 4
Round 4: Swamp Alligator Attack Strength: 19, Player Attack Strength: 15;
Luck Roll: 8, Player is Luck and is only dealt 1 Stamina damage
Swamp Alligator Stamina: 6, Player Stamina: 3, Player Luck: 7
Round 5: Swamp Alligator Attack Strength: 18, Player Attack Strength: 22;
Swamp Alligator Stamina: 4, Player Stamina: 3
Round 6: Swamp Alligator Attack Strength: 11, Player Attack Strength: 19;
Swamp Alligator Stamina: 2, Player Stamina: 3
Round 7: Swamp Alligator Attack Strength: 14, Player Attack Strength: 19;
Swamp Alligator Stamina: 0, Player Stamina: 3[/spoiler]
Thanks to the Swamp Alligator getting two hits that dealt only a total of 2 Stamina damage due to Shaggy being lucky both times, Shaggy manages to kill it and is left with 3 Stamina.
188
The humidity on this journey is exhausting; deduct 4 points from your STAMINA due to dehydration. You manage to avoid a hissing, yellow-and-green snake which darts at you from a clump of ferns, so gain 1 LUCK point! Then you spot a cluster of Pitcher Plants: tall, exotic, thick-stemmed plants with a large encircling flower that resembles a vase or pitcher. If you possess a book which refers to Pitcher Plants, turn to the paragraph with the same number as the page referring to them. If you don’t have this book, turn to 283.
[spoiler]
[/spoiler]
Unfortunately, the dehydration is enough to kill poor Shaggy and bring his adventure to a humiliating end, since he has no more resurrections.
Bonus death entry:
“Wow, this is pathetic,” Shaggy thought to himself as the relentless humidity and heat makes the final push to his death. Why did he not take care of himself instead of insisting to himself that he can beat the harsh conditions of the marshlands? This is perhaps the saddest and quickest death that an adventurer had experienced in a lifetime. Shaggy curses to himself as he collapses to the soft green floor in a trance of heavy delirium and he prepares to release his soul into the next world as predators of the marshlands have his way with him. With his body quickly rotting in the heat and providing a feast for the marshlands’ various animals, Shaggy’s soul zooms out of this universe. Soon enough, the body of poor Shaggy was consumed by the hungry predators with his soul deep in the journey to the next universe.
Ouch. Once again, the adventure ends since there were no votes to consume the plenty of healing items that Shaggy had in his possession. If there are any changes to the hero’s Stamina, I post his updated
Adventure Sheet to reflect this. Being observant is key to winning Fighting Fantasy adventures, not just with regards to the player’s Stamina, but also with regards to possible clues like the one that almost everyone missed regarding the hermit’s name.
Anyway, the correct route to take was the south-eastern fork, where our hero would have taken much less Stamina damage and be on the path to the Plain of Swords. I will recycle the “be observant” phrase for this Let’s Play’s life lesson, as it is easy to do this and miss important details that can cost you greatly in life. Hell, I made this mistake over the past week in work when I did not add the proper amounts of reagents from a purification kit meant to clean up DNA samples for sequencing. As a result, an upcoming consultant visiting from another country will probably only be able to give limited guidance when he arrives in the coming week for giving a tutorial for a DNA sequencing machine. That in turn is going to result in wasted dollars and time for a company and anger towards me for messing up the preparation steps due to not properly paying enough attention to the preparation process.
Okay, so now that I have finished giving my cringeworthy lecture, I will start a new thread for my most recent acquisition later tonight. Thank you all for playing, and I hope to see everyone in my next Let’s Play. I hope that all of you will be able participate in it as we will certainly need to be on our toes to survive this particular ordeal!
Adventure Sheet
[spoiler]Shaggy
SKILL: 11
Initial Skill = 11
STAMINA: -1
Initial Stamina = 17
LUCK: 8
Initial Luck = 10
PRESENCE: 8
TIME ELAPSED: 0 days
ENEMY ENCOUNTER:
None
EQUIPMENT LIST:
Knife
Backpack
Waterskin
Leather Jerkin
Pot of Thick Glue
Sword
2 Potions of Stamina (restores up to one-half of
Initial Stamina when used)
Flask of Grog (+4 Stamina, +1 Attack Strength temporary bonus for one combat)
Magic Sword (+1 Attack Strength)
Shield
2 Ropes
2 Small Bottles of Monk’s Herbal Liqueur (each half-bottle gives +4 Stamina)
PROVISIONS REMAINING: 7
POSSESSIONS:
Bottle of Olive Oil
2 Pouches
13 Gold Pieces
Lantern
Pestle and Mortar
Herbiary with 3 Dog-eared Pages (page 311 on Rat-tailed Fungus, page 175 on Pitcher Plant, and page 266 on Axeplant)
Sapphire with 50 Facets
Topaz with 24 Facets
Magical Scroll with ‘Incantation of Light’ Inscribed
Skeleton Key
Wooden Pole
Gold Chain Divided Into 8 Sections with 12 Links Each
Pearl
2 Parraine Services Remaining (can cure one disease, deal 6 Stamina damage as the result of a successful hit in combat, or heal 8 Stamina)
Brass Orb (found in paragraph 63)
Boons:
2 Entity Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.