You are at the College of Medicine. This is both the greatest hospital and the greatest medical laboratory of your entire nation. You approach cautiously, but see no sign of the Karossean invaders. You leave your robot near the front steps and enter the building. If you have been here before, turn to 232. If you seek treatment for your own injuries, turn to 77. If you look for information on sleeping sickness, turn to 126.
[Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
- JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
I vote to seek treatment for our hero's injuries.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
Sleeping sickness.
Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
You follow the signs to the Medical Library. There, amid huge, dusty stacks of books, you begin your search. Finally, in an old textbook, you find a clue to help you. It describes a medicine that - so it says - will instantly cure all types pf sleeping sickness. If you will try to compound this medication, turn to 104. If you would rather leave the hospital, turn to 210.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
We're here to cure the sleeping sickness, so try to prepare the medication.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
We now have a literal blue option to wake everyone up...or do we?Looking at a hospital map, you see that the Research Lab is not far away. Carrying the book with you, you set off to find it, and soon arrive at a large chemical laboratory. As you walked, you heard strange squeaks and shuffling noises in the hallway, but saw nothing. You are somewhat disturbed to note that there are no sleeping doctors or researchers here! No one is here at all.
You bar the lab doors for safety and set to work. Fortunately, the instructions are clear and the lab is well stocked. Eventually, you have a one-litre flask of Blue Potion - all you can make with the materials at hand. Indeed, from the rarity of the materials you used, you doubt that another litre could be made in the whole of Thalos! But you also know from the book that one litre would be enough for everyone in Thalos. Nevertheless, there is a problem. The potion is so volatile that once opened, it will quickly evaporate; you cannot awaken people one at a time. You must find a way to treat your whole nation at once! So your quest is not over.
Outside, you hear the strange squeaking once again. If you leave immediately, turn to 394. If you remain in the laboratory, checking your work one last time, turn to 372.
Adventure Sheet:
Name: Jason Scott
SKILL: 9/9
STAMINA: 20/20
LUCK: 9/9
POSSESSIONS:
Sword
Five Medikits (Each can restore 1 lost point of STAMINA)
Blue Potion
CURRENT ROBOT: DIGGER ROBOT ARMOUR 16/16 SPEED Slow COMBAT BONUS 0
SPECIAL ABILITIES: The digger robot can try to strike with the scoop-shovel. This is a clumsy attack (-2 to your roll), but if it succeeds, the foe takes 6 points of damage!
SAVE-POINTS/UNUSED ROBOTS FOUND:
DRAGONFLY MODEL D - section 1
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- JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
I vote to remain in the laboratory, as checking one’s work one last time is standard good practice, if my research projects taught me one thing.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
I remain this bit, so will say nothing.
Remember, not remain.
Remember, not remain.
Last edited by Thaluikhain on Sat Apr 29, 2023 3:27 am, edited 1 time in total.
Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
But how would we add the flower to the potion even if we do find it, if the potion is so volatile that it evaporates shortly after it's opened?You read through the book one last time...and discover an alarming footnote. One of the ingredients you used was Essence Man-trap Flower. But, according to the footnote, this essence loses its power over time. It may be that the material you used was weak or even totally worthless! The only way to be absolutely certain of success would be either to find some brand-new essence, or to acquire a fresh Man-trap Flower and add it to your flask of Potion. But you have no idea where to look for fresh essence, and the flower itself only grows in the deepest jungle. You pack the fragile bottle of Blue Potion carefully, and set out for your robot.
As you leave the research labs, you hear once again the strange shuffling and squeaking. You step through a pair of double door, into a room fill of large wire cages. You see that some are opened. Then you realized what the sounds were. The hospital's experimental animals have escaped...and they are hungry! You are facing a trio of red-eyed Giant Lizards! If you fight the creatures, turn to 328. If you turn to flee, turn to 350.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
The "if you turn to flee" wording makes me wonder if the next paragraph goes, "you turn to flee, but the lizards leap on you from behind and rip you apart." Let's try fighting them.
- JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
I vote to fight the lizards, as there is a good chance they contain needed loot for our hero.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
We don't have much stamina regaining stuff, which makes me a bit wary, but it's just struck me that most fights will be in robots anyway so that's not a problem.
So, ok fight lizards.
So, ok fight lizards.
Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
COMBAT LOG:You are facing three Giant Lizards! You back into the corner of the room, so that you may fight them one at a time. You cannot try to Escape until you have slain the first two.
First GIANT LIZARD SKILL 7 STAMIN 4
Second GIANT LIZARD SKIL 6 STAMINA 6
Third GIANT LIZARD SKILL 7 STAMINA 5
If you defeat all three, or if you successfully Escape, turn to 254.
Giant Lizard#1 9, Jason Scott 21. GL1 is at 2.
GL1 18, JS 18. Tie.
GL1 14, JS 16, GL1 is killed.
Giant Lizard#2 13, JS 21. GL2 is at 4.
GL2 13, JS 15. GL2 is at 2.
GL2 11, JS 15, GL2 is killed.
Giant Lizard#3 12, JS 19. GL3 is at 3.
GL3 17, JS 19. GL3 is at 1.
GL3 13, JS 14, GL3 is killed.
Jason Scott flawlessed this one.
Anything more to do here?Near by you hear more squeaking and shuffling. There were many more than three opened cages in the lab. If you search through the lab, turn to 276. If you leave the College of Medicine, turn to 210.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
Let's not risk another encounter. Leave.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
Yeah, we've checked things long enough, away.
(Also, sucks to be someone working in the lab who will be eaten in their sleep)
(Also, sucks to be someone working in the lab who will be eaten in their sleep)
Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
You decide to leave the College of Medicine. You climb back into your trusty robot. Where will you go now:
To the College of War?
To the Thalian Museum?
To the Dinosaur Preserve?
Out of the City?
- JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
I say we check out the Thalian Museum, as some comedy would be nice to have for this adventure.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
Sure, let's try the museum.
Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
You stay in your robot and travel to the huge Thalian Museum. This is the largest museum in all the land; it is full of exhibits on every imaginable subject. If you have been here before, turn to 160. If you have not been here before, continue reading.
As you approach the museum, you keep a sharp watch, but you see no enemies. When you arrive, you park your robot in front of the building and walk up the steps, past a pair of carved stone dragons. The museum attendant is snoring, but the little Information Robot is on alert. "Can I help you?" it asks. What will you do:
Ask for military information?
Ask for information on sleeping sickness?
Ask for Information on the Karosseans?
Leave the museum?
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
We already have the potion to cure the sleeping sickness (minus the flower), so don't ask about that. Try military information.
- JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
I vote to ask for information on the Karosseans, as we might be able to get the password that we needed in the previous run.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)
Half vote for Karosseans