[Let's Play] Fighting Fantasy 61 - Bloodbones
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Re: [Let's Play] Fighting Fantasy 61 - Bloodbones
And thus it ends. You saw most of the gamebook as it was, but let me know if you have any questions.
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Re: [Let's Play] Fighting Fantasy 61 - Bloodbones
Thank you for running this adventure, Beroli.
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Re: [Let's Play] Fighting Fantasy 61 - Bloodbones
Thanks for running.
Might just be me, but this one seems a bit long, and when it stops being about pirate stuff and moves onto islander stuff (which, ok, not a million miles away from pirate stuff) it felt a bit disjointed. But still, one of the better FF books, I feel.
Might just be me, but this one seems a bit long, and when it stops being about pirate stuff and moves onto islander stuff (which, ok, not a million miles away from pirate stuff) it felt a bit disjointed. But still, one of the better FF books, I feel.
Re: [Let's Play] Fighting Fantasy 61 - Bloodbones
This was fun. Where was the amulet that we missed, and what items could we have brought to best against quezkari?
Re: [Let's Play] Fighting Fantasy 61 - Bloodbones
Amulet? If you mean the Ivory Lion Charm, it's something you could have bought at the market near the beginning but didn't choose to.
If you had gotten Lucky instead of Unlucky when you searched the pirates' hideout and got bitten by a spider, you would have found a blue gem which is the only item useful against Quezkari at the end (and would have turned the final fight into a joke, by costing it 3 Skill and 6 Stamina). Everything else you could have tried would have been useless or worse: a Witchdoctor's Wand, a Monkey Totem, or a Scorpion Talisman all lead to "it does nothing and Quezkari hits you for 2 damage while you're messing around with it," while a Skeleton Artefact increases its Skill by 1.
If you had gotten Lucky instead of Unlucky when you searched the pirates' hideout and got bitten by a spider, you would have found a blue gem which is the only item useful against Quezkari at the end (and would have turned the final fight into a joke, by costing it 3 Skill and 6 Stamina). Everything else you could have tried would have been useless or worse: a Witchdoctor's Wand, a Monkey Totem, or a Scorpion Talisman all lead to "it does nothing and Quezkari hits you for 2 damage while you're messing around with it," while a Skeleton Artefact increases its Skill by 1.
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