Do we want to take the Blue optionPotion?Most of the potions and bottles are unlabelled, and the contents of several have evaporated or decayed. You don't much fancy trying them, and the glassware here is too filthy for you to use. There are two exceptions, however. One is a Potion of Luck; you can drink this at any time except during a combat, and it will restore 1-3 lost LUCK points (roll one die and divide by 2, rounding fractions up). The other is a vial still clamped within a complex construction of glassware and metal; it contains a syrupy blue liquid from which drifts a pleasing smell of coriander, turmeric and lemongrass. If you want to take the Blue Potion, you will have to Test your Skill. If you are successful, turn to 157. If you fail, turn to 182. If you would rather not attempt this, turn to 58.
Adventure Sheet:
[spoiler]Name: Fred
SKILL 12/12
STAMINA 18/19
LUCK 11/12
PRESENCE: 8
Equipment: Knife, Backpack, Waterskin, Leather Jerkin, Sword, Bottle of Blade Venom (+1 damage for one combat), Rope (x2), Wooden Pole, Gold Key (found in section 40), Potion of Stamina x2 (restores lost STAMINA points up to one-half of Initial STAMINA when drunk, rounding fractions up), Flask of Grog (+4 STAMINA, +1 Attack Strength for next combat after drunk), Magic Sword (+1 Attack Strength in combat), Shield (x2), Lantern, Bottle of Monks’ Herbal Liqueur x2 (4 doses in total, each restores 4 STAMINA when drunk), pestle and mortar, Herbiary (dog-eared pages: page 311 on the Rat-tailed Fungus, page 175 on the Pitcher Plant, page 266 on the Axeplant), Sapphire (50 facets), Topaz (24 facets), Skeleton Key, Small Pearl, Brass Orb (picked up in section 63), Ruby (36 facets), Tiger Eye stone, stone axe, Tomb Dust, Empty Bottles (x3). Diamond (280-carat), Ethereal Oil (1 dose), Sprectrebane (1 dose), Potion of Luck (restore 1-3 lost LUCK points (roll one die and divide by 2, rounding fractions up)
Provisions: 4/12
Gold: 8
Afflictions: Lung Rot
Extra Lives remaining: 18/21
Notes:
1) Message pieced together from torn scraps of paper found in monastery: "There is conflict between the wizards, Caltarelair has certainly quarrelled with one of his fellows and a magic duel cannot be far away. One of them has begun to dabble in magic other than elementalism. Ralsteen the Hermit may have sensed any disturbance at the Circle; I am too weak to risk visiting it. I must hasten to hide the Crystals, and I will hide them in pairs, one pair in..."
2) Parraine will do us a service three times before we bury his bones. He can perform any of the following acts at any time as one service: cure one disease, strengthen our sword so that it inflicts 6 points of damage to the STAMINA of an enemy as the result of a successful hit in combat (can choose this service after we hit the enemy), and he can heal for up to 8 points of lost STAMINA (this cannot be carried out during a combat).
3) The magical password to a door without a lock or handle somewhere below in the dungeons is 'elementarae'.
[/spoiler]