Taking a look inside the room received 2 votes, so No Name Nova will go inside.
5
You pick your way carefully between the hanging carcasses as you make your way towards the back of the room. You can see your own breath crystallize in the freezing air. Without warning one of the hanging pig carcasses swings towards you, pushed by an unseen hand. You are momentarily caught off balance as a young female Zombie dressed in a tattered beige jumper and torn black leggings jumps out from behind a hanging side of beef wielding a chainsaw. Could it be Amy? You have no time to think before the Zombie fires up her chainsaw and attacks you. The initiative is hers. Roll one die. If you roll 1-3, turn to 130. If you roll 4-6, turn to 98.
Rolling the die yields a 4.
98
The Zombie thrusts the roaring chainsaw towards you. You try to jump out of the way of the rotating blade but are caught on the arm by the sharp teeth. Lose 3 STAMINA points. If you are still alive, turn to 70.
70
You jump backwards to give yourself time and space to take aim at the Zombie. A single shot is all that it takes to bring her down. The chainsaw continues to roar until you pull it out of her hands to switch it off. If it was Amy there is nothing you can do for her now. You thank her for the chainsaw (2d6+3) which should be a very effective Zombie-stopper if you are happy to carry the heavy weapon. Reduce your STAMINA by 1 point if you take it. After deciding what to do, you leave the refrigerated room and turn right along the corridor. Turn to 341.
341
You soon arrive at a row of cells running along both sides of the corridor. The front of each cell has floor-to-ceiling iron bars with doors built in. All of them are hanging open. There is a terrible stench coming from the cells which you recognize as the putrid undead stink of Zombies. But there is no sign of them. Perhaps they were released by Boris? You walk on and arrive at a staircase going up. You climb it and find yourself on the ground floor of the north wing of the castle. You are at one end of a long hallway which turns right at the far end. There are two doorways opposite each other in the middle of the hallway. The one on your right would appear to open onto the courtyard. There is a telescope mounted on a table next to this door. Suddenly a young, blonde girl dressed in jeans and a white T-shirt and carrying a small shoulder bag appears from around the corner at the far end of the hallway. Half walking, half running, she keeps glancing behind her, acting as though somebody is following her. Before you can call out to her, she opens the door to your left, just as a pack of Zombies appears from around the corner in hot pursuit. The girl closes the door quickly behind her. The Zombies begin hammering on it and you hear the girl scream. You have no choice but to go to her rescue and fight the Zombies, all seventeen of them. If you win, turn to 245.
Once more, I assume that No Name Nova is going to use the machine gun. This is yet another fight that could kill our hero if bad dice rolls occur. Should any grenades be used to even the odds before facing the 17 Zombies? Please make your votes on whether to take the chainsaw in the refrigerated room and whether to use a grenade before the fight before 9:00 AM PST or a choice receives 2 votes to guarantee that they will be counted.
Adventure Sheet
No Name Nova
STAMINA: 15
INFORMATION:
None
DOLLARS $: 132
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
13 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
13 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
Set of Keys Each Stamped With No. 1 Through No. 8
Small Gas Cylinder
Change of Clothing
Laboratory Coat
Clown Outfit
Cowboy Hat
Policeman’s Helmet
Fairy Princess Costume
Space Helmet
Sailor’s Uniform
Wigs
False Beards
Moustaches
Camera
MED KITS:
1 Small Med Kit (+4 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
Loaded Handgun: 1d6+2
GRENADES: 2 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 153
RESURRECTIONS: 4
Say No To Fascism. The left is the one true way to go.