Oh dear, mandatory Luck test right at the exit!The corridor travels some way north and ends at a pit full of what appears to be bubbling yellow slime. It smells appalling! On the other side of the pit is the exit from Deathtrap Dungeon, through which you can see sunshine and blue sky. To get across the pit you are going to have to sprint and jump. You begin a run-up and hurtle towards the pit, aiming to spring off from the edge and make it to the other side. Test your Luck. If you are Unlucky, turn to 196. If you are Lucky, you make it and scramble towards the exit. Turn to 152.
Die roll = 8 (Unlucky)!
Dice roll = 8. STAMINA now at 9.You almost make it, but slip at the last moment upon landing, and fall backwards into the yellow slime. It is highly acidic and burns you horribly as you flail away, attempting to clamber out of the pit to safety. Roll two dice and deduct the result from your STAMINA. If this reduces your STAMINA to zero or less, turn to 13. Roll one die – the acidic slime has also destroyed this many items in the Equipment box on your Adventure Sheet, excluding whatever weapon you are currently armed with. You stagger northwards towards the exit, despondent and barely alive. Turn to 152.
Die roll = 1! Thankfully, we only lost 1 item.
Please vote on which item was destroyed by acid (the Enchanted Broadsword is safe, which is a good thing, since we can't win the game without it).
Adventure Sheet:
[spoiler]Name: Grom the Dark
Tribe: Fire Axe
SKILL 11/12
STAMINA 9/17
LUCK 4/11
HORDE STRIKE: 12/12
HORDE STRENGTH: 7/19
HONOUR: 19
Equipment: Sword, King Gilibran's Warhammer (+1 Attack Strength, can be thrown before combat for 2 STAMINA damage if SKILL test is passed), Diamond, Horned Helmet (+1 Attack Strength), Dragonscale Shield (reduce damage taken by 1 if we roll 5 o or 6 on 1D6 when taking a blow in battle), Enchanted Broadsword (+2 Attack Strength and does 3 STAMINA damage per hit in individual combat)
Gold: 7 talents
Codewords: Trollslayer, Dwarfslayer, Ravager, Slayer, Raider, Looter, Nemesis, Warlord
Blessings:
Doman:
1) City: Stonebridge / Garrison Strength: 3
2) City: Fang / Garrison Strength: 5
Notes:
1) Some claim that Chadda Darkmane, who guards Salamonis, is an avatar of Libra, the Goddess of Justice, and unbeatable in combat. Only weapons forged from Green Metal can harm agents of the gods. Green Metal can be found in Craggen Rock.
[/spoiler]