The problem with a tiered economy is that it just ends up turning into a railroad game even worse than trying to limit money making opportunities. I mean, if you're going to say "Yeah you can do that, but it's worthless to you." then you might as well just say "no" in the first place.Bigode wrote:The correct solution's a tiered (e.g. wish) economy, not smashing verisimilitude by trying to ban work, craft and mining.
And the wish economy still has lots of problems like the fact that item crafters can still craft infinitely with infinite gold, just people who want to buy items get hosed. So it's great for casters, but kicks fighters in the balls.
I don't really feel like a tiered economy helps much, because it's going to be impossible to segregate everything. I mean even in the wish economy, you can still hire and infinite number of mercenaries if you want. And having thousands of archers armed with +1 bows (also infinite in the wish economy) is going to be about as deadly as the mob of peasants in 4E.
Once again you're taking cheap labor and equipping them with cheap weapons, it's just that now you're playing wish economy cheap instead of standard economy cheap. But the fact remains that you've still got effectively infinite guys to throw around. I just don't see how it has improved the situation much. In fact, it likely makes the situation worse.
Basically the only difference is that now whenever the fighter wants something you've built in an economy that tells him to go fuck himself, while the wizard gets to item craft to his heart's delight.